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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up on: July 26, 2011, 06:58:26 AM
i have a question
i could add alternate stages for jungle japes? and anothers stages?
if i can, i only need rename the stage to ''Stgfinal_A.pac''? for example
and, i can only add a _A.pac stage? or i can add a _B, and a _C....?
47  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - version 4.0 is in the works on: July 22, 2011, 06:16:40 PM
Well i'm going to test every stage with a Final destination rel, hope this works
and i don't know alot of english, so i think i can't make the code, so i will wait for the 4.0 classic exp
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - version 4.0 is in the works on: July 22, 2011, 09:27:14 AM
I have some questions about the alternate stage loader
how many stages could be for the alternate stage?
every stage must be over the same stage? because... i'm a fan of sonic
and i would like to use a stage to load every sonic stage made here, but they are over different stages
Aquatic mine- Jungle japes
Master emerald shrine- Mushroomy kingdom
Green hill zone (Samba de amigo)- Jungle japes
Aquarium Park- Yoshi island Brawl
Perfect chaos- Jungle Japes
Space colony ARK- Skyworld
Radical Highway- Luigi's Mansion
Sky Rail- Onett
Metal Harbor- Big Blue
Crisis City- Norfair
EGGMAN land- Norfair

11 custom stages
over
Jungle Japes
Mushroomy Kingdom
Yoshi island brawl
Skyworld
Luigi Mansion
Onett
Big Blue
Norfair
will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
thanks to read
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DTST's "the lost characters" projects WED MAY 18TH 011 NEW CHARACTER REVEALED on: May 22, 2011, 08:58:44 PM
here i go with ideas for tails moveset and some animation ideas
He do the same jumps as jigglypuff or kirby
the first jump, he spins and the second jump, he fly with his tails, getting tired in the last jump
B neutral- same as b neutral of samus, but the sphere energy can be texturised with a yellow color
B down- spin dash
B side- he launch a bomb, but with a electric damage
B up- he do a chargable spiral tail attack
N air- he spins with his tails one time, like in sonic battle
S air and D air- like sonic
Up air- he claps upward

Final smash-
idea nº1: thunder mode: he enter in a ''hyper'' mode, making his attacks more powerfull and all with electric damage
idea nº2: tornado: like the landmaster, but porting a airplane model, like the airplane on the DK stage
idea nº3: Tornado tails: he make a big tornado with his tails and throw away, all the opponents in the stage
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: question...what type of chao should i make next? on: May 21, 2011, 08:43:49 PM
Well you should make a shadow chao, because there is in brawl, a port of tails, knuckles and shadow, and you have already made the tails and knuckles chao, but you could remade the tails of the chao tails
oh well...
and, you will make a psa for the chaos? because they really need it,or almost, vertex the pikmins to make look them like fruit
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2 is out!!! on: May 13, 2011, 04:38:55 PM
A good final smash idea could be his attack as a trophy assistant, but with more damage and more longer, how about that?
52  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 13, 2011, 04:31:19 PM
I'm going to make a new version reasonably soon, with the new Planet Zebes in it.
Didn't see this post until 5 days later. :p

The code actually adds 256 slots in theory. But the stage select screen can only show 78 stages (39 for Melee, 39 for Brawl.)
I've purposefully used only 77 stages instead of 78, so I can use a different layout for each screen (one icon layout for the 39 Brawl/SSE stages, another for the 38 SSB64/Melee/P:M stages.)
So 77 stages - (31 Brawl stages + 10 Melee stages) = 77 - 41 = 36. I've added 36 stages. I can only add one more, and I'm not going to because the SSS would be the same layout on both screens, and to add just one more stage it's not worth it.
You could "add" stages with Dantarion's Alternate Stage Loader code. I don't think it works with Riivolution, though.
so that's mean that will not be possible to add more stages than 36... well almost you can update the stages, and, if appear 2 more melee stages, you will replace the project M stages with them?
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2 is out!!! on: May 12, 2011, 03:00:48 PM
and, when you will fix the problem with the final smash? i downladed the fixed waluigi, he works perfect and i'm really happy with the port over toon link, but he can't do throws, and the final smash is a suicide
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 07, 2011, 05:51:36 PM
i have a question...
well i don't know so much about hacks but i want to know this

there is officially 41 stages (brawl 31, melee 10)
and this pack, gives 33 ''slots'' for add more stages, but...

there only are 33 ''slots''? or there is more slots to add more stages?
and, will you make another version of the classic exp pack? (dont answer this if you don't want)
55  Help & Tutorials / Help / can i hack the iso? on: May 07, 2011, 09:14:43 AM
Well, my wii reads pirate disc, and i don't know how to install usb loader (plus, i don't want to)
so i can't use riivolution, and with codes i can put new sounds for voice for character
so... i have a question
i can hack de brawl iso, to replace the sound files? i have already the sound file which has shadow voice for donkey kong, but i need to know if this will work, if the iso will load or stuck into a black screen?, if this is safe or this can brick my wii?
thanks for read
sorry for my bad english
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 01, 2011, 03:52:23 PM
OK know this we works very good, i founded the problem, i have the sc_selmap_en, and a strange sc_selmap, so i killed the sc_selmap, having only the sc_selmap_en, now every is cool, but i have a question, how can i change the stage pictures? i tried to export them but they are in a number format, i tried to transform into jpg but that doesn't works, and also i taked pictures of the stages, if someone wants to help me >:
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 01, 2011, 11:20:26 AM
Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 01, 2011, 10:57:32 AM
There is no a sc_Selmap.pac in the pack >:
there is a common5, can i replace it with the selmap?
59  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 01, 2011, 08:57:55 AM
Well, this is very very cool, to have more stages, thanks for this, but i have this problem
Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture  I see what you did there ...
i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages...
sorry for my bad english, i dont speak english, i speak spanish
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