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421  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 03, 2009, 01:08:22 PM
Yeah I looked into it a little and I think, given a bit more time, I could work with it.

But seeing how some people are already overwhelmed by CUPASH ...
422  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 03, 2009, 12:48:36 PM
Quote from: Phantom Wings
Hmm... Well, I've given the matter some thought a whole lot of thought.

As some of you may have already guessed, I initially expected this to be impossible - another way of teasing you guys. However,

"There's a fine line between cruel and playful - a person will dance that line for kicks, but when he slips over that line, he gets kicked."

I was rather amazed at all the effort put into it regardless (even a youtube video) also, some of you guys brought up some pretty good points in your messages. So you've got me (I must be going soft)

I'll admit that I've taken this a mite bit too far. So allow me to reconcile that by handing over PSA - no tricks, no rickrolls.

Project Smash Attacks v.0.1 beta



I'll be looking forward to everyone going crazy whenthey realize they don't understand enough to use it.
423  Help & Tutorials / Help / Re: Obtaining the files for lucario through ASH on: August 03, 2009, 05:09:22 AM
No what picano meant is that your fitlucario00.pac is really a luigi texture. So you might have to get a new lucario pac.

And Anyone if you have nothing to contribute please refrain from posting. This is the help section not Offtopic/Spam.
424  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 03, 2009, 04:34:28 AM
About PM's fsmash, it's his beamsabre fsmash animation. So technically it already has a charge animation, don't know if you can really create any new charging animations with PSA.
425  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 02, 2009, 06:24:38 PM
According to PW's latest post that plasma quoted it's almost done. He just decided to wait until Pharrox finishes his model importer.

This can mean a few things:

1) The model importer actually comes out faster cause PW might help Pharrox (he must know a thing or two about all those files after all)
2) He releases it in about month cause the model importer still doesn't and may never work
3) Same as above just that Project SA never gets released

That's obviously just my assumptions.
426  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: August 02, 2009, 06:07:16 PM
it'll also be fun making metaknight so broken his mask falls off

No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.

And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.
427  Help & Tutorials / Help / Re: A bit of help locating brstms (Not for Brawl, Neon where are you?). on: August 01, 2009, 05:08:23 AM
Im pretty sure not all games use the same compression as brawl.

This. Even though I think most games use brstm (from what I've seen so far) there definately are games that doesn't.

I thought I could get some easy rips from Bleach: Versus Crusade but the files were all in .adx
428  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Kamen rider Faiznic and Songito textures by NeKoRyUsEi on: August 01, 2009, 01:44:39 AM
I merged your two threads, we discourage multiple threads per texture hacker to keep the board more organized.
429  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: July 28, 2009, 02:56:31 AM
wait how did they make that
Plan Zero isnt even out yet

Brawl+ already has codes that can alter a characters physic settings and existing moves like: knockback, damage, hit type, knockback angle, speed, hitbox size, etc.

Project SA is going a step further, it lets you change every character attribute as well as allowing you to create completly new moves using the character's animations.
430  Super Smash Bros. Brawl Hacking / Music & SFX / Re: dRage music replacement (updated 17. July: Fixed Beat it) on: July 17, 2009, 04:33:10 PM
I see. And there I though I'd be funny and swap the links for preview and download to pull a Rickroll.

Anyway as promised new version of 'Beat it' is up. The quality is a lot better, I also left the intro in this time and used custom looping instead.
431  Super Smash Bros. Brawl Hacking / Music & SFX / Re: dRage music replacement (updated 15. July) on: July 17, 2009, 03:10:52 PM
Updated with Odeo Castle from Mystical Ninja starring Goemon and my first song to use custom looping: 'The color of the Summer Sky' from Secret of Mana.
It may not be the most fitting song for fighting but to me it always brings back memories of the SNES era. You know back when video games were actually good and it wasn't all about graphics or who could throw the biggest amount of crappy games on the market.

Thanks to my aunt I also finally got my hands on a copy of the 1982 release of Thriller. So expect a more high quality version of Beat it up soon. (The Thriller mp3 I had was fine just Beat it sucks in comparison to my new HQ rip)

Oh yeah I have the whole Soundtrack for Secret of Mana so I might do some requests.
432  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Properly Looped BRSTMs (07/16) on: July 17, 2009, 02:14:02 AM
Nice Ryugu Castle was one of my favorite tracks from Mystical Ninja 2. I'll be downloading that right away, I already have Oedo Castle so that's a perfect add.
433  Help & Tutorials / Help / Re: SD Music Loader Bug on: July 16, 2009, 02:23:40 AM
Damnit D: Thanks for 3.5 though.
I want the sheild code, those shields are sexy. >>

Edit:
I'm trying out 3.5
It seems to allow battle portraits and Transforming again.



Here you go

Code:
Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
434  Super Smash Bros. Brawl Hacking / Music & SFX / Re: dRage music replacement on: July 15, 2009, 11:50:00 AM
Thriller and Magus Battle Remix added.

Putting Thriller on Luigi's Mansion was something I wanted to do for a while but kinda forgot about it until I was reminded by MALR's newest video.
435  Super Smash Bros. Brawl Hacking / Music & SFX / Re: dRage music replacement on: July 15, 2009, 03:16:55 AM
Hey wait I thoguth you were going to stay at the old KC? And plus I did Beat It first lol its ok though if your's is in stereo mines in mono but it still sounds fine lol I like Rick Roll I might download that one.

I wasn't staying there cause I wanted to, the two temporary forum hosts just didn't let me post anything. Since I don't have that problem here I can move all my threads over.

Yeah I know a few people did Beat it already but most have the intro which is the only part of the song I don't like plus I couldn't find any that were in stereo.

Btw I'm working on Thriller and a Magus Battle Remix right now, should be up a little later today.
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