Could you tell me how to fix stages for PAL? I wanted to do that with the ported stages of fair knight(because PAL brawlers cant use .rel files yet and your mushroom kingdom stage hadnt worked for me too so pm me please)
When I fixed Crisis City for working in PAL, my aim was to make the file smaller. The PAL version appears to be more sensible to big files, so that's what has to be done. I suggest you to reduce the resolution of the bigger textures, and change the type or the quality to make it smaller. Just keep doing that until the stage works. To be sure, keep doing until you have the size of the original stage (for Crisis City, Norfair) and it should work. Just try this and tell me if it worked
Mushroom Kingdom is fantastic and looks gorgeous. I have only 3 problems with it (none too big)...
-The side death boundaries seem WAY to close. It's really easy to get cheap kills with stuff like Sonic's back throw.
-There was a small glitch where I was fighting Snake and we were both to the right of the right-most pipe, in the air. knocked Snake to the left and he seemed to teleport to the ground in mid-flight. Only happened once though.
-Obviously it would be great if you could get the platforms in the center to work, but if not it may be cool to have them offset from each other just to make them more interesting.
I'm very impressed with the stage and would love to know how you made it. Does it have to do with stage builder parts?
Yeah, just like my Fourside project, they are both made mostly by stage builder pieces, with the proper textures and placed where I wanted to. The pipes are from mario's start, and some 2D objects are made just with the same pieces as used in the 2D stages that most people make, such my Hidden Palace stage
The most difficult thing in the stage was to get the pipes working, it's very buggy yet, I have to try to fix them a little and make the trap one work too. It's simply an invisible platform that moves from one pipe to the other, but for some reason I need to make the left-right teleport flying over the stage for 2-3 frames. The right-left teleport is just fine anyway
The download link for Crisis City V3 says V2 on the mediafire link, I'm assuming the version you downloaded isn't the one were you can go under the buildings @_@ is there a link for V3?
I'm sorry, I forgot to put the v3 link here, I was going to put both v2 and v3 together for a while but I only put the screenshots ^^U
Fixed now, thanks libertyernie =)
Thanks everyone for downloading, testing, and enjoying my stages, I've been out these last days but I'm back, I'll try to put more stage downloads later today
I'm finally making the next step with this stage. While the original size remains as a separate stage, I've released a size fix for this stage. It's unfinished, but the stage is good enough to be played.
My other great project, along with Mushroom Kingdom 64. This was my first try (and the first over the internet I guess O.o) to make a stage with custom stage blocks. I can place them the way I want, and this allows me to do almost anything. The ufo descends, dissapears, and moments later appears on the other side. I know it's a little bigger than the original, but that's because of the way I started the stage some time ago, and I'm not changing it now. It's not finished yet, and some people are expecting it. But I can't stop making other stages at the same time because I like making them so much, and making only one would be boring to me, so patience to those who expect it, I'm still working on it and it will be finished soon =)
In this new version, Rayquaza is not dead anymore. He attacks... and kills you O.o
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The stage works for any Spear Pillar file (STGTENGAN 1,2 or 3). It features rayquaza and some pokemon in the lake stage. Rayquaza takes the rule of Dialga/Palkia and attacks the combatants with lasers/boomerangs.
hero1771 at Stacksmash suggested a stage. So I made that suggested stage. It features dialga an palkia roaring, darkrai between them, and giratina in the background. It features mewtwo too, just delete the Darkrai6 animation in modeldata[101] to make it appear for you.
A simple battlefield replacement with the rayquaza's lake stage as a background. It's featuring a few pokemon just like deoxys and rayquaza. There are some gyarados raging in the lake too.
This stage is one of the most wanted between mine, because the background is animated, just as in the original gif/video from sklavenbrause (deviantart). I just loved the gif and I made this stage. It's very fun to play here xD
Now it's updated with my shadow system, which makes players to cast shadows on the ground
I have released my version of this stage to show you my new shadow system. Now every stage will be able to project shadows on the ground, and they will look much better
Credits to RandomTBush for the original import. This version goes over Final Destination and Wifi Room.
Final Destination with a platform flying around it. Initially made for helping WackaAlpaca with a tutorial, but released to be used by anyone interested.
I made this one while trying to port Falcon Flyer to Big Blue. I noticed that a mix between these two stages would be awesome, so this is it, simple and cool. You play Big Blue as normal, but inside the tunnel.
