Hmm... Well, I've given the matter some thought a whole lot of thought.
As some of you may have already guessed, I initially expected this to be impossible - another way of teasing you guys. However,
"There's a fine line between cruel and playful - a person will dance that line for kicks, but when he slips over that line, he gets kicked."
I was rather amazed at all the effort put into it regardless (even a youtube video) also, some of you guys brought up some pretty good points in your messages. So you've got me (I must be going soft)
I'll admit that I've taken this a mite bit too far. So allow me to reconcile that by handing over PSA - no tricks, no rickrolls.
About PM's fsmash, it's his beamsabre fsmash animation. So technically it already has a charge animation, don't know if you can really create any new charging animations with PSA.
According to PW's latest post that plasma quoted it's almost done. He just decided to wait until Pharrox finishes his model importer.
This can mean a few things:
1) The model importer actually comes out faster cause PW might help Pharrox (he must know a thing or two about all those files after all) 2) He releases it in about month cause the model importer still doesn't and may never work 3) Same as above just that Project SA never gets released
it'll also be fun making metaknight so broken his mask falls off
No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.
And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.
wait how did they make that Plan Zero isnt even out yet
Brawl+ already has codes that can alter a characters physic settings and existing moves like: knockback, damage, hit type, knockback angle, speed, hitbox size, etc.
Project SA is going a step further, it lets you change every character attribute as well as allowing you to create completly new moves using the character's animations.
Updated with Odeo Castle from Mystical Ninja starring Goemon and my first song to use custom looping: 'The color of the Summer Sky' from Secret of Mana. It may not be the most fitting song for fighting but to me it always brings back memories of the SNES era. You know back when video games were actually good and it wasn't all about graphics or who could throw the biggest amount of crappy games on the market.
Thanks to my aunt I also finally got my hands on a copy of the 1982 release of Thriller. So expect a more high quality version of Beat it up soon. (The Thriller mp3 I had was fine just Beat it sucks in comparison to my new HQ rip)
Oh yeah I have the whole Soundtrack for Secret of Mana so I might do some requests.
Nice Ryugu Castle was one of my favorite tracks from Mystical Ninja 2. I'll be downloading that right away, I already have Oedo Castle so that's a perfect add.
Hey wait I thoguth you were going to stay at the old KC? And plus I did Beat It first lol its ok though if your's is in stereo mines in mono but it still sounds fine lol I like Rick Roll I might download that one.
I wasn't staying there cause I wanted to, the two temporary forum hosts just didn't let me post anything. Since I don't have that problem here I can move all my threads over.
Yeah I know a few people did Beat it already but most have the intro which is the only part of the song I don't like plus I couldn't find any that were in stereo.
Btw I'm working on Thriller and a Magus Battle Remix right now, should be up a little later today.