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631  Super Smash Bros. Brawl Hacking / Programming / Re: SSBB Private Server on: July 09, 2011, 04:16:57 PM
I APPROVE OF THIS IDEA! Happy Face

I believe brawl has a file that has the name of the normal sever in it, and looks for that. But maybe if we changed the file so it looks for the custom server it might work, but we need to make the new sever work for brawl somehow.
If that's true, I believe it's placed in sync.dat.
I just copied this from it:

9250ikotasam5260ikim
632  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: July 07, 2011, 06:25:52 PM
Yes. What have you added/edited? :3
633  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: July 07, 2011, 05:47:55 PM
*Stares back with blank look*

So, two updates.

Talking with ds22, we came to the conclusion that the dae importer doesn't work with 64-bit computers. I'm not sure how I'll fix that problem, since the code is fine. (We don't know for sure, though)

Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least).

Should I update the demo (for the last time!)?
Does that mean you'll never work on it again? Oh shi~
634  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 04:37:28 PM
Kinda looks like when you set a polygon group to 100 in 3ds max...

The other one looks like bonker's trophy but all messed up
That does look like Bonker.
And 2#... Golbat?
635  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11) on: July 06, 2011, 04:24:42 PM
Mewtwo any chance you could make a Geothermal PowerPlant Stage? O_0
That stage in brawl would be insane. (Especially when animated/custom collisions are possible. Ridly attacking players in brawl in a stage (STAGE, boss mode doesn't count!) = epic)
I guess that would require .rel editing
636  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: June 30, 2011, 07:09:49 PM
I think the MDL0 viewer is broken:

Left: BrawlBox Modset 4.2
Right: BrawlBox 0.64 Modset Demo (Date: 29.06.2011 20:01)
637  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11) on: June 15, 2011, 02:50:22 PM
The filesize will be fine enough, everything in the stage is enabled and working, and the flying version doesn't need anything more. Even if the filesize went hard, I still have some tricks to get some space, so I confirm you that I will make the 'alternative' version of Peach's Castle M64.

By the way, I'm uploading a video showing the roof version of the stage, I'll post it in a few minutes.
awesomesauce Cheesy
638  Help & Tutorials / Help / Re: Need help setting up my mods on RiiVolution on: June 03, 2011, 05:59:30 AM
Weird, does that happen when you don't use hacks at all?

If that xml won't work, I've uploaded a (tested and working) xml + folders to place on your SD/USB:

http://www.mediafire.com/file/4xu4v4g8vqwwatb/Brawl%20XML%20+%20folders.zip

Just download and extract the 3 folders to the root of your SD/USB.
Then move your hacks to "brawlmods\pf", and place your codefile in "codes" named "RSBE.gct".

But remember that there are some specific files that has a "_en" extension in the file name
(the File Patch Code that you used with gecko removed that extension).

639  Help & Tutorials / Help / Re: Need help setting up my mods on RiiVolution on: June 02, 2011, 05:01:17 PM
I haven't tested It, but I think this should work:
Quote
<wiidisc version="1">
   <id game="RSB" />
   <options>
      <section name="Brawl Hacks">
         <option name="Hacks" default="1">
            <choice name="Enabled"><patch id="hacks" /></choice>
         </option>
         <option name="Codes" default="1">
            <choice name="Enabled"><patch id="ocarina" /><patch id="codes" /></choice>
         </option>
      </section>
   </options>
   <patch id="hacks">
      <folder external="/brawlmods/pf" recursive="false" />
      <folder external="/brawlmods/pf" disc="/" />
   </patch>
   <patch id="codes">
      <memory valuefile="/codes/RSBP01.gct" offset="0x00570000" />
      <memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
      <memory valuefile="/codes/RSBJ01.gct" offset="0x00570000" />
   </patch>
   <patch id="ocarina">
      <memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
      <memory offset="0x00001CDE" value="8057" />
      <memory offset="0x00001CE2" value="0000" />
      <memory offset="0x00001F5A" value="8057" />
      <memory offset="0x00001F5E" value="0000" />
      <memory offset="0x000042B8" value="60000000" />
      <memory offset="0x003E9D5C" value="60000000" />
      <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
   </patch>
</wiidisc>

Place your hacks in: "\brawlmods\pf\"
You can either place your hacks in subfolders just like when you used Gecko,
or you can just place your hacks anywhere as long as It's in the "pf" folder.
And if you wanna use codes, you need to place the codehandler.bin in the "riivolution" folder.
Then you place the code file in "\codes" (named "RSBX.gct" where "X" corresponds to your region)

Hope this helps Smiley

EDIT: Changed some things in the XML so that codes would also load.
640  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Editing SSE Stages [Collab] on: March 24, 2011, 02:27:37 PM
I support this thread, cuz I've always wanted different SSE Stages Grin
However, finding out what the different (unsupported) miscdatas do is going to take a lot of work Undecided
641  Help & Tutorials / Help / Re: Can Gecko OS read Files from a USB flashdrive? on: January 31, 2011, 10:14:24 AM
It would maybe have been possible if anyone could add support for USB devices in Gecko OS...
642  Help & Tutorials / Help / Re: How to change the colors blue of the stage Flat Zone 2? on: January 23, 2011, 04:12:59 AM
Okay, but do you have a list about the color?
What did you mean by that?
643  Help & Tutorials / Help / Re: How to change the colors blue of the stage Flat Zone 2? on: January 21, 2011, 11:24:40 AM
It seems like Brawlbox doesn't have support for editing the colors in MDL0, so you will have to export the color-file, open it in a hex-editor and edit the values, then re-insert the file.
644  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: December 30, 2010, 01:11:25 PM
great tut, but does filesize matter when using Riivolution?
645  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: We should have a 'Stages' Board... on: December 30, 2010, 11:45:44 AM
here's the 21st vote AWESOME 2.0!

this REALLY needs to be implemented!
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