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616  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 08, 2011, 12:08:37 PM
Well that's great! You've done a great job Grin
617  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 08, 2011, 11:56:20 AM
BJ, is there still alot of work/bugfixes before next update? Smiley
618  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 08, 2011, 07:43:19 AM
Also, to make a Pokemon Trainer-only collision, you just uncheck both Unknown 1 and Unknown 2.
But I guess some of you already knew that Tongue
619  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 07, 2011, 04:42:52 PM
Also, there is some Collision materials (those named Footstep1, etc) that does not have any name/entry in BrawlBox.
The stages that have an unnamed material are as follows:

Quote
STGEMBLEM
(MiscData[2] and Miscdata[3])

STGFAMICOM
(MiscData[2])

STGFZERO
(MiscData[2])

STGHOMERUN
(MiscData[2])

STGJUNGLE
(MiscData[41] and MiscData[52])

STGMARIOPAST_00 / _01
(MiscData[2])

STGOLDIN
(MiscData[2])

STGPALUTENA
(MiscData[2])

STGSTADIUM
(MiscData[6])

STGTARGETLv5
(MiscData[2] and MiscData[3])

STGTENGAN
(MiscData[2])

The collision with unnamed material will appear blank in the material box
(unless you first view a collision with a material that got a name entry, for example Footstep5, then the unnamed material vil appear with that name).
What I want you to do (BlackJax96) is to add a collision material entry for those materials who haven't got an entry.

I mean, if you feel like it ofcourse Tongue
620  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 07, 2011, 04:04:11 PM
 Happy Face HYPE  Happy Face

-------------------------------------------------------------------------------

Oh, and I found out some information about collision files:


The 'Unknown 2' checkbox seems to only be used by the homerun contest barrier collision
(the one that blocks the sandbag and homerun bat, but not the players).
'Unknown 2' makes collision that works only for items.

'Unknown 1' makes it so that characters actually can interfere with the collision (as well as other things)
So if you uncheck 'Unknown 1', the collision won't work for characters.

Awesome Part:
If you uncheck 'Unknown 1', but check 'Unknown 2', the collision will work with only items  AWESOME 2.0!


To sum it up:
Unknown 1 = Collision for characters and everything else
Unknown 2 = Collision only for items

Hope this may be useful Smiley
621  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: August 04, 2011, 05:32:14 PM
Awesome! Now I can make my own effect textures Grin
(Will mostly be simple recolors Tongue )
622  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 04, 2011, 09:40:19 AM
Can't wait for the new modset Cheesy
623  Help & Tutorials / Help / Re: stage expansion problem on: August 04, 2011, 08:52:16 AM
ive tried several stage expansion packs and codes, and when i press on the stage it freezes without the loud beeeeeep. Im using riivolution and an XML that lets you put every brawl hack in 1 folder, if that matters.
If you're using riivo then you will have to use riivo's create function to add the extra stages in game. Codes alone won't work in riivo to create files (after what I know)
624  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl Event Match Mods on: August 04, 2011, 08:19:51 AM
I recalled making a Event Match where you had to face off against the 8 Mario Universe characters.  They appeared in the order of Luigi, Diddy Kong, Donkey Kong, Bowser, Wario, Yoshi, Peach, and Mario.

This info also enabled me to set up a custom All-Star Mode.  Don't remember it?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12774

I remember it. I even use it in my brawl hack Wink
625  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: August 02, 2011, 03:15:04 PM
What did the first REFT extractor do when it found C14/C18 formats? Would it crash or just ignore those image formats?

why am I a one man session O.o
at the least I'd expect a few good lucks thank you...
Good luck Wink
626  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: August 02, 2011, 11:45:25 AM
anyways... for an up-turner:
my REFT builder is comming along rather nicely
there's only a few fixable errors keeping me from releasing it...

the most major being a padding error at the end of the string table causing it to not meet the end of the row ... >_>
after that, it's just -16 from all the offsets in the map and it works perfectly Smiley

Me gusta
627  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: July 30, 2011, 12:18:36 PM
hey...
what do you guys think about me starting back up on my REFT viewer??

granted it didn't do everything, and my GUI skills SUCK...
but yea... quote this post to give your opinion Smiley
I say you should do it Smiley
The REFT extractor could only extract, but if you could give it a replace function and support for the rest of Tex0 formats (C18?) then that would be great Wink
628  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11) on: July 18, 2011, 03:54:17 PM
It's holidays now. For me, I can wait for the stage 'till fall Smiley
629  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Focusing on finishing the model rebuilder. on: July 12, 2011, 04:41:58 PM
PAT0 is also used for sprite models (example: the turtles and crabs in the Mario Bros. stage, the flags in the background in Castle Siege (that one has 8000 entries O_O))
630  Super Smash Bros. Brawl Hacking / Programming / Re: SSBB Private Server on: July 10, 2011, 04:12:53 AM
If this will work out, remember to make suport for all regions (Important to keep in mind if you're going to use codes) Wink
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