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1  Help & Tutorials / Help / "The given key was not present in the dictionary." BrawlBox sux on: April 30, 2011, 07:13:27 PM
Well, since yesterday, whenever I touch animations once I create them, ie modify or delete them, I get that error upon saving, and well I can't save. Im srs here

I don't know wth is going wrong, since I tried using different versions of BrawlBox, and re-hexing the models I had, even with FortWaffles' original programs X)

I even tried in on another computer and got the same error...(althrough that might be real model corruption, even tho I don't get it, the models worked perfectly in game u.u)

So basically, has anyone ever stumbled upon that damn error, and fixed it? Because I can't continue my stages if I can't save  Kirby Dance

Quote from: error message gibberish
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   à System.ThrowHelper.ThrowKeyNotFoundException()
   à System.Collections.Generic.SortedList`2.get_Item(TKey key)
   à BrawlLib.SSBB.ResourceNodes.SCN0GroupNode.PostPro cess(VoidPtr dataAddress, StringTable stringTable)
   à BrawlLib.SSBB.ResourceNodes.SCN0Node.PostProcess(VoidPtr bresAddress, VoidPtr dataAddress, Int32 dataLength, StringTable stringTable)
   à BrawlLib.SSBB.ResourceNodes.BRESNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSi ze(Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
   à BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
   à BrawlBox.Program.Save()
   à BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e)
   à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   à System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   à System.Windows.Forms.ToolStrip.WndProc(Message& m)
   à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
2  Super Smash Bros. Brawl Hacking / Stages / Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works on: April 01, 2011, 04:59:06 PM
Difegue's fabulistic imports and junk

So yeah hi there. You might know me as the newbie to stage hacking lurking the help forum. I don't really have much to say so I'll just get straight about my current stuff. Just one thing: Unless said otherwise, all my imports are based upon Wifi Waiting Room/Final Destination. Wink

Gesellschaft (Megaman Legends)

Oh yes this is going to be awesome. Tatsunoko has almost all the models I need. I kinda want to make this stage Corneria-like Tongue At first I wanted to fight on a small ship while the Gesellschaft was flying around Halberd-style, but then I realized the TvC developers didn't give it a back  not impressed
I find it weird nobody ever did this. The actual stage got imported, but this model needs more love!
I plan on having small Bonne ships flying around with Servbots and Tron sitting around, too...
(I'll probably use BigSharkZ's Tron vertex over Peach.)
<a href="http://www.youtube.com/watch?v=uZkJ-sPsZbo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=uZkJ-sPsZbo</a>

Sorry, I couldn't fix the lighting. I'll update it if I ever manage to fix it :p

Hell of Blazing Fire/Nuclear Fusion Core (TOUHOUS)

<a href="http://www.youtube.com/watch?v=3obua52ZxVI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3obua52ZxVI</a>

oh my gah, first stage builder block stage.
Based on this:

Enter Key Destination (Haruhi no Gekidou...sorta)

omg wat is this Im srs here (doesn't desync!)

⑨ Kingdom (SMB X Touhou)

lolol nines


in da works

SOS Brigade room (Melancholy of Haruhi Suzumiya)


Train Station (Melancholy of Haruhi Suzumiya)
I don't know, animating Haruhi takes forever

3  Help & Tutorials / Help / Needing some help with a stage I'm making - Mostly model import issues... on: March 30, 2011, 12:14:36 PM
So, I ripped an .mdl0 from the Haruhi wii game to use as a stage. I got the brres out of the iso, and got it showing in BrawlBox just fine thru FortWaffles' programs. I added it into good ol' Final Destination, and removed the main platform after editing the collisions to make it a walk-off stage.

Problem, it doesn't work ingame. :/ I'm pretty sure I followed closely the instructions to add a model into a pre-exisiting stage, so I dunno what's wrong. Maybe it's a problem with the collision data or animations... It's not a character model with a bunch of bones either, it's a pretty simple one Sad

It's my first attempt ever at stage hacking, so I don't know what to do to fix it.
Here's what I've got done so far, could someone take a look at it?


Also, any reason the file size didn't decrease at all even through I deleted the 3D model of the FD platform? Given, I left the textures in(just in case deleting it was a wrong idea), but still...
I'd like to know how to get rid of FD's hugeass background either. Can I just replace the ModelData (0) Roll Eyes with the one from, say, the Wifi training stage?

Please note that I didn't edit the camera, death boundaries or lightning yet. I just want the damn stage to work, then I'll get to the pretty part, I guess  not impressed
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