lol for the front th texture had few diffulties so i have recreate few part in more using 2 pictures but the back is possible to best retexture so now the back of spiderman :
Spider-manis looking great if there a video game based of Amazing Spider-man 2 movie (which i'm pretty sure will happen) you gotta try doing this one:
BEST "COMIC BOOK TO REAL LIFE COSTUME IN A HOLLYWOOD MOVIE" EVER
My SD card is misplaced... (I'm pretty sure my cousin borrowed it without telling me) so I can't test/play with this myself.
A note to everyone... the moveset had a few complications so everything in SonicUnderground's request isn't in there... but I should also note I didn't take his request, but simply used it as a guide to make the psa.
She's got 90% of what he requested though... even custom taunts which I rarely feel motivated enough to do fully.
Her Feung Shui mode works like... when its activated, you can attack 15 times before it turns off... So be cautious.
Do you need some one for test/play ? Since you said you cannot test her yourself i'm assuming you do. If that the case then i'd be happy to help (if you want me to of course)!
@jrush64 : This is great can't wait for the vid... and the realese of course ! It's neat to see you guy using the texture i made too LOL !
There is a video on Youtube that shows all of Juri's taunts. They also repeat them with her japanese voice at the end.
LOL yeah i know right. Hell, I actualy use it in the movelist thread in the miscellaneous animations section (unless i forgot to put it in this time around cause it was in the original post).
Anyway, yes it has the taunt in japanese but it would be nice to have other clips in high quality and also isolated (with no other sound to "pollute" the clips) as well like various grunts, audible win quotes, lines she says when she use her grabs and doing her Ultra moves, losing scream (which btw, is pretty much perfect for the "blasting off again" animation) ect. Also, for some of the moves, i realy prefer the SFxT voice clip like the side-B for instance.
Btw, I'm was away from home for a few days having only my 3DS to keep news from the site. I arrive rather late and tommorow i should try to find the clips in HQ.
I would personaly prefer to have Juri's Japanese voice actress (Eri Kitamura) instead. It's a matter of opinion of course but in my opinion she's WAY better (again to me). Unfortunatly, it seems clips for the japanese cast are hard to find on youtube . When i'll comeback home (prettty soon), i'll make a more serious search to find them.
Juri being a combo machine? That seems normal to me lol, Also within a weak huh? Damn you work fast o_0 ! I repost and edit the thread about a week ago and it's already that far in developement? Amazing!
The animation look very good and fluid and like everybody said, it's quite funny too ! Is there a seperate thread with detail on the moveset (what will it contain). My brother is a big Naruto fan and even I really like the old CON moveset but according to my brother it outdated cause in the manga, Naruto learn new technique and trasformations.
Everyone's good at something, and your Ideas are pretty good, so that's pretty much all that matters.
All right then i guess you could sign me in in that case , do you happen to have a skilled moddler (or model editer) that also know how to rig model properly on your team. That would be really nice (not to mention quite usefull).
That's cool. Infact, I was working with another person on something so I have a question (feel fre to say no) would you like to be apart of a team I'm building? I can animate very well
I'm honored really i am but i'm not very good at anything hacking related except texture and CSP maybe. Which now days is not as awesome as it was at a certain time. I'm also good at creating movelist i believe (as many told me). So yeah if you need me i'd be glad to be part of your team but i don't know if i'm ready.
I can relate to how you feel since no one ever helps me, and I don't want to be just like everyone else here so I'm giving it a 'Try'. The monster creatures you mention will only be textures. All the animatiins I'll do. Do you want any specific type of background layout? If so, link a pictyre so I can rip the textures directly from it.
Well, i really appriciate that you at least give it a "try". It suck when you have good ideas but no one else seems interested in them. Hopefully, if your attempt is like enough by people, maybe someone else could try making one with actual 3D models.
As for the background I don't really have any specific ideas obviously i was thinking of an abandone japanese village in a swamp next to a graveyard or something and Yokai (monster) that interact in the background (cherring fighter, walking around ect) but that about it. I also wanted some sort of forest (probably similar to the subspace stage), the Daigo's pagoda in the background and a red or any sureal colored sky. I also expect a pretty big stage too.
when it comes too back ground something in this vein would be neat:
Man, i didn't expect anyone to give this idea a try since i post this about 2 YEARS ago. I would be REALLY HAPPY if you could do it of course but since i request this, thing change a lot here. For instance i mention vertex hack here but these day model import is more common and work way better than back then (not to mention give better overall result) so it would be preferable imo.
