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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 02, 2013, 03:26:19 PM
@Kagemaru: Wow sh*t hit the fan there. I didn't expect to cause such troubles just by thanking you Kage, sorry about that Sad . I feel sadden  by the fact that you're getting bored of brawl hacking and that you don't have people who enjoy it. It probably doesn't mean much to you but I really appriciate the effort and time you put into these hack (no only the SF one but in general) thank you again .  

@rax189: Seach for the thread "Perfect Chun-li for Brawl" you'll see that Kagemaru left comments about him working on it in the "futur" (which is now the present). There also a link to the Ryu psa request thread as well as the Juri Psa request thread (this one kage never says he would work on it). Feel free to take a look and show your support.

@Joking: I don't know, they look fine to me beside i use sprites to illustrate my thoughts and gives the "main lines" of the moves  more than any thing else. You guy can use whatever source material works better to make the animation smoothers . Hell, I myself put some video in the original thread so that you can see the move in an actual full motion. Also, SF characters fortunaly appear in 3D games as well and there even model viewer in some so Idle for instance can be rework based on that. SSFIV:3D edition could also be rather helpfull to see the moves better cause it has a dynamic camera mode .
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 01, 2013, 06:37:53 PM
Kage send Wolvering my way, lemme see if i can get it working. If I get it working, I'll rig that for him.


That reminds me, I should probably finish Chun-Li.



Yes, please do !
_________________________________________________ ________________________

Speaking of which, Sorry for being late I just download the Chun-li PSA since i just recently found the time to install the homebrew channel and sh*t to finally test her out.
 
So although it may not be as usefu now since people probably stated everything that need to be stated, this is a project that's very close too me and i want share my thoughts.

Here we go (please read all):
First of all, I want to point out that i really enjoy the moveset (more than Ryu in fact LOL) . It was really well done and it stay very true to what i requested too so that's quite awesome.

-Animation: The animations were pretty good as usual. Again, there some touch ups to do here and there but most of it is really well done. There some animation that are also just off when it comes to emulate the sprite but i talk about it as we go through.

-AAA combo: The two first slap and the lighning legs part look a bit odd but i can't quite put my finger on why it does though (maybe i'm just too picky too LOL). Anyway i think the major issues is how powerful the lightning legs part is. You can easily delliver 176 to 200% in about 10 seconds so it definatly need to be lower down. Some people might complain on how the move work all together. To be honnnest yes this move give way too much damages but unless your opponent stay completly still he can easily escape it (try spaming the move to a friend who skill at brawl  or even a CPU level 9, you'll see it's not that hot). Beside this move always been a little cheap in SF so yeah ... but i said myself i want something balanced (unique twist that can't be acheivie in regular brawl but balanced none the less) so if i'ts really that OP, i see 2 options. Either make it like Wolverine which push the opponent away a bit like most character in fact (but still a bit cheaper LOL) or add a finishing move to the combo (after giving a certain number of kicks, she end her combo with a final blow like in the Senretsukyaku) so it can't be as spamable and still stay true to her character legendary ass kicking ability:

This is the Senretsukyaku (if this is the option you're going for the stike to the stomach shouldn't stun otherwise it would be a little too OP, hell even as it is the fact that it stun may be a bit too much) :
<a href="http://www.youtube.com/watch?v=WiB6Y6Pemgw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WiB6Y6Pemgw</a>



-Sides-B: The animation look alright althought like stated previously she doing a vertical split in the games not a horizontal one.The recovery animation lack a bit smoothness too imho. Also, it's not as bad as the Hyakuretsukyaku (Lightning Legs) but still, if your opponent get hit by the entire attack (all 3 hits I think), it gives something like 57% . The properties of the move seems legit though just make each hit gives about between 5 and 10% instead of 20%.

A look at the leg position in the Spinning Bird Kick:


-Aerial backward attack: I don't know if it should be change all together or just it's properties cause it really hard to hit your mark with this move i belive. the animation look pretty spot on though.

