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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 21, 2012, 02:55:19 PM
Just STFU, you both  are getting completely off topic and starting a flaming war, which is sometimes entertaining but against the rules.
I mean, is pride really that important to post **** just to "win"?

And aside from that:
SD, just wondering, have you played/bough soulcalibur V? ; )
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 20, 2012, 12:01:00 AM
Since it doesn't appears to be tekkeman, my guess is on Zero, since he already has some animations already done, and if not him, its probably something that appeared in a videogame he was playing last night xD
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 19, 2012, 12:00:42 PM
Basically yeah.  There aren't too many animations left anyway.  I'll do a few smaller PSA tweaks to refine it here and there but that's about it probably.
And yes you're correct

 I see what you did there ...
Anyways i hope Vegetable comes out nicely, im kinda tired of wolf =/
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 18, 2012, 04:57:15 PM
Didn't this problem happen before with VJ? maybe Vegeta has the same solution....
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped on: February 02, 2012, 11:22:15 AM
*Whistles*

He layin down dat swagger stroll



Normally, I don't do Entry animations until later in the dev process but I just felt like making this Smiley

Bad ass and good looking, typical of you Sdoom, keep the good work =)
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 11:39:20 AM
http://www.youtube.com/watch?v=G0K0EeL0q4Y&list=UUKpBleZ-rxxtsFayC6StR5w&index=1&feature=plcp

1:20 Seconds, Spiderman (me) does an Up-Smash, then jumps into the air and attacks with the Up-B (Snake/Master Chief) It connected... and it was a lvl9 computer with over 100 HP. I know its a bit hard to see (Bad camera at the time) but you can still make out what I said.

I'll give you an example of it working then since you don't believe me...

So I guess we play differently.

Metaknight got banned for more reasons then just being able to Air-Combo his up a air move with his jumps...

And His side be is a good kill move, but that doesn't mean you're going to always kill your opponent with it. Which is why I gave the example of running after their flying body and attempting to do something else to them... yanno... to continue the match instead of waiting for them to hit the ground or come back to the stage. Thats what I call chasing.

And maybe we're not understanding each other on what we think a combo is. What I think a combo is is when you string together attacks in succession. Or possible succession. It wont always work pending the attack, but to be able to pursue your opponent was what I was trying to get across.

After Fox does his up smash... what do you do? Wait for them to hit the ground before you keep going? I would rather go up in the air and try my luck hitting them before they hit the ground... but maybe thats just me.

And in Falco's case, he can DACUS and after that its natural to follow into an Air assault of attacks to continue hitting your opponent. Thing about Scizor's headbut... the end lag makes that almost impossible at lower levels and its not easier when the percentages get up there either.

The up-tilt I found good for juggling. But thats not what I'm talking about.

But hey... Opinions are opinions... and suggestions are suggestions. KJPs gonna do what he's gonna do and I'm keep on usin the moveset cause I like this one more then Falcos.

And as far as the multi-jumps go... Kirby, and DDD can't fly... again, the multi jumps was mainly for the Up-A Air... but currently, the first jump with the up-a air can hit an opponent 2-3 times (if done correctly) if they are directly above you so its fine as is too. But the multi jumps would make it slightly easier and change the dynamic a bit. SHORT jumps... btw... in case I wasn't clear... I was suggesting 3-4 short jumps that would average out to the height of what he does now... if not lower.

What you just want is scizor to be made as you wish.
His playstile is not the one you want/think.
He is designed to be a defensive character and not a rush one like Metaknight/Marth.
So if you dont like the play stile go and try another character more suitable to you, or make your own version of scizor.
BTW, good PSA KJ, but i really think that standing animation should be changed =/
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Progress Video! on: January 28, 2012, 07:51:25 AM
Dude... that PSA is going to be what I finally replace Falco with   Happy Face

On to the comments:

Bullet Punch:
- Maybe to make it more unique and unlike Falco/Fox's Side-B, he should stop once he hits someone. In a way, it'd be like Ike's (and would come with its fair share of draw backs) but perhaps to make up for that, you could make it to where if he hits someone, he doesn't go into helpless state. That would also make it unique from Ike's.

