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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 02, 2016, 10:54:28 PM
lol nice calikingz. great to see progress on ryu
62  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 25, 2015, 02:31:47 PM
i honestly want a BeX compattible CSS tool >.> 2.0 has an issue where it limits slots to 50. main reason BeX is incompatible with it. BeX is already pretty stable. not sure what else he could add aside perhaps more costumes?

on a side note, is there any easy way to fix the CSS flickering with the cssroster.dat file? from what i understand it forces all icons on the z plane so they overlap wich causes the flickering.

I'm mainly waiting for solo sheik files among a few other missing characters
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: December 24, 2015, 11:36:47 PM
looking really good hows the moveset coming along ? oh and merry christmas
64  Super Smash Bros. Brawl Hacking / Project Concepts / Re: saki amamiya psa, any help is appreciated on: December 23, 2015, 11:03:38 AM
sound great man but just a piece of advice for any future psa updates I would suggest putting this into the A/A section instead of the help section.
65  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS Animations for use with Brawl Skeletons on: December 16, 2015, 09:06:17 PM
My goodness this is definitely a amazing discovery for brawl modding Imo.
66  Super Smash Bros. Brawl Hacking / Project Concepts / Re: saki amamiya psa, any help is appreciated on: December 09, 2015, 12:23:12 AM
may not be what you need but just some stuff to help start out

A unfinished psa over toonlink :http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15305

Brawl model imported over marth :http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31496

67  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: RIP on: December 03, 2015, 01:55:47 PM
check the Project M resource thread
Here:http://forums.kc-mm.com/index.php?topic=75455.0
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: November 15, 2015, 01:02:55 AM
I dont mean to answer for him but I think he uses Autodesk Maya to animate which according to my research is far easier to animate with once you get used to it
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Shinda Remake on: November 09, 2015, 09:44:28 PM
very beautiful as always good sir keep of the great work with this stylin moveset.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: November 08, 2015, 02:06:05 AM
mee likey so far nice work dude
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's BrawlEx shadow 95% done and bomberman update! on: October 20, 2015, 10:13:19 PM
testing huh? I can test for vbrawl with both the normal and BrawlEX versions if you want me too
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Shinda Remake on: October 12, 2015, 02:56:38 PM
looking fantastic many great to see progress on shinda coming back.
73  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 19, 2015, 11:02:26 AM
I think I may have something to do with the fact that they have elevated Slotconfig files.the problem is how do we properly Hex Edit the slot files to make sure they work?
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 19, 2015, 11:00:10 AM
It will be done when he finishes it. It takes time and effort to fully animate and program moves for a psa character, so please be patient with Calikingz alright? Not trying to be rude or anything.
75  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 16, 2015, 10:38:25 AM
Well if all her other moves work fine in game I wouldn't think that's an issue on your setup.
Is it perhaps an issue with the PSA itself? Does it work properly over Sheik's regular slot? I can't think of any setting you could tweak in the configs that would effect an attack like that so drastically. It could be a bug in the module.
I know I have the spiderman moveset in my build but I don't think I've used any other Sheik based characters. From what I can recall he works perfectly fine too.



Ok so I tested out the moveset in question over sheik

Juri han: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31982

Moveset worked perfectly fine, so I try using Spiderman's Brawl EX files for juri and My Grounded side special does 999% and my Air side special crashes the game. So I take a look at Spiderman's module and guess what? apparently spider man uses Marth's EX Module file so my guess is that Juri's Moveset is simply incompatible with Spiderman's module. So my next best guess is to try using the same method I used to make Bowser clones to create a Zelda+Sheik module for Juri and another random zelda psa.
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