Smash Wii U Charizard has been re-imported, given a brighter texture, and replaced that awful-looking rim lighting in favor for a subtle spec map. (gfycat Material Preview)
Metal texture looks more like Smash Wii U (thanks to SMF1).
And for the Mini-PSA version, Smash Wii U Charizard will be using VIS0. Take a look at this example.
Did I mention this will all be one slot? (Still not wi-fi safe though)
Make the spec map the same color as his flesh, and make the reflection texture more soft/bigger.
Good work on using light maps properly. I didn't use them on PM Samus because the extra textures take up filespace, so I used model edits instead.
The Dry Bowser in 3.6b uses the same method you used for your Samus stuff. Good work.
However, the reflection isn't working on Samus... under the phong2 material, the SamusRef texture has its Texture Marix set to false, it needs to be set to true since the objects aren't single-bound.
Hey, I need some help. I've had PM 3.5 for a while and at one point it just crashed. I re-formatted the SD card since that's what's helped me before, but now the game aknowledges the SD card but doesn't start up PM! I figured I would just wait for 3.6 to try again, and now, here I am. Brand new SD card and everything, and nothing is working! Does anyone know how to fix this problem? I'm thinking it might be my Brawl disc since I've had it for like 6 years and it's kinda scratched up, but I'm worried I might've screwed up my WiiU or something...
Normally I'd agree with this (Wii U Yoshi with Brawl egg, for one), but some just don't seem to fit. I can't picture Brawl Marth's face on the Wii U body. Some models are just meant to stay the way they are, like SLNG's Wii U Bowser.
The difference are so minimal that they can be edited no problrm.
In all honesty... these WiiU models would look loads better if you used assets from Brawl, like Marth's face, gloves, armor, etc. It would help with optimization and the textures wouldnt look as out of place.