I believe brawl has a file that has the name of the normal sever in it, and looks for that. But maybe if we changed the file so it looks for the custom server it might work, but we need to make the new sever work for brawl somehow.
If that's true, I believe it's placed in sync.dat. I just copied this from it:
Talking with ds22, we came to the conclusion that the dae importer doesn't work with 64-bit computers. I'm not sure how I'll fix that problem, since the code is fine. (We don't know for sure, though)
Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least).
Mewtwo any chance you could make a Geothermal PowerPlant Stage? O_0 That stage in brawl would be insane. (Especially when animated/custom collisions are possible. Ridly attacking players in brawl in a stage (STAGE, boss mode doesn't count!) = epic)
The filesize will be fine enough, everything in the stage is enabled and working, and the flying version doesn't need anything more. Even if the filesize went hard, I still have some tricks to get some space, so I confirm you that I will make the 'alternative' version of Peach's Castle M64.
By the way, I'm uploading a video showing the roof version of the stage, I'll post it in a few minutes.
Just download and extract the 3 folders to the root of your SD/USB. Then move your hacks to "brawlmods\pf", and place your codefile in "codes" named "RSBE.gct".
But remember that there are some specific files that has a "_en" extension in the file name (the File Patch Code that you used with gecko removed that extension).
Place your hacks in: "\brawlmods\pf\" You can either place your hacks in subfolders just like when you used Gecko, or you can just place your hacks anywhere as long as It's in the "pf" folder. And if you wanna use codes, you need to place the codehandler.bin in the "riivolution" folder. Then you place the code file in "\codes" (named "RSBX.gct" where "X" corresponds to your region)
Hope this helps
EDIT: Changed some things in the XML so that codes would also load.
I support this thread, cuz I've always wanted different SSE Stages However, finding out what the different (unsupported) miscdatas do is going to take a lot of work
It seems like Brawlbox doesn't have support for editing the colors in MDL0, so you will have to export the color-file, open it in a hex-editor and edit the values, then re-insert the file.