-Down-b (air): Like i said back when it was in the beta phase, I think this move should suspended her in the air more effectively cause maybe it's just me but it seems barely noticable that it slow her falls down making this move kind of hard to perform. it would also be cool (though probably OP to some) if once she land she can keep on going like in MvC3. If not then let's forget about the "emprisoning ability" of this move and make it just slightly cheaper than the regular character "assault combo moves".

-Neutral-B: Pretty much perfect just wish it has more the properties of Falco  laser gun instead.

-Up-B: It gives something like 55% when all hits connect this is a bit much once again. The properties seems pretty legit but the demage given need to be lower down  make it gives something between 15% and 20% (at max). Also, the animation look very weird particualr move (i'm sorry). To be fair, l'm almost 100% sure it's due to the rigging. See, the whole hip area doesn't seems to be rig so it never move perfectly with the leg. You can see that even in her wait 1 that the area where her hip meet her tights is carved. On this animation it look like there and extra joint in there which make it look like she lack flexibility (which is unexusable for her J.K) and make her look like a not so well articulated action figure. The also seems to be something wrong with the trajectory and angle she fallowing but then again maybe it's just me. It just that, it lock you in  and you have no control unlike link for instance which have a similar type of attack.

-Up smash: same "action figure" issues as the Up-B move and maybe lower the poucentage to 26% instead of 29% i guess. Its knowback power and killing pothential is fine though.

-Down smash: Leg position in a vertical split, other than that the properties seems legit when it comes to knock back power and kiling pothential i think. Maybe it's a little too strong though even for a smash in term of damage given. I recall most characters giving between 20% and 25% so 39% seems a bit much. It gives 2 hits so i suggest each one should gives between 12% or 13%.

-Sides-smash: Pretty much perfect but sometimes, it seems it doesn't knock back the opponent. It also happen to me once and i can't do it on purpose but there one time i teleport in to the edge and kill myself so i don't know what this is about.

-Final Smash: It's obvious that it's not the final version of this move but there a few thing i notice here and there. I originaly thought you use the same animation as the side smash but it actualy different like you told me. This is overall very well done but i think the animation could use a few touch up here and there. For instance, the way she bend her back when doing the actual attack look a bit ... unnatural i don't know (again maybe i'm too picky). Also, this might sound stupid but i think the attack is a bit too fast. I not talking even talking about dynamic camera (cinematic final smash) here it's just that i think i doesn't feel much like an ultimate attack. I think the build up is lacking. There should be a little more emphesis on the charging animation imho. This is the only attack of Chun-li that weaken her for a brief moment so it should look like she putting everything in it. Speaking of this weakening animation, she actualy doing it while inside the ball. It should be after obviously and last a leat 2 full seconds. Anyway, another thing i don't know if it should stop or slow down time but i'm sure adding some build up would make it look way better. Also, the attack itself should last a full 5 or 6 seconds instead of 2 or 3 (like in SF and mvc3).

Chun Li Ultra II - Kikosho HD
 

Marvel vs Capcom 3 - CHUN-LI Special


-Taunts First of all, i did not even expect taunt to be there so i was pretty surprise LOL The Kung fu salute  is pretty spot on bu t the "Gomen-ne" taunt is a little off. I think the right foot goes slightly too far, the arm that goes behind her back look a bit stiff and she isn't suppose to be waving her hand (more like just once). Wish she will have facials expressions on day cause she so soul less right now it would be neat for the taunt and most importantly the victory taunt.


(There also more advanced version in SFIV and MvC3 since that the model you use you might want to check them out).

-Glitchs: There one like i told you that on the Sides-smash and there another one. Unfrtunatly this "other one" is not negletable. Basicaly the model polygons explode more or less randomly. At first, i thought it was activated by doing the Spinning Bird Kick a certain number of time but it happen one time and i didn't do it once. I thought it was because of the items but it happen in a game with none. My only theory so far is that it's possible to do one complete game with her but then the next one wi ll make her explode. I had the same experience with a Tails PSA that work fine only on the first game, after thhat it froze the game. I don't remember this Chun-li model to ever exploded like that (i remember the TvC one over Ness did but never the models over Zelda). I guess it the fusion of this model with that chun-li model if not unfortunatly i think it's the moveset who cause that.

