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1  Super Smash Bros. Brawl Hacking / Interface Misc. / Need Help Resizing Sc_Title Character Textures for the Intro on: September 21, 2015, 06:15:13 PM
The intro part where the characters are looking over the cliff.

I know PM's sc_title has resized textures so Marth and Roy can fit in the same picture, but when I tried to do this, the game crashes when the intro starts. Anyone know what the problem could be?
2  Help & Tutorials / General Tutorials / Re: How to use Hacks on Dolphin without editing the ISO on: May 01, 2012, 05:09:10 PM
weird
So does your regular Brawl save work ok when you use it? It seems like mine isn't working the same as yours.
3  Help & Tutorials / General Tutorials / Re: How to use Hacks on Dolphin without editing the ISO on: April 29, 2012, 10:59:29 AM
there shoudl be a  thing that says file on the top. pres tha tthen wii data import

I have done this before, but it only changes the save file for regular brawl. For some reason, Gecko Brawl has its own save file and I don't know how to change it.
4  Help & Tutorials / General Tutorials / Re: How to use Hacks on Dolphin without editing the ISO on: April 29, 2012, 07:39:05 AM
Sorry for the bump, but I asked a question on that video and I want to see if anyone else could answer it here.

Basically, I'm trying to use this method for my regular hacks(so far some codes are working), but the save file in this video used for Project M is still there. I re-downloaded Dolphin and when I loaded up brawl through Gecko, it didn't have any save on it. However, the save I imported from a save file works if it's not imported from Gecko.

So the real question is how can I use a regular brawl save while loading it through Gecko?
5  Help & Tutorials / Help / (FIXED) My random button freezes on: December 26, 2011, 05:52:27 AM
EDIT
It turns out I accidentaly deleated a file in the common5.pac and when I put it back in it worked, so it's solved

Sorry if this is a noobish question, but when I go over my random button it freezes. My common5 and sc_selcharacter.pac  are both under the original file size, all the other characters work, and I'm not using and custom css. Is there any code or file edit that can fix this?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta 2 is Out (now with FS) on: August 06, 2011, 04:45:05 AM
Oh ok, thanks  Cheesy
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta 2 is Out (now with FS) on: August 05, 2011, 07:04:20 PM
Oh, I should start carefully reading descriptions now. Also where are the sound ids? all I see in the FitGanon.pac is files that are exactly the same as the ones on the darkrai
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta 2 is Out (now with FS) on: August 05, 2011, 05:01:44 PM
I have a problem.

When I first used Darkrai, it worked perfectly. Now I added a custom smashbros_sound.brsar and it make a bunch of different noises like "c'mon" or luigi's "hi-ya" and things like that. I took Darkrai out and put in regular Ganon and the battletoads hack and their sounds seemed to be okay, any help?
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