Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 44
76  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 25, 2012, 02:40:55 PM
And this is what happens when you use Brawlbox's GLContext and OpenTK's GLContext at the same time.


Dark Link!
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Melee Flatzone and Peach's Castle soon! - 08/22 on: August 23, 2012, 09:19:09 AM
Princess Peach's castle has color issues that can't simply be fixed through lighting edits. It will require color nodes edits and maybe materials edits or something like that; for example, compare the background/castle colors in the video to this pic:
Not only color issues, but also problems with showing the depth of the objects, such as the mountain.
If I knew how to fix these kind of things, I would do it .-.

Also, the stage has other issues:
Stretched textures at the towers' walls in the back,
Missing object in the ceiling of the entrance,
Missing object between the main wall and the main roof,
Top tower's walls/pillars have too bright colors,

I dunno if the missing objects is the way the model is, but it can easily be fixed by putting pause-camera restrictions through STPM.

Is there absolutely no way to rip/copy the color nodes? Cuz that's really what we need to make it actually look like Melee.


Also, about Flatzone, would it be possible to apply the shine on the other textures on the Game & Watch? Such as the Smash Bros. texture, which doesn't match the surface itself.
78  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: Need way to do stuff on: August 22, 2012, 02:12:20 PM
If Asf1nk's new one comes out in time, you should include that Tongue
I'm fairly certain it will be a while before that one is out. With effort and dedication, we can get this pack out pretty fast.

However, I can't really do much work on this atm due to having little free time Undecided
79  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: Need way to do stuff on: August 22, 2012, 11:19:08 AM
Well I think the 1st priority should be to get hacks for the first hack folder (if we get a NTSC-U version of the code).

Also, were you thinking about having full hack sets for each folder?
80  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: Need way to do stuff on: August 22, 2012, 10:38:25 AM
I asked DW about the NTSC-U FPC progress over at WiiRD.

Also, if it's of any interest, this is a re-organized CSS I made a while back (based on ASF1's CSS):
And all it requires is the CSS Fix code, which both PAL and NTSC-U have Tongue
81  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: Need way to do stuff on: August 22, 2012, 08:35:18 AM
Keep in mind that PAL does not have the Stage Expansion code, so the PAL version cannot have those custom stages. Which again means only textures for WiFi safe stages (although it can have more modifications- it will at least require unmodified collision data/STDT/StgPosition/PT points (?) as well as keeping bones used by module files unmodified (such as hitboxes)).

Should we use a custom-designed CSS? (or at least re-organized)

Also, watch out for models in the Vault with even slightly modified bones... such as maybe the Banjo vertex hack (I think, I got an occasional glitch where he (or whoever it was) would end up far past the top of the screen.)

82  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 21, 2012, 11:24:33 PM
Hey, I recognized him too.
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 21, 2012, 03:55:32 PM
also Sky_Grounder.. imma send u the stage so that u can edit the lighting (along with the updated Flatzone)
I got little time on my hands atm. So don't except it to be ready yet.
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 20, 2012, 03:48:00 PM
If we're talking about Adventure Stage 1, may I suggest the place where you fight the Yoshis? Smiley
85  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 03:10:19 PM
I have an idea, instead of separating the values with a comma, I'll separate them with a semicolon.
If it will work, I approve of this idea! Cheesy
86  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 02:25:07 PM
I removed my comment aswell, as it was pretty pointless ._.

On-topic: What have you been working on the last days Jax in Black? :3
87  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 12:27:38 PM
Isn't the question more about rendering difficulty and usefulness?
88  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 12:25:38 PM
Well you know what they say, a picture is like a thousand words xD

"You know what they say, old toasters toast toast!".
89  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: help required on: August 19, 2012, 03:32:04 AM
Well the goal is to make a hack pack but to keep the original movesets.

Also, we can just use the newest imports on the vault, we don't have to make everything ourselves (which would've taken forever).
90  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Community Hack Pack: help required on: August 19, 2012, 03:02:24 AM
I'll help. Also set me in the PAL support department Tongue

Btw, are we using completely new stages or stages based on Brawl's? (Like same collisions.)
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 44