Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6 7 ... 392
46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2016, 04:46:36 PM
Nano, the transition between the black and white on his shoe looks pretty low-res. Isn't there any way you can make it less blurry / more precise?

Yeah, that's one of the texture tweaks that I plan to work on. At first the texture was low res when working on it, but I was able to double the size later and keep the filesize under vBrawl Sonic.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2016, 12:11:30 PM
Nano nooo

But muh speshal spec maps

EDIT: Basically done. I'm probably gonna add more geometry to the bottom of the shoes so it doesn't look so flat. I'm also going to edit the facial expressions to be more unique from Sonic. After that all I need to do is tweak textures and finish the render.
http://m.imgur.com/a/mtLRU
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2016, 10:39:36 AM

Only I can make the best edge lord.


Oh [censored] I'm also working on a new Shadow.....



Full model:


49  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 20, 2016, 08:21:45 AM
There's got to be another way to reduce the face points without destroying the model in terms of overall shape. Only 8,000  verts, yet over 20,000 facepoints :/

Facepoint count will usually "reset" if you export it as a .obj, and then re-import it. You will have to re-rig though.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 17, 2016, 10:49:29 AM
i'm gonna have to rerig from scratch anyway since I [censored]ed up my rig just now, so it's back to square one. I really don't think this is worth it.

Make sure you delete the skin modifier completely before re-rigging.
51  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 11, 2016, 09:26:31 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=45045&Moderated=All

Its not the 15th yet, can these possibly get removed?

Thanks.

EDIT: No I did not tell my fans to bombard this one with reports. Those are PMCC members who are mad because their content is also in there.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 05, 2016, 11:46:45 PM
It's the most MLG thing I've seen all week.

Yeah boiii


Now to get the blue flame stache working
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 05, 2016, 10:37:17 PM
54  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 01:29:58 PM
And now you've got a demented furry thing for an avatar captioned "nyeh heh heh." It's quite telling.


No need for personal attacks, cut it out.


After speaking with S.J.S. about the situation in a civil manner, I believe I have a better solution to our issue:

Submitting Knuckles, Lyndis or Isaac to the Vault has to be labelled as a "Pack" for all the PM files that would need to be included with them (Codes, cosmetics, etc). We can't allow Knuckles, Lyndis and Isaac because they don't follow this rule for Packs:
Knowing we can't allow these three, is it fine to allow textures/model edits of these? Sure, they'll have textures ready whenever someone ports them to regular slots (If ever), and they'd fall in the "Custom" category of the Vault. But why allow textures/edits and not the real thing?

I believe the best way to handle Lyndis/Knuckles/Isaac is to allow a thread (Project M Resources Thread) with the 3.61 Download Link, and the thread could be used for people to submit their mods of said PM version, be it textures, models, or whatever they decide. Nothing of this would be allowed on the Vault.

However, sadly, standalone models (Models that don't require files other than the 00.pac/.pcs files, Awakening Roy) would still fall under our rules of free to modify.


Still not ideal, but its better than nothing. I'm game.
55  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 01:01:06 PM
Which is why you needed to make a long post about how evil I am in your personal thread there before they would show their concern about this place.
Because no one actually visits these forums. They just use the Vault.

And you are missing the whole point of my post. Yeah, I used you to grab their attention because it was a [censored]ty thing to say, but the main topic of my post was about the silly rule update.

Stop manipulating the situation to make yourself look like the victim.
56  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 12:53:42 PM
I see that the tried and true "flood the topic with P:M followers until no discussion becomes possible anymore" strategy is still going strong.

So, can we have the opinions from people that have actually been remotely active around here and actually read the arguments posited before, or should I just take a cup of coffee while the Nanobuds fans parot the same 4 lines?
A majority of active modders these days are at SmashBoards, not KCMM. They just use the Vault to upload their work since its the oldest source for mods.

The forums here are like a desert compared to the Custom Content section of SmashBoards. Anyone coming from there has an equally valid opinion to those who stay here at KCMM.

No need to ignore the only people keeping the Vault alive.
57  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 11:14:42 AM
Quote from: Segtendo link=topic=66667.msg1353964#msg1353964I
think there is proof out that there is beef between them and this forum. Roll Eyes
I wonder why

As a matter of fact, we advise... nay, we encourage hackers to beat up their local PMDT friends for their WIP stages and then upload it all on BrawlVault. Our community will then drink the tears and laugh at the awful misfortune of these most respectful hackers taking punches like nerds.

With admins this childish and petty I think we have reason to dislike it here, Seggy.
58  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 02, 2016, 10:30:10 PM
I don't see why we don't just do a poll. Wouldn't that be a bit simpler to settle this argument? Although I'm pretty sure that the outcome would be like 12 to 1 that uploading edits to leaked PM content is something that shouldn't be allowed.
Why not this?
59  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 01, 2016, 07:34:38 PM
Not to be rude or anything, but ALL of the mods on Brawl, even if you made it, is copyrighted by Nintendo, NOT YOU. All model importers are STEALING copyrighted content from Nintendo, be it models or SSBB bone trees. It's like the ones who says "do not use without permission" about their hacks... but I highly DOUBT they got permission from Nintendo to use THEIR models. Isn't it moronic when someone steals from Nintendo or such companies, then warns other people to NOT steal it!?? Jeez, no wonder why the Project M team got a Cease & Desist letter from Nintendo... should I even mention they did the same for the authors of SMBZ?

...so basically, we could say I stole that Diancie model from Nintendo because I did not asked for permission to use it... and it is the same for ALL model imports or edits. In other words, I agree with the BV rules.
Some of the models were made from scratch and didn't use any Nintendo assets until they were imported into the game.

Its the fact that we spent many many hours working on these projects, and we want to officially release them ourselves, and not by some random person who came across the files.

Its more of an issue of morals and respect for the artists.
60  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 01, 2016, 03:26:30 PM
Oh hey I stole Large_Leader's cell phone and sold it, but it's okay I told the pawn shop that it belonged to him.
Pages:  1 2 3 [4] 5 6 7 ... 392