i ran into a minor problem and was wondering if there is a fix for it. It might have already been answered but I can't currently go though hundreds of pages to find it.
When I scale my model to fit Brawls dimensions and skeletal structure in 3DS Max, I import the model into BrawlBox and the model is the same size as it was before I scaled it. Is there a fix for this?
The only possible issue I can think of with Zora Linkis the fact that it should look more like the Zora from Twilight Princess instead of what seems to be a port from Majora's Mask.
I know I know, I got the base down and now I make him more brawlized and Twilight Princessy xD
I could, I've been looking at some pictures and it looks like it could work but it wont be as simple as just removing the skirt no. I'll have to edit zora link more to look like him.
I'll remove the extra crap I don't need after I fix some more modeling flaws I found yesterday and change some materials around. He's almost done guys!
It's Devastation now, but i hope when it's released it's look alot like Zora Link
I don't know what you're smoking, but it's obviously not the same thing Stallion is, because that looks like Zora Link already. :|
It does but i hope he get rid of the sword, shield, and scabbard(sheath)
In order to make the fins I had to make them out of his blade and shield. It was either that or they would look like crap. I do plan on getting rid of the sheeth and extra bags but cant do that yet because then I can't create a DAE.
Velen, end it. Shoulder thing: I think you should remove it Beyond, its more of an eyesore. White Line: And its fine, u'll proably barely see it in game
It will be the last SSB game Sakurai will work on. Since Sakurai wont be working on the SSB games anymore, it is assumed that there won't be any more SSB games
^I had an import model, I just didn't use it very well. Oh btw I was quite amazed when I saw that sasuke. Very impressive, can't wait for the brawl styled texture.