This is my personal tribute to pokemon HeartGold/SoulSilver, I'm playing them since they were available in japan and they are just awesome. I play pokemon since pokemon red/blue anyway ^^U
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I'll post more of my old stages with their downloads later. I have many many stage projects in mind, and a very little amount of time to make them, so I usually am slow, due to the fact that I'm a perfeccionist ^^U
The most downloaded of my stages. It was posted in KC:MM and ESH at the same time by Plasmakirby. He told me to do some Crisis City stage using Corneria and Norfair lava effects, and I said to him I would do it, he was only going to make the textures so I would be the stage maker and he the texturizer. I made a first version with no fallen buildings, and he told me it was going to be boring, so I decided including the fallen buildings. My idea was make falling the actual buildings, but it was too much, as the buildings in corneria are made with more than one vertex groups. So I made a first fallen building from stage builder blocks. He copied it and made two more fallen buildings, and I placed them with the collisions, just as they are in the final version. He made the floor look like lava instead of being actual ground, and ported it to Norfair (when I developed it, it was in WWR). I modified the lava we had in the background, and made it cover the whole city, and made more fallen buildings. Finally, I included Silver, made the floating building, and placed Blaze in the background. For the PAL fixed version, I included Mephiles showing, too
Sorry, I needed to explain the whole story of this one xD
UPDATE:
Version 3:
New area, if you're curious just download and try it
-Next changes: Shadow system in every ground part and some minor graphical changes.
TO BE REVAMPED Dead Rayquaza's lake
Not much to say, one of my first SSE ports, it's Rayquaza's lake. The thing is that rayquaza falls from heaven when the battle starts, it was one of my first animation tests, and was fun to me. It wasn't possible adding models that time, so I removed some whitish effect in the sky to include rayquaza. Things have changed since then. I'll revamp it a little and then will include the download link
Assault Great Fox
This is not OizenX's stage, I started it long before he did his. I simply did not finish it. I don't really know what to do with it yet, as the Corneria and the Space backgrounds have been already taken. Anyway, I think I will be able to make an innovating stage with it even being the second Assault Great Fox in the scene.
- Assault Great Fox's trophy with a really big size - It's in a simple - sectorZ 64 background right now - I used the animated backfire in here to help OizenX improving his own Assault Great Fox stage - Not in development right now
I think that you don't need that code, if you get a modified rel file of wifi room prepared to be used in the rumble falls slot, you will have the wifi room without sandbag and with the music of rumble falls. Anyway, the best way to play wifi room based stages is using Phantom Wings stage expansion code, it can be found in smashboards, in the smash workshop general forum. It's not difficult to use and you will have at least 9 more stages in your stage select screen
@ssj4gohan
I did never finished sector z indeed, the only thing left is changing the lights for not to have the reflects on the bottom of the great fox, I will do it today and upload it, but anyway there's a better sector z stage in smashboards now, and mine isn't over corneria, it's just another WWR/FD replacement ^^U
Oh, btw, I've uploaded the updated version of 'Mario Villains', the what is love stage, it's in the first post xD
Another of my stages from some time ago. It was first released in smashboards many months ago, with a simple alternative area to play in Mario Circuit. Now, I've revamped it, and the match starts in this area, but as time passes, a platform appears and takes you to other areas in the stage. There's a warning system to help you get the platform on time, because when it goes up, you get out of bounds and die.
namq requested this one some time ago. After testing, he wanted some minor changes to it, to make it smaller. I've made the requested fixes, and now both versions (v1=big, v2=small) are here to be enjoyed by anyone.
This is one of my big projects, along with Fourside, I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)
Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)
If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.
-Future changes: Shadow system in every ground and background improvements -The next release will be probably the first no-beta version, but I don't like calling it a final version.
One of the 9 stages in my STGCUSTOM pack. My own version of Sector Z from N64, with the Z taken from the original Starfox64, the background from SSB64, and melee/brawl Great Fox resized to fit more the gameplay of the old Sector Z stage.
I've decided continuing it and make it into the vault soon. - Works as both Corneria and Final Destination - If over Corneria, you will still have Arwings in the stage. They won't be there if you place the stage over FD.
How do you make stages like this? Are they vertex hacks?
Just moving and texturizing already existing models, I do vertex hacks when needed too (in Crisis City I vertex hacked an annoying building that showed when the characters were too separated between them)
Heh, I've seen your stages on smash boards (While lurking...), and I must say, you're amazing! Your stage hacks are some of the best I've ever seen!