Also, I would like it if it wasn't just a "flat stage" too i think there too much stage that have awesome background elements put are just a "eldin bridge" skin if you will. It can be flat but relatiely big and with some platform to climb on (like a three or something) and maybe wall to "wall jump" on as well, you know since i have a village like stage in mind but with a graveyard/abandonned feel to it.
@J: Nothin much. Got Gears Judgement, looking for a job, school... same ol. Waiting on a good batch of PSAs to come out that may hopefully inspire me to get back into it.
Hulk updates... sounds good.
Inspirations ? Well, you seem quite busy and i know that you already have quite a few projects (in progress) on your hands but if you looking for suggestions, i have a few :
-Batman PSA : i make a thread for it (with very a few ideas on it). There a lot of PSA based on Marvel heroes but i think there none for DC chacracters, surprisingly (i'm personaly more of a "Marvel guy" but i LOVE Batman
-Spawn PSA: Another comic hero i have yet to think of any thing for him but he's one of my favorite comic hero. There already quite a few model of him both over ike and over ganondorf so i think a moveset of him would be flat out badass.
-Juri Han PSA: I made a full movelist for her (heck, you even once said you might work on it). I currently use the model over sheik with the sanji psa (ironically, a lot of the kick in this PSA could be use for Juri hell even for Chun-li). Anyway here the link (i might rework on this since it sort of old and link another thread later):
@jrush64: Sorry to be a pain with that but is when the alpha Chun-li model will be ready ? I don't want to rush you or anything it's just that on the last preview i saw the model seems pretty much ready to go.
I'm still probably gonna change the FS. Its heavy on GFX that I don't like. And a physical FS looks a lot better then her just standing there with a giant ball of chi around her.
At any rate... thats something for another time. I may even have to give up on Chun-Li because of the two glitches I have no idea how to fix or even why they appear at all.
Guess I can't really make you cahnge you're mind on that huh? I'm still disapproving the change of FS but at the same time, i guess i don't really have much power on that descision, right ? Anyway, how about a compromise: a mix Final smash, if you will ? I mean, she could be doing a "Mega combo" (something even more brutal than the Senretsukyaku) but finish it with a Kikosho. Something in this vein:
Don't really like when she just running into Sonya to attack her but you get the idea i think, right? I might send a better video later
Wether or not this combo would be a lethal final smash is up to you. This combo would also be a great way to incorporate some of the move that didn't make it into her regular moveset. What do you say ? Then again i'm just throwing ideas here. Not to mention that this will depand if you figure out how to get rid of those f*cking glitchs. Hope you won't have to drop the project alltogether btw ! I'll try the moveset with the TvC Chun-li model just to try to understand how this glitch work. Maybe you can try to find help with other animator if there not to busy (mostly ones that are more experienced than you).
Let me, know what do you think of the FS suggestion !
@rax189: Making people upset and "insulting" each other (even though there light insults) sound like troubles to me. Also, Here Kage quote from the tread (+ the link to the thread):
I like how complete this request is, and there was a Chun-Li just released for Zelda which makes me want to do this even more. So consider me down to do the animations.
@Joking: You actually right but like i said, i put sprites in these thread to illustrate my thoughts and give the "big lines" of what the move should look like in game. Since these characters are rather iconic, i believe it's important to stay true to the sprite as much as possible cause when a bit off it really shows (especialy for big SF fan like me). With that said, i can understand that the animation of the sprite is more primitive than 3D animations and therefore it lack some frame i think it's just a matter of using common sense. If it look odd in 3D, i think no one will complain if a few frame are added (as long it doesn't change the core of the original animations and is not unnecessarily).
@Kagemaru: About the Final Smash change i'm not too sure. I originaly chose the Kikosho cause i think this is really Chun-li's ultimate attack while the Senretsukyaku is just a super and not as powerful. Also, i wanted something that gives damage rather than something that instantly kill for a ground Final Smash while the aerial one would be very leathal (notice that on Ryu tread i make it the opposite). I remember you said you will probably not gonna put the aerial final smash and making the Senretsukyaku the grond final smash (the lethal move i assume), it would kill a bit of the originality among the SF characters. I mean, i notice you're very good at making these kind of FS but we would have Ryu, Ken and Chun-Li with a deadly combo as a final smash ! That's would be kind of redundant don't you think ? Beside, although i don't approve this change of final smash, if you ultimatly decide to change it, you should know tht there a lot of better looking combo that would at least feel fill the "ultimate attack" spot better:
P.S: I think i forgot to mention the Up tilt in the feedback lastt time. I don't know remember how it look in the beta (i remember i said it look slightly off) but it still look odd today don't know why though. Hell maybe you leave it as it was LOL idon't know.
P.P.S: What do you think of my idea for Ryu entry?