anyone know of a way to allow the alloys to shield, airdodge and grab ledges? they have subactions for them but they are all empty, and even after filling them in not sure how to get them to do it.
from my experience with announcer call i'd suggest replacing announcer voice clips that are unused via super sawndz. though to avoid going over group size limits you should make sure the sound your replacing with has the same sample rate. but by replacing clips used by the announcer you'll get that echoey effect all the normal characters have.
So what exactly needs to be added in order to make the alloys playable? Say if i wanted to just add the red alloy how would i go about that? Is it the same process for adding in new slots except i just use the config files for the alloys instead?
I believed someone posted about this before but once i add my 4th clone for some reason the CSS screen has all the characters names enlarged across the screen, is this a file size issue or is it something else? I made sure to correctly enlarge the TexPat sections accordingly so as to prevent freezing and the images showup fine just the text is huge.
Thanks! I managed to get it working right. This way here when i upload the newest version of Brawl DX either later tonight or tomorrow people can now play in teams and now wonder why mewtwo didn't have a blue team costume anymore.
What if we simply wanted to change which color is loaded as a team color? For example i have mewtwo over lucario, but because lucario's default if set to blue team so it mewtwo's when he has a blue costume already. Can i simply change the CSSSlot data to use Mewtwo's actual blue costume as his blue team costuem instead of his default like lucarios?
Miscdata 20 anm textpat you edit the menselmapplayers 1-4 with the new icons and make sure to increase the total frame count to match the number of icons
i edited the selmap.pac file and inserted stock icons for the clones and then you basically do the same thing you would do for the CSPs for the stock icons. with making sure the animations have enough frames and such for them