I will probably update a few moves in the thread soon so be sure to look every one in a while (if nt i'll PM you).  Since i already update the thread when you realese Ryu v.1 there should'nt be that much change on Chun-li, anyway.

P.S: Speaking of Ryu, I found an interesting entry for him for when you'll start working on him again.
Basically, he shoryuken himself out of the ground as Evil Ryu and than change back to his regular self. This is based on Evil ryu entry as a boss in SSFIV arcade edition:


P.P.S: Thank you VERY MUCH for making all these movesets and to give my movelist a try while others overlooked them. It is really appriciate man !    
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: February 27, 2013, 12:43:22 PM
Cause the Rock Lee I was doing was never released. The guy doing it used only a few of my animations.

Also as Zutox said, Wolverine had some crucial updates that I didn't release. A fully animated Final Smash and some attack changes that make him more MvC like.  Dive Kick a more MvC  berserker barrage and some AAA changes. What stopped me from working on him was I couldn't get his FS to go into the motion.pac without it freezing. I think it corrupted somewhere.

A shame really glad to see you're not dead btw Cheesy. Most of you projects are quite ambicious (alot of character are not as basic as they seems). I think (and wish) some of them whould become team project cause they usually the one that seem the most accurate and most fun to me.  i assuming a team could hel p you when your stuck in limbo cause that really a motivation killer. Just saying.
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: thread for agent-s works on: February 18, 2013, 06:07:52 PM
Hey! That's nice mate very nice Wink !
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Chun-Li Released on: January 31, 2013, 11:19:04 PM
Didn't you also say you would do her normal MvC3 model too? Since I think I do remember Kage saying the one GBC made was "badly rigged" or something like that.

I know that the GBC model is a mix of the TvC model (all the body) and the MvC3 (head,hands and shoulder parts of the dress). He didn't use the actual MvC3 model cause if I remerber correctly, She cause some serious bug (i'm not talking about lag here). If she was in you're roster, you're stuck with the regular brawl character as if you didn't even use homebrew channel app.

If jrush64 knows how to make the MvC3 model work properly, it would be awesome. Some animation look a bit odd due the current rig. On the Spinning bird kick animation for instance, Chun-Li seems to have a litte "extra" on the pelvic area, if you catch my drift. An improved rig would is more than welcome.

Btw, still didn't find my SD card Cry ! I would have love to try Chun-Li  and give you some feedback and maybe even discussed about some idea for later version. I might just redo the whole code thing all over again and give a feedback then (during the next week maybe) but i still wish I could find the old one Undecided.

As for right now, it would be really nice to have a video to see her in action a bit. If i find my SD card r deside to reset the whole process, i can make some better quality picture too if you want.
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Chun-Li Released on: January 22, 2013, 06:20:46 PM
This is a cruel joke of fate, when finaly Chun-li is realese, i can't find my SD card anymore  Oh shi~ ! Also, i don't know if it's coinsidence or not but earlier today the Chun-li over Ness as been port on Zelda. Guess no one will give a damn about it now sadly for the person.
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: Demon's Model Shack -Services up! More games added 9/6 on: January 01, 2013, 11:36:46 PM
sorry guys. still in the middle of moving and almost have my computer fixed.

i'll try to get everything soon

That a good news.
83  Help & Tutorials / Help / Can someone make a video for me ? on: December 25, 2012, 01:01:10 PM
Ok, I HOPE it won't be overlooked but I don't have access to my computer for the moment and i would  need some one to make a video for me. I'm a beta tester for a hack and i wanted a video to support my feedback. I already make a replay thinking it could be convert and use on a computer and youtube but turn out it not possible. I don't have any screen capture program for TV and don't have Brawl on emulator either. It would be really appriciated to have  help from you guys. All the details/specifications will be given (PM) to whoever accepted.

