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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Greninja Released on the Vault on: April 10, 2014, 11:42:37 PM
Greninja didn't take too long about 5-6 days for modeling/texturing/rigging. I tend to work on multiple things at a time and test out ways to make texturing and rigging models easier.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Greninja Released on the Vault on: April 10, 2014, 11:28:37 AM
I can only make models and rig them but no good at animation yet so I can't make a PSA but I will make his head bigger along a couple of other changes to the model to make it resemble Smash 4's model.
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Greninja Released on the Vault on: April 09, 2014, 07:12:32 AM
Just released Geninja and will update the progress of my WIP including adding a few new one.
49  Help & Tutorials / Model Tutorials / Re: Textures issue when importing with BrawlBox .71 Fixed on: April 09, 2014, 12:40:29 AM
thanks this tutorial really helped.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 08, 2014, 06:07:15 PM
@everyone

The new BrawlBox has a messed up Shader0. Just export one from the old BrawlBox, and replace it every time you import a model in the new one.

thanks, I'll try that later
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 08, 2014, 05:05:08 PM
After watching the Nintendo Direct for Brawl I decided to finish up Greninja but I ran into a problem when I get the smash ball and when fighting on Halberd the textures get messed up.



not sure if I can get answers here but I want to be able to release this soon.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 03, 2014, 11:26:42 PM
Thats the plan, will probably start on Delphox a bit later.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 03, 2014, 11:04:36 PM
Really like Ryuko, I think I'll wait for  you to finish this. I also got a little more progress with Greninja.


I'll try to get this and a couple of other WIP I have out soon.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2014, 05:53:10 PM
Really looking forward to Sly.  Been a while since I posted anything (occupied by pokemon)so here goes what I've been up to lately.


Changed the hair, and still need to fix the other things it was critiqued on later.


Made this recently really came out better than I thought it would, all that needs to be done now is the rig.


This is a starter from a fan made Pokemon game called Pokemon Sage really like this starter so decided
to put this over Squirtle.


Trying out the new modeling tools in Maya 2014 to do retopology work on Ryuko's MMD model, I know someone else is working on one but I'm going to make her with her Kamui uniform.
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 24, 2013, 02:35:42 PM
Wooo! I'm looking forward to seeing custom models of these two. I've never seen a good model of Marina (too obscure I guess?) and the models of Shantae I've seen are either low-poly or too high-quality for games.

My suggestions for Shantae:
-The jewel on her headband is too high up. It is supposed to be centered on the band rather than connected at the bottom.
-Her hair looks great from that first shot, but I bet it doesn't look so great from most other angles. The big challenge with stylized hair like this is finding a shape that looks good from all angles. Case in point: that second image of her makes it look like she only has short hair on her head.
-Her ponytail needs to be bigger and bushier. Right now, its skinniness doesn't make it look very strong.
-Her breasts are protruding out of her chest too much for their shape. The gap you can see under them makes them seem like rigid protuberances. Unfortunately, I have no suggestions on how to improve them.
-The texture on her body is nice so far, but I think some of the muscle-defining shading is too strong. The lines on her back, combined with the size of the shoulders, make those parts of the torso seem unnaturally bulky.
-Don't forget her floaty armband things, which are strangely missing from her original GB sprites but appear in the artwork and later games.

My suggestions for Marina:
-I know her arms are skinny, but I don't think they are that skinny. They are at least as thick as her neck.
-I think you'll have a hard time working with her hands if her thumb is located where it is. In fact, it looks like she can hardly move it at all.
-Don't forget about the round bump things on her shoulders.


Good luck in finishing these!

Thanks for the critique I'll get to work on these.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 23, 2013, 12:38:55 PM
Yes, they're still on Peach and Zelda.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 23, 2013, 12:10:03 PM
That Chrom is amazing,really no point in updating the one I made. Seeing that I decided to update some of my old works with new models.





58  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: October 16, 2013, 07:50:41 PM
Uploaded Chrom to the Vault for those who want it. you can find it here.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Vanguard & Hero Ike on: August 10, 2013, 03:18:51 PM
Current Progress on Krom:





Rigged over Ike and with a new model I made for his sword Falchion, redid UVs for his hair also and a new head model. Still has a few rigging problems(his shoulder) and will also add spec maps.

60  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: ?!?!?!? on: July 02, 2013, 04:50:19 PM
...what have I done!?



Model download will come soon. See first post for more details.


Really impressive stuff, all of your work is incredible. Pit seems like a good fit to put her over but it would be an interesting character to have over Samus to.
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