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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 18, 2012, 02:15:57 PM
Tbh. it wouldn't be fitting with the bullet bill stuff without the hitboxes / explotion effect, and we will need module editing to get as far as that.
Not even the color buttons with the ! blocks would be possible without knowing how to add that via module files Undecided
92  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 17, 2012, 04:47:36 PM
... i have no idea what could do that lol, i guess i'm probably just being stupid again
It could be anything, but for now, lets just trust what he says and just carry on.
93  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 17, 2012, 03:25:04 PM
item movesets barely have anything good in them anyway. Im srs here
Hey, atleast people will stop asking for it >.>

There is a very funny variable in use by Manaphy though.
Yeah the character swap thingy is kinda awesome :3
94  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 17, 2012, 07:52:59 AM
Why has no one replied yet? This is awesome! AWESOME 2.0!
95  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 16, 2012, 05:05:46 PM
:O
Welcome to Norway Tongue
96  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 16, 2012, 04:57:51 PM
(just got back from my first driving lesson)
I can't start driving before I'm 18 in my country Im srs here

And yes to Fighter.pac Tongue
97  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 16, 2012, 01:10:20 PM
Speaking of you and updates, those values you were saying in STPM that were supposedly ints were actually 4 bytes. I'm not sure if they're RGBA colors or what but sometimes some values are float, and other times they're 4 bytes in the same spot. Not sure what controls that or if it's just a coincidence that sometimes the 4 bytes appear as a readable float lol
Seriously? o_O
I know that they sometimes are just zeros, but that... I didn't know. I dunno why, maybe it's controlled by the stage's module, or some of the bytes are flags... I see what you did there ...

If you could display them as bytes in BB, I will map them out (what values on which stage, etc.)
98  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 16, 2012, 12:16:11 PM
I'll have to mess around for compatibility with PSA more, I guess.

Anyway Fighter.pac parsing is going smoothly and I'm updating the regular moveset rebuilder too. Item movesets are easy too.

Heck, even RELs are starting to become easy to understand (for me)

I have hit a minor wall with REFF though, still trying to figure out how to parse the animations.

...tristripper has gone nowhere though LOL
These updates fill my heart with joy Happy Face
99  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 15, 2012, 07:04:56 PM
DSX8, if you need help with the pause cam (making it look like Melee), I know how to do that Tongue (STPM)
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ifrit Out! Brinstar Depths Beta & Flatzone soon! - 08/14 on: August 15, 2012, 11:52:26 AM
Melee version looks wider. But still interesting Tongue
101  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 15, 2012, 11:15:31 AM
if you know what you are doing, PPC is the hardest coding language!

it's not like coding Brawlbox or coding PSA, it's a whole diffirent thing
^This.
We will likely need a USB gecko or some sort of memory map aswell...
102  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 14, 2012, 04:32:03 PM
Well the sora_melee module is HUGE, so I'l stay with stages and try to understand them a little instead xP
103  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 14, 2012, 04:00:29 PM
But is there any instructions for what text connects to (???)? Like, is the text just randomly in the file, or is it describing some functions?
104  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 14, 2012, 03:28:17 PM
PhantomWings, Dantarion, Kryal, Bero, Deathwolf(?), lol

r0 - r31 are the 32 registers that you can use to store/load data from.
There's other registers besides those 32 regular ones like floating point registers, special registers, a conditional register, count register... etc.
Oh it looks A LOT like the type of ASM the WiiRD hackers use. I recognize this to some degree...

I'd like you to sometime explain this further Tongue

Also, we need a more advanced RiiFS with built-in USB Gecko feature, it's hard as heck to get an USB gecko these days Im srs here

I was talking about on this topic. Like Pikazz? Didn't He/she say that they knew abit? They said they had parsed them once. If I remember correctly. (I'm using they instead of he/she.)
Pikazz is a HE Im srs here
105  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 14, 2012, 02:59:42 PM
I told you guys Awesome Face
Looks like you'll have to put up a HUGE tutorial I see what you did there ...
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