Razor Wind:
- It looks like it could use a bit more horizontal range. Just a bit, I can see that its not intended for horizontal attacking, but just a bit more could make it so much more useful. It would also be cool if you could hold it instead of it being a set number of attacks.

Giga Impact:
- It looks slow... I don't wanna say its slower then Marths because the computer wasn't actually moving when you showed it in the video so its hard to tell. But it looks slow. Slow to the point where it'll be easily dodged unless you're in a multi-man brawl.

False Swipe:
- I like the concept behind it. Same knockback, same damage no mater what. Thats unique and will serve its own unique purposes, but might I suggest a more interesting animation for it? Perhaps something similar to Falco's first hit of his Jab attack. It looks more slash like.

Furry Cutter:
- I REALLY like the idea you had behind that one. It requires more skill to use because it comes with its fair share of drawbacks.

Jumps:
- In Brawl- they gave Falco 4 small jumps instead of 2 high ones. Maybe that would work here too. Scizor is the evolved from of Scyther who was a Bug/Flying type that couldn't learn Fly. and Scizor is a Bug/Steel type that can learn flying moves. Maybe it would be cool to incorporate his heavy weight with his winged nature and give him those 4 jumps from the Brawl- Minus Falco.

Headbut:
- That range is terrible. I know you made it that way, but that move is horrible in most situations. The only time it would be used is if you're trying to juggle opponents in the air in which case it can only be done at low damages because if they regain their composure in the air, then its easy to dodge on the way down.

Double Hit:
- Nice... I like it

Up-Air:
- If you are going to use that animation, perhaps make it unique from Wolf's and take off the end lag. Allowing it to be used multiple times in the air rapidly. If you made it this way, it could complement the 4 jumps suggestion I made nicely. Something similar to what MetaKnight can do in the air I guess. (Jump, up-A, jump, up-a) its a good aerial chaser.

Metal Claw:
- I like this too. But perhaps it should stop once it hits someone as well.

Grabs:
- Wolf's Grabs work surprisingly well here. But if you're going to change them, I suggest the following:

Forward Grab: Brick Break
- A powerful headbut. Think Charizards Rock Smash but on  a grabbed opponent.

Back Grab: Fling
- A turning, overhead throw of the opponent. Think about a pitcher throwing a baseball... kinda.

Down Grab: Strength
- Scizor picks up his opponent and suplexes them down to the ground once. (If not that, something similar to DK's down grab)

Up Grab: Double Team
- A cool move I thought about, where an after-image appears on the other side of the grabbed opponent, and they both hit the foe with a uppercut slash.

Knockeback and damage are all up to you.

As I finished that, I remembered that you made a F-Grab. (Which I like very much) If you like my suggestion though, the F-Grab I suggested could also work for the down or back grab I suggested.

Iron Head:
- This Up-B is beyond cool... I'd keep it exactly the way it is.

Taunts:
- That one taunt you used looks nice, but perhaps you could give one of them the Swords Dance effect. 10-20 seconds of a +5% damage increase to all claw attacks or something like that.

- Maybe one of them could be Agility where he runs and hits faster then normal.

But if you're going to do something like that, don't make the taunts take so long that its practically impossible to get them off mid-battle.  Take Zoroark's for example. You'd have to literally send someone flying... SLOWLY  off the screen on the OPPOSITE side of the field from where you are and hope they die upwards so that you have almost enough time to get that taunt off...

I'd personally suggest that these were made long, but long enough to be done while someone is dying normally, but not so short as to where it can be spammed mid-battle. So that they hold actual battle potential... which is why I suggest only small bonuses.

Vacuum Wave:
- Way to much start lag.


But yeah man... this will be what finally replaces Falco.

Now if only someone would come up with a worthy replacement for Fox.


Edit: Thats totally v1 worthy (or beta 1 if you wanna call it that) You should release that... (can you feel my excitement?)
You are saying carchar is not a good replacement for fox? But he is awesome D=
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Whatever-Waiting for Veemon rig revamp on: January 06, 2012, 12:10:14 AM
You're comments really don't help when you start with something like this, man.
Errrr..... i think you get me wrong bro, i said that because i remember people saying:
"I am not going to even bother answering these rage comments"
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud and Vegeta Previews on: January 06, 2012, 12:06:54 AM
Have you considered that its difficult for some people to learn another language, he may or may not be taking lessons on it, but dont bash him becuase his punctuation isnt perfect. You should be more considerate. Plus, in my opinion, spelling matters just as much as punctuation, so you are almost as much to blame for improper english as he is.

