Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 14 15 16 [17] 18 19
241  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FFVII Cloud 1.0.6 released! Meteorain and Finishing Touch graphics complete! on: June 24, 2011, 09:45:36 PM
1.0.6 is out! In lieu of overhauling Meteorain, I improved it graphically by actually adding in some meteors! (Yes, yes, I'm a little late to the party on that one, but it's a big improvement nonetheless.) Finishing Touch also has a brand new tornado, which also looks a lot better than the old one. (Thanks, SDoom, for pointing me in the direction of the external gfx editor.) All in all, I think this is it for this hack. The only thing I still want to add is the portrait for the opening of the game where they're all standing by the ocean. I'd love to see Cloud in that lineup, but I'll probably just slip that in when I get around to it without a new version.

To make a long story short (too late), 1.0.6 is the definitive version! Download and enjoy!
242  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FFVII Cloud 1.0.5 released! Looking for ideas... on: June 21, 2011, 07:22:56 PM
Walking bug is fixed in 1.0.5. Redownload if needed.

I was thinking of that, SDoom. The big thing I'm thinking about is whether or not to change the animation and function of the attack. Still pondering...
243  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FFVII Cloud 1.0.4 out. Looking for ideas... on: June 21, 2011, 01:02:50 PM
:/. Crap. That's not good. I'll take a look at it when I get a chance.
244  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FFVII Cloud 1.0.4 out. Looking for ideas... on: June 21, 2011, 12:11:02 PM
Hey guys, I'm back for now to announce the release of 1.0.4. If you like FFVII Cloud, you should grab it, as it smooths out a few animations that still didn't look so hot, and it gives you the option to cancel blade beam charge in the air into an up special, which will hopefully also stop CPUs from SDing so much... Anyway, if you have any ideas for improving meteorain so that it looks more like its FFVII incarnation, let me know right here, as I'd like to overhaul that move for one final update.

4.0.1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17518
245  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: M FFVII Cloud. on: April 21, 2011, 08:58:00 AM
Indeed. I feel similarly about some of the Project: M changes, but I don't complain, because I know I'll like it much better than I like regular Brawl.

As far as the boards go, I guess that's why we have different communities for different things. To each his own.
246  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: M FFVII Cloud. Beta available. on: April 21, 2011, 08:37:00 AM
Yeah, I didn't post it there, or even on the vault here, because I want a little feedback, but I don't want everyone and their brother downloading it. The P:M team purposefully closed off the demo, and the only reason I even posted this in the first place was for feedback reasons. I didn't want to make a full release, because I'm content waiting until the game is done for that. Actually, now that EternalYoshi mentions it, I'm taking the download down, because it's gotten enough d/ls, and no one has really left feedback, so it's on hold for now anyway.

As far as the generalization of people here disliking P:M... that's disappointing. Sad.
247  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video! on: April 20, 2011, 12:46:41 PM
I love the Scott Pilgrim music... Smiley. Oh, good work on the PSA, too.
248  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: M FFVII Cloud. Beta available. on: April 20, 2011, 11:31:04 AM
lol extra coding is wasted time on your part. The codes already included with the beta (ICs and sound mod) work just fine >.>
249  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: M FFVII Cloud. Beta available. on: April 20, 2011, 09:55:59 AM
Thanks, but an identical code is already packaged in with the download for the Beta...
250  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: M FFVII Cloud. Beta available. on: April 10, 2011, 10:11:55 AM
The topic of this thread has changed! It is now open for discussion on how Cloud fits into Project M with the new beta I've made. Please leave feedback and suggestions. Should the specials be adjusted? Should he be able to hold his Blade Beam charge? Should the physics on any of the aerial specials be changed? Is he overpowered? Underpowered?
251  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Masked Man..... on: April 08, 2011, 10:22:52 AM
Do you know how to use PSA? If not, you should take a look at a tutorial.
252  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Masked Man..... on: April 08, 2011, 09:41:12 AM
OK, the event to use is 0B000200 (model changer). It has two value parameters. To make the bat visible, set the first parameter to 00000002 and the second leave as all zeros. Should work perfectly if placed at the beginning of any subaction.
253  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Masked Man..... on: April 07, 2011, 08:10:23 AM
Getting the bat to show up is easy. It's done in PSA. In his "attacks4start" subaction, there's a model changer code that tells the bat to become visible. If you copy and paste that into other subactions, the bat will show up there, as well. If you can't find it, I'll paste it here for you.
254  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Alternate Project M Title Image Updated (Improved 4/5/2011!) on: April 04, 2011, 11:14:17 AM
Pretty self explanatory. I've made this alternate title image for use with Project M. Enjoy.


Download from my vault please.
(Just the images. Replace with BrawlBox.)
255  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Ulevo's Project M custom hacks thread: Featuring animated CSS/SSS! on: March 31, 2011, 08:27:25 PM
  Hey, I figured I'd post this here, because this is the only place so far I've really seen Project M hacks. I made a new title image for Project M.


Download: http://www.mediafire.com/?6g35ox750pke9y8
(Comes with the image files to be placed in sc_title.pac in BrawlBox.)

  This is something I made for myself, based on the fact that I feel like Project M sounds more like a codename, and I like shortening it to Pro: M(for obvious reasons, "Pro," heh). I figured I'd post it here in case anyone else likes it. If nobody wants it... oh well.
Pages:  1 ... 14 15 16 [17] 18 19