...You should post your Coconut mall stage. XP
Yeah, I have seen you posting that coconut mall stage in some forum, but I have to say that it's not really mine, Captain Kwark ported it from the Mario Kart Wii game and left it in smashboards for someone to fix it, as there were lots of undesired items showing in the center of the stage, and the collisions were bad. I am who fixed it for him, and I posted the fixed version where he posted his original version
Later I've helped him to finish the 3 stages that came from this first fix, 3 different places of coconut mall which I helped mostly with collision, placements, some bugs (freezes) he had, and animated the fountains as they were originally still
So, they are Captain Kwark's stages, and he credited me for the help I gave, but don't make the stages as mine because I only helped making it more perfect, the most of the work (placing the stage, placing trees, etc) is his, and I won't post them here unless he tells me to ^^U
I've decided to port this stage myself... And the result is awesome! Even wind works when the stage is placed over Green Greens, or a Green Greens rel file is used
Oshtoby made this stage, but needed some tweaks. I helped him with some details, and finally made it again from scratch with the model he gave me. Enjoy this melee stage ;P
I was once given a Klonoa model similar to the base of Fountain of Dreams and took the project of this stage. While doing other stages like Fourside or Mushroom 64, I left this project behind. The stage remained like in the first images during many months. In a few days, I changed it completely and looked really nice. After a first release, I included some of the background elements.
Colors changing, animated auroras, water spouts, reflection... This is said to be my most beautiful stage. With some new models for the base and fountain, a complete background, changing colors and water effects, Fountain of Dreams is about to reach its final state.
The latest version of this stage was originally an OBJ import made by DSX8, but since it didn't look too well, me and Ryan decided to edit it to make it look better. I'm thinking about revamping it with a more animated turtle and stuff, but, for the moment, it's cool as a stage as is.
Original info:
NikoPunkSUPEERMAARIO made this 2D stage. I just fixed some textures and collisions, made the water look more 3D and made the turtle and the moon to move. In the near future, I will try to revamp this 2D stage to make it 3D.
- A pretty accurate recreation of the Goldeneye 007 level. - With ceilings everywhere, and a platform in the right side. - Walkoff. - Now with better textures - You can get a Snapshot-friendly version here
Planet Zebes from SSB64 is now a playable stage in Brawl. You can use it over Norfair, over Brinstar, or over other stages like FD if you don't want to be burnt. Norfair is recommended anyway.
The funniest version of Ganon's stage for multiplayer. Playing here with 3 friends is madness. In some cases, characters are able to break the ground, and unexpected falls happen.
Credit to shock44, who started the stage and left to me to be perfected and finished. I don't usually make 2D stages, but I thought this one could be interesting
- I've just realised that this stage is not in the vault yet O.o - I'm going to revamp it with a few extra details - Revamped with new sprites, new size, new background, new collisions and animated 2D characters in the background.
Another stage from Zelda Ocarina of Time. Ganon's tower returns with the organ, Ganondorf himself and all those falling blocks. Even the downside part is playable!
-> Fourside without UFO -> Mushroom 64 without teleport -> Battlefield 64 background updating and wifi friendly version -> Sector Z camera fixing (and maybe old fashioned Great Fox?) -> Change timings in Alternative Mario Circuit. Maybe an Alternative Mario Circuit 2 aswell? -> Totodile riding Lugia
Hi, I'm Mewtwo2000 (known as Mewtwo_2000 in smashboards due to someone having my name and not using it xD), and I'm making this thread to showcase my stuffs, I usually post them in smashboards, but I think posting them here too will make them reach to more people. This is where I will post everything I do, but keep in mind that some releases will be in kc-mm blog first xD
My girlfriend made a blog for me not much ago. I've not used it much yet, but I will be updating in the future.
I have a Venom stage, but it has never been released here. I'll upload the new version with an airwing over the Great Fox soon.
EDIT: It's released now, these are the new pics
EDIT2: UPDATED, now it's a corneria based stage. Still working for Final Destination and Wifi room. Shadows are now being projected on the four wings of the great fox. Enjoy
Mario Circuit 64
Some classic N64 stage revamped in Mario Kart Wii.
Wing Cap Tower
The Secret Aquarium
Clock Town
The center of the Termina region will be soon playable in Brawl.
Another request. I will make Huge Forest even larger. Crazy O.o
Falcon Destination (revamp)
True Wifi Room
More info will be coming ^^U
Crisis City Battlefield
Just another stage with Crisis City as a background. Some people prefer Battlefield to Final Destination, so let's do a nice alternate version for Battlefield with this lava city.
Alive Rayquaza's lake night
-Being worked right now
What Is Love - A night at the Roxbury
PROJECTS
Stages nearly started, but not yet. You can call these teasers of future stages I will be making in the near future