Whether or not he was bad mouthing something here is aside the point, i was just addressing the proper english issue you seem to have with him. If you cant read his posts, then dont, ignore them if you will.
Wait, so you are blaming me, like i was saying all the stuff to carnage and not Lc-DDM?
WTF? man, you should reaaaallllyyy know who you are quoting.
Really, i defend someone, and the little persons come around blaming me, now i feel offended. I demand an apology.  Im srs here
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Whatever-Waiting for Veemon rig revamp on: January 06, 2012, 12:04:01 AM
I am actually surprised to see people comment after all the rages, good way to drag attention to you KJP.
Anyways, just remember, Life problems------------------------Other stuff
Dont let your problems s*** something you are good at, believe me, it has happened to me, a lot.
And you are just jealous, nothing to much to worry about, it not like you are going to die because someone is better than you, i mean, you are not in a competition or anything to get mad when someone is better, there will be always someone who is better at something.
And yes, its irritating as hell  Im srs here
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud and Vegeta Previews on: January 05, 2012, 03:48:47 PM
Aren t you being kinda of rude here?So you are saying that anyone who wants to post in KCMM needs to take a course  so they get all the pontctuation right?Are you serious?If that is the case you might  just ask alot of ppl to not post anymore since i think im not the worst in english here at all i dont use ponctuation so what?Have you ever heard of "jose Saramago" he is a portuguese writer who even won a nobel prize and he doesnt use any kind of ponctuation either and im portuguese too just so you  know, its like i tell you to write portuguese and put all the ponctuation in the right place i bet you couldnt.

Not going to even continue the discussion about ponctuation this was my last words for it.
Yes he did an import but the shadders arent fixed yet(too bright) but i bet ppl would love those awnsome textures you got stored in there even if theres no change in the psa at all xD
Ufff, Llke gramer is important aniways, you should see the chats in any place of the internet. even if they are from US they still use bad grammar so....
Also, to LC-DMM, Sdoom knows Carnage a lot (i think...) while he probably barely knows you, you shouldnt go around saying meaningless trolling stuff like you were the king of the place, please stop, i know you are heading to writhe another comment just to justify yourself, just think about your lack of respect and make an apology if you are feeling like it.

BTW Sdoom, have you seen KJP last post? XP
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol on: January 02, 2012, 02:14:47 AM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!"

If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.

Man you are so right, i can already see the people that registers only to comment:
When is Vegeta going to came out?
I dont like it, it should be an OP psa cuz in ep......
It sucks cuz Vegeta isn't like that in......
Have you finished yet? no? why? when? stop slacking off and go to work!
A break? NO! finish Vegeta!
And **** like that.....
Sdoom i wish to see your patience limits in this one.
Best of luck bro.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383 on: January 01, 2012, 05:47:29 AM
I have a good feeling he will decline.
SDo0m has never collabed on a PSA before.
He might decline but if i remember correctly he has done a few collabs before with KJP, Divine overlord and MarioDK i think.....
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383 on: December 30, 2011, 05:40:27 AM
Mario Facepalm Really dude?  Is it so hard to look at the OP and actually READ THE PLANNED MOVESET (well it's 2nd post technically but still).  It makes you look less silly.

Of course I'm not doing a counter for the Down B.  Not only would it be stupid and non canon and not contribute anything to Cloud's moveset, but it wouldn't make sense to the rest of the moveset considering all that not only I've been saying and previewing about the moveset but what others have too.

@Ultraxwing

Lol I wasn't talking about the squats.  I was talking about the one where he punches the air the spins his sword.  Though they could probably work well as one of his taunts (I remember RED NINJA did them for his Cloud edits).

And Pineapple taunt is V1 exclusive (I.e. It won't return).  I probably won't have enough graphic models anyway.
Lol, didn't know it was in the op, and the counter thing was a joke/reference to a PSA time when every PSA had a counter
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383 on: December 30, 2011, 01:32:34 AM
Please bring back the pineapple taunt!!!!!!
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