Ok now we only need space for icicle mountain, poke floats and mute city i think that you should take out: midair stadium, Snag the Trophies, Online Training Room, SSB64 Intro. three of them almost you should take out to make more slots, and after all, they weren't stages at all were you always fight
is a 4 gb kingster... micro SD, i use it with a SD Adapater, and it worked perfectly, i never had problems, till i tried this of the HDD... anyways, i will try to see if they can install me the CFG usb loader, after all, i need that to load gamecube games from HDD
well, now i have a brand new Softmod in my wii, is now 4.3U and i have an HDD of 1TB, with wiiflow and usb loader GX, but something happened... only usb loader GX works to make codes... but idk what happens that the game plays without the textures, they are on the SD, and i dont know that do i have to do.. PD: i'm sure that the textures works because i loaded brawl on disc and the textures worked, but know i load it from HDD and it doesnt... i load the enough codes for the classic exp stages, without the code that disable the custom stages PDD: i have a issue with neogamma, it just dont mount the HDD
Hello SonicBrawler, i'm a bit out of time here, so i will post this quickly, hope i dont annoy you, and also i was Dragon_of_Sky, so i will help you again with ideas, but first of all
here's the propeller hammer SB means that the move comes from Sonic battle SA is from Sonic advance SA2 is from Sonic advance 2 SA3 is from sonic advance 3 SADX is from sonic advanture Deluxe director's cut SA2B from sonic adventure 2 battle SH from sonic heroes OR is ''original'' Also, i cant give you ideas by using the sonic the fighters, because i dont have the game and i cant use the emulator, but if you can play it, there is the page with the complete movelist and the name http://info.sonicretro.org/Sonic_the_Fighters_special_moves
A- Girl Jab (SB) AA- Girl Straight (SB) AAA- Girl Upper (SB) Walking A- Slaps (OR) Running A- Girl Bomber (SB) Air N A- Air Hammer Attack (SA/SADX) Side A- Girl Swing (SB, but also in a horizontal way, the original is vertical) Smash Side A- Girl crush (SB) Air Side A- Girl Dunk (SB) Down A- Hammer attack (almost every game has this attack) Smash down A- Hammer attack (same but now doing it three times) Air down A- Hammer whirl (SA) Up A- Girl Swing (SB, original) Smash up A- Girl Swing (SB, but doing it three times) Air up A- Shakes her hammer upwards (OR) N B- warrior feather (chargable) (SADX) Air N B- she spins with her hammer till she gets on the ground (OR) Side B- Giant Steps (SA) Air Side B- Giant steps (if luigi can launch himself in middair, amy can do it >:c) Down B- if can be do it, Spindash or Super pell-out (Sonic CD) Air Down B- If sonic can charge the spindash in midair, amy can do it >:c Up B- Balloons (SA3) Air Up B- Balloons (SA3) Smash Final- Angry Mood: she gets angry and she can item summon a hammer with her taunts (also, this is from Sonic X) Hold Jump- Hammer proppeller (SH, also you can use as a base Peach's Hold jump) i don't give throw ideas because you should see them from Sonic the fighters and you have already ones
well, IDK if this should go there but this was a idea that i suddenly appeared on my head... this could be usefull for the people that run the games via disc and doesn't want to use HDD well, everybody knows that SSBB was a 8 gb iso, but if we get rid of the videos, the game turns in a 4 gb iso, but i have a idea, if in the game we replace every file that replaces the file patch codes, with void files (almost with 1 byte of size) and we have the respective files in the SD card, plus the file patch codes, we can reduce enough the size of the disc to play it with the videos but well... is this possible?
this pack works better, because sometimes the game freezes on some stages by no reason but well i have to ask this, and even if you have to get rid of online and SBB64 desk, you will have enough slots for: brinstar dephts, poke floats, flat zone 1, mute city, icicle mountain and another melee stage that is not ready?
New version coming soon; should be up tomorrow. vBrawl only, sorry. (Unless you want to edit the common5 and such yourself, and make a new GCT.)
I think that you should take out the online training room and SSB64 INTRO, training room is nothing but a final destination with a sandbag, ant the SSB64 is not an official SSB64 stage, and you have to keep in mind that you will have to put Pokefloats 1 and Cool Cool Mountain, brinstair (i think that's the name, a big stage of metroid), Mute City, and idk if there is more (if they're made)
I don't know whats happens now with the music, i downloaded the latest version of classic exp, and every custom music, plus some custom music that i have, doesn't sound good, the audio of the custom music is a bit screw up, is really strange :s and idk whats happens, if is a problem of my SD card, or a problem of my wii, or is a problem of the disc, or is a bug with the new classic exp
Woah, city escape looks very orgasmic i really love it, but i have a question can you port the cars from port town aero (i cant remember the name) or the cars from Mario circuit, or better, the cars from Big blue to the stage? well they will fight in the street, i think the stage will be better if you add cars, they could appear suddenly from any street and hit the fighters
no dude. he clearly said that the project is going to be over Diddy Kong.
I know, but i ask if will be possible to make a rel after making knuckles over diddy with psa and all, with tails over metaknight, someone made a rel to port him over Lucas and works perfect, but i think i should stop asking, and better wait for a update of this project