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601  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap! Finally!*** on: October 01, 2011, 01:10:33 PM
This is awesome! Can you also make a PAL compatible version?
602  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs ~Can't let you do that to my bread, Star Fox! on: October 01, 2011, 11:19:11 AM
These CSPs are amazing!
Q: How do you make them?
603  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: UltimateT has arrived on: September 11, 2011, 12:58:49 PM
Welcome, it's nice to see someone with motivation Smiley
... but I think you should've posted this in introductions.
604  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 10, 2011, 11:12:13 AM
Way more advanced that I would've guessed.
This. Is. Awesome.
605  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 01:06:09 PM
BJ96, I think the collision viewer is somewhat broken:




606  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 26, 2011, 10:37:20 AM
I haven't been here much in some days; Have you made some progress BlackJax96? Smiley
607  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11) on: August 22, 2011, 11:45:46 AM
This is gonna be awesoooooooome.

I can't wait for this to come out.

That's a nice mist effect you've got going on, too. I'll never know how you do these things. o_o
That mist's made by editing SceneData.

Anyways, great as always Mewtwo2000! You're the master of stages Tongue
608  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: August 21, 2011, 12:34:59 PM
Imagine pikachu on a bike Happy Face
609  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 19, 2011, 07:44:14 AM
Sorry for not saying this before, but what I mean as a request is when you make the next Brawl Box could you make it so that it can create a .VIS file within a AnimationData file? I'm asking this because normally I can't add them, I can only switch them with others. I want this feature because I can edit facial expressions.

Like this
The Naruto with the FS aura is the real one, the one without it is the clone

Remember how the clones had all of their faces showing? well I used the .VIS file and made them have an individual expression for each of the clones. This is what it took for me to get the get the .VIS file and animation file together (it was the only way). I had to erase everything in a motion file file until it had only had 1 animation & vis file, export it, then rename everything in it, and then I was able to make the clones have expressions.
Yeah, to be able to add new/import VIS0 files (and CLR0 files Grin ) Would've been great.
But I think BJ's hands are full right now, so maybe after next release? "waiting for BlackJax's response"
610  Help & Tutorials / Help / Re: ocarina codes on: August 18, 2011, 03:29:48 PM
you're welcome Smiley
611  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 18, 2011, 12:31:20 PM
^He's right Tongue
612  Help & Tutorials / Help / Re: ocarina codes on: August 18, 2011, 12:18:27 PM
NTSC-U: http://geckocodes.org/index.php?c=RSBE01
613  Help & Tutorials / General Tutorials / Re: Special MotionEtc common files (for Riivolution users) on: August 18, 2011, 10:08:09 AM
Question: Do the transforming characters load their motion files from their fighter folders or from the common files?
614  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 17, 2011, 04:31:05 PM
Even if you can't meet the deadline, it's better late than never. Don't rush it if you don't absolutely need to, or else you'll end up making more mistakes that will need fixing later (such as the PAT0 support in Bero's modset that took a few revisions to work properly).
It still don't work correctly for a PAT0 in STGEMBLEM_00.pac Im srs here

Anyways, another good luck from me to you BlackJax Grin
615  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 09, 2011, 12:58:28 PM
 Happy Face
MEGAHYPE!! AWESOME 2.0!
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