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91  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 10, 2015, 08:30:06 PM
Not with Project M  3.5 it uses a different clone engine
92  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: Hiatus time! Read last post! Chrom Testers pls on: February 10, 2015, 08:28:20 PM
so wait did you update chrom yet?
93  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: Hiatus time! Read last post! Chrom Testers pls on: February 09, 2015, 09:47:51 PM
sounds like that works well enough do you have a thread on smashboards for this psa
94  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: Hiatus time! Read last post! Chrom Testers pls on: February 06, 2015, 10:52:27 AM
sorry I was not clear with the final smash. you know how there was supposed to be a combo move for the final smash, well most of the attack don't connect at all but during the last hit in the combo it can kill only if the are in the center

I also want to set it so that you can't repeatedly use the side special in the air. Only once and done.

can you pm me on how to do that with pit?

95  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: Hiatus time! Read last post! Chrom Testers pls on: February 06, 2015, 05:42:46 AM
I just tested the files last night and I'm typing this at school

1} thank goodness you lowered the animation file size cause I never got the old one to work

2} the final smash sorta works but the combo does not actually hit unless they are in the center

3} I feel as though the up special need more vertical movement and a slight startup lag to accommodate for how fast it goes

4}after the second attack in the air side chrom should be able to attack again instead of being in a special fall state to improve both recovery ability and combo ability
96  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: Hiatus time! Read last post! Chrom Testers pls on: February 04, 2015, 05:33:24 PM
I'd like to test
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Shinda Remake on: January 26, 2015, 03:58:00 PM
run animation looks pretty good aside from the already mentioned critques
98  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: January 25, 2015, 03:16:04 PM
I amy not be one of the people who payed but I would love it if you streamed your programming
99  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (75% done) - The end is near! on: January 22, 2015, 08:44:05 AM
I may not be a big fan of ridley but this is absolutely amazing and cool and just plain awesome. keep up the good work

EDIT : Now as I look a bit closer at the model Ridley actually looks really built up in muscle which is cool cause it keeps the feeling of Ridley being a big scary space dragon while keeping him at a balanced size
100  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - I'm doing a thing! on: January 19, 2015, 03:58:18 PM
This is amazing I was playing with shinda thinking she needed a new model and then this pops up today
101  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Trying to get back into it... again... on: January 16, 2015, 09:40:29 PM
awesome I cant wait for any new mod you might make as I personally think you are on of the best at kc-mm
102  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: January 10, 2015, 11:05:43 PM
What Ikarus is back
103  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2015, 01:48:06 PM
The clone tool has not been updated for BrawlEX 2.0 as far as I know.
104  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 04, 2015, 12:30:03 AM
oh what about the common files
105  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2015, 07:29:26 PM
Question. I updated my Fighter.dat files to the 2.0 files, right? Updated the bx_fighter module and common2.pac. However, my clones aren't appearing.

And last time I checked, I had the correct hooktype.

Do you have any css codes in your .gct file or are you using files from the previous version of brawlEX? I tried to do that and my clones went missing.
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