Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3
I don't think the debug mode has a way to visualize bones. Only hurtboxes/hitboxes/grabboxes but sure I can look into getting that framecount and stuff displayed. Could be an option I haven't found yet.
This will take time, though. I'll try getting it done over the weekend.
Piccolo is mine. All day. Got dibs on that before it was planned lol and oh damn the time spent on our Piccolo. Your vertex and my texture took so much, and all needed left to do was the arms. What a shame.
Definately looking forward to Piccolo. Looks good so far (rig-wise). Only the head-neck-shoulder area looks a little weird in that screenshot but you're not done rigging yet.
I'm sure he'll look amazing once you're both finished with him =D
a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work.
I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3
I don't know if you can get those?
@Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/
Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?
Huh... I forgot about the other side tilts... Hm... No wonder I instinctively held the control stick up forward, and down forward...
I wonder something else too. Is it possible to make a video like that one... Facing the front of Mewtwo? Well I mean... For perfect animations, one would need to see it in more then one angle.
Sure, I'd just have to record the moves while facing the other direction. This is actually from Melee's Debug Mode, recorded at the very end of the home run contest stage.
I gotta see if I can get that done in my limited free-time otherwise it has to wait till next weekend, granted AGF even needs/wants it.
Now my memory on Melee is kinda bad... Forgive me if I'm wrong, but is up smash a bit off? It feels off to me.
Anyway, I'll hopefully get more feedback later.
Refer to this video as far as animations and hitbox placement go. The framecount is slightly off, sony vegas wasn't very cooperative when it came to that. Also I forgot to do the specials apperantly >.>
By the way, I've turned Stadium Mewtwo into some trophy too. Useless, but I wanted to make it xD
I never bothered with edits outside of multiplayer content but seeing how disappointed I was with the Mewtwo trophy (ugly PBR model is ugly) I'll be getting this if you plan to release it.
While his overall slow movement might not hurt him as much in Brawl as it did in Melee one of his biggest flaws should still remain.
He was too light for his size. A big target like him shouldn't die so early. If memory serves right his weight rating in Melee was somewhere around 85 when he should at least be somewhere between Peach and Mario (90-100).
Color me impressed. The animations look really smooth compared to your older works.
If you need more feedback, I'd like to volunteer for some testing. I played Mewtwo extensively in Melee.
Also, from what I understand you want to recreate Melee Mewtwo 100%? While that might be a good starting point, you should consider making some improvements here and there. Mewtwo wasn't exactly a good character. I asked a competitive Melee Mewtwo main for feedback on how to make Mewtwo a viable character when I was working on my PSA back in the day. I could see if I still have those notes.
"From my experience the only type of interface that gets any traffic is CSP/SSP. Menu hacks and THP are so obscure barely any does them. Having a place for those would be nice I guess, I just don't see it being used much."
CSP/SSP stuff is pretty popular with people like SJ. I understand that THP hacking is pretty dead right now.
What's your point? If you actually read what you quoted there, that's exactly what I said.
Now what does that tell us? Beyond announced that Vegeta would be relaesed on christmas 2 days before christmas BUT he really meant christmas in DBZ time!
2 days = 48 hours = 2,880 minutes
2,880 minutes x 40 (DBZ time-factor) = 115,200 minutes = 1920 hours = 80 days
So no, Beyond's not late at all, you guys just don't know your DBZ =P