For some reason the highight gets color from whats around it (the face) or anything thats behind it, but for some reason it doesnt get the purple iris color thats behind it. How do I make this highlight actually semi transparent (it has an alpha layer and i have tried every single texture format) The eye is a mullti layered material. I have also tried Links highlight and it works just fine, completely white.
Answered my question, but we have working eyes at least!
might as well post it her as well. 100% custom made model minus the hands, stole those from links model. Velen is currently texturing him, DSX8 is gonna rig him, and I'm gonna do everything else that involves BrawlBox :3
I might just make my own model and use this as a reference since I'm happy with the shape. Problem is I don't know how I could make it so I don't accidentally select the model <_<
to make it so you don't accidently select the model, select the model, right click, and freeze selection, this will make it so you can no longer select the model. You can make the model transparent with alt + x and then freeze it to make a transparent model you can't select and this way you can model better.
To make the model selectable again, right click anywhere and click unfreeze all.
I was wondering if anyone knew this but, I'm confused as to exactly how links eyes work. his eyes are 1 object, but have 2 textures on them, so already I know there's some sort of layering thing going on there, but i dont have a clue how it works.
I'm almost done with the UV's for megaman zero but this concept has stumped me since the start. Any help would be much appreciated.
Velen likes to call me Sai, hes still stuck on my old username (maybe I should change that at some point)
Velen, i modeled Megaman Zero cause I wanted to model Megaman Zero (just liek how i modeled espeon, and plan to model the 4 gaurdians), not for some fake glory like downloads. Wanting him in brawl didn't come till later on in his development process. I made my model from scratch, he got his via import. All that matters to me is how far i can push my modeling skills, if at the end of the day I have done the best I can do, I am happy. This doesn't hurt me at all, I'll still continue to UV map the model.
but if anyone wants to see what I've done, here ya go. Again, adding him into Brawl wasn't my intention Velen, it wasn't his sole reason for existing, i made him cause i wanted to.
(and yes that is hitman: absolution running in the background XD)
I imported Golurk from pokepark 2 into brawl and right when he gets a smash ball the game freezes. Any reason as to why he would freeze when he gets the smash ball rather than when he actually uses it?
I ran into the "index is out of range, must be non-negative and less than the size of the collection" error. It seems that if you remove bones from the skin modifier and add them back in too much, it causes this error, at least for me anyway. I was wondering if anyone had this error as well?
i have that issue too... sheik, wolf, and snake's bones do that to me... and i have every bone attached to every object too, and it doesnt want to import into BB... but i think it has to do with the weights
no no no, it imports just fine
I think i found the problem. When i import a model, the X,Y,Z scale for the bone "TopN" changes in BrawlBox for the T-Stance. TopN for the T-stance was 0.3367 for X, Y, and Z Scale instead of 1 for X, Y, and Z scale