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406  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 05:40:26 PM
According to the description it's stuff that's being pulled from the ef_ file.

And do you mean the effect when a character gets hit by her charge beam? I'm trying to figure out how to edit 'hit effects' but actually I'm unsure where to look. B moves seem to all have more than one ID for that case but normal moves doesn't.
407  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 05:18:35 PM
I looked it PMario for the fire ID but he mostly calls Extrenal Graphic Effects and I'm pretty sure those are mario specific.
408  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 05:15:00 PM
Adding effects is pretty much the same for every action, just go to GFX in the drop down menu.
You have to call some graphic effects there, what I'm doing is copy graphic effects from one move to another to get some basic understanding on how those effects work.
409  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 05:06:27 PM
Hm, I can only add sub actions to the Special's code right now.

As far as I understand every other move just consists of sub action IDs. But I maybe wrong, I'm merely doing trial and error right now.
410  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flying Lucario + Oversized Laser on: August 03, 2009, 05:04:31 PM
Oversized laz0rs Oo

Did you edit the hitbox as well or just the graphic effect?
411  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 04:59:56 PM
Hm even after looking at PMario's taunts (which are replaced with his winning animations) I've no clue what PW did to change the animations.

Anyway I'm currently trying to find out where the sound effects for hitting with a move are stored. The normal ID's only seem to have the SFX for when the move is performed.
I want to add a 'YES!' to Cpt. Falcon's sweetspotted knee xD

does anyone know how to add ice or shadow effects yet?

You would need to look for moves that you know have those effects and then look at their GFX tab. I don't think anyone besides PW knows the ID's for the graphic effects.
412  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 04:19:06 PM
Vid's up.

<a href="http://www.youtube.com/watch?v=upsTGuaEPEw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=upsTGuaEPEw</a>


I still have no clue how to actually swap animations. Guess I'll look into Phoenix Mario's pac to get an idea what PW did.
413  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 03:56:58 PM
I've managed to add the explosion of Ike's fully charged neutral B as well as the hitboxes to his down taunt.

I'll have pics up in a few minutes.

EDIT: Scrap that, I'll make a quick video. Pics can't capture the awesomeness of it.
414  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 03:37:37 PM
Ganon's a nazi.

Looks like hes doing the 'Hitlergruß' there xD
415  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 03:32:21 PM
Omg messing with this is too fun. I looked through Ike's sub action IDs and managed to locate the flaming sword graphic effect of his neutral b charge animation.

Added it to all of his aeriels, looks pretty good.
416  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 02:38:34 PM
Okay those attribute things work like expected, so far I have an Ike that runs/jumps like Cpt. Falcon. Now I'll try messing with some startup times of moves mainly to find out what move is what.
417  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 02:23:00 PM
So my TV finally isn't occupied anymore. (let my sister watch some stupid show since her tv is broken)

I'll be testing some simple stuff now, like giving Ike Cpt. Falcon's values for run speed etc.
418  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 02:07:11 PM
Hm, I think that's as far as I can go for now. I have no clue how the graphic and sound effect stuff works.
Also the basic stuff like jump height, shield size etc. is under Attributes, pretty simple just one value to change.

There's alot of stuff without description though. I'm wondering if they are just unused or if their function isn't known yet.
419  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 01:39:36 PM
Being heavily into Brawl+ I think I have some basic understanding of what most the scripting for the normal moves means.

For starters all moves besides specials are in the sub actions tab. My main problem so far is that I have no clue which move is which. They're all named stuff like 'AttackLw4'

Furthermore the script mainly consists of timer and collosion calls. The timers control stuff like startup/end lag. Every 'Offensive Collision' seems to be one hitbox and those are basically the core of a move. They contain all kinds of values like damage and knockback but those are pretty well explained already.
420  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 03, 2009, 01:15:38 PM
That's pretty much the type of person I was referring to. Smash Boards has a hell lot of those.
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