Thank you for your time Wink .
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Not Streaming on: December 15, 2012, 06:31:50 AM
I didn't delete your post... it should still be there if you posted it.

Also, you already told me about those issues. The dress thing, her kicks animations, the side b/neutral b thing, and I saw the height thing in the picture. May have forgotten to comment on it.

I didn't know that was how small Chun-Li was. I can make her bigger with PSA, its not a big issue either.

funny thing about those gifs is that if Chun-Li were to stand straight up, she'd be about a head's height taller then Ryu if he stood up.

---

Finishing up with Ridley's Up-throw.

I decided to make it him flying up... while leaving the opponent spinning in mid air (due to the speed of him flying up) Then Ridley stomps down on the ground, smashing the target and sending them flying.

Guess my computer froze when wanted to post it. Yeah i post the photo but since you talked only about the GFX thing i thought you didn't look at the picture or something.

As for the hight, yeah i notice that too i think it like that in TvC and probably mvc3 too so i guess it should be like that in brawl as well. If not. i'd say make her about a head smaller  when in wait1 so she should be about the same size when in other wait.
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Streaming on: December 14, 2012, 09:06:30 PM
The GFX stuff is a simple fix. Its literally... select/click/remove

At work... pretending to be being productive >_>;


Hey Kage, I don't know if you delete my last post or if i just forgot to post it but i mention the few errors that were on the picture i took that weren't related to the Zelda gfx such as :

-A glitch (or oddity) on the dress while doing the F-smash
-Spinning bird kick that totally glitch up (the neutral B tha t shoul be the side B)  
-The  Down smash that isn't technically accurate to the SF version
-A Hight Differance (Ryu 3 head taller than chun-li)

The last issue is worst than i thought, not cause it's hard to fix but because of how it look. At first, I thought i was too picky (which might still be the case) because i wanted Ryu and Chun-li to be about the same size (maybe chun-li slightly smaller) but where the matter worst is that she look actually  2-3 heads smallers than sheik. Granted that, Chun-li is sort of bended and that when she fully up she look ok but why the differance in hight his so big when she's in wait 1 and when she in other waits?

I mean:

I know it's a bit minor but it bother me.
_________________________________________________ _______

Sorry if this is spam or whatever. I know i'm late but nice streaming .
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop Juri Han Released on: December 13, 2012, 07:35:37 PM
Juri look dope man Wink !!! Like i PM you, me and agent-s will attempt a HD texture for her. You said in the description that you planned to make the model better in the futur, I can't wait to see that cause already, i like  how the model turn out. I don't care if Nanobuds and SJS port the SSFIV one btw. To me this is how the CAPCOM model should have look in the first place (of course it's not perfect but a lot more closer to what i expect when seeing the promotional art). I mean it's true, why didn't they try to fit these artworks ? I like that she look both very cute yet deadly at the same time (like i requested).

A shame that apperantly Shiek can't have alternate faces (facial expression) though. To be fair the current on is really cool and for some reason, it make me laught XD.

Edit: Once the texture will be finished, I will probably send you a pic of it here and try to give you an actual  feedback since right now, i'm just to glad about it to be in "serious critic" mode LOL.
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Not Streaming on: December 13, 2012, 01:40:52 PM
Alrighty. I'll keep on working on her then.

I basically just need to see a video reference of what I've done so far so I can see what needs touching up.

I think either today or tomorrow I'm going to format my SD card so I can get Riivo working cause Brawl on Dolphin isn't working with my computer... but I'm really thinking about getting that new Google Chrome laptop...


I working on working on a video right now but my god damn computer start f*cking up so yeah, i'll try to send it to you during the weekend (most likely tomorow)

P.S: i might send you more pic later that night.

In the meantime, take a look at these photos. I know it's not much  and that video will be alot more helpfull but at least there some things that i said in my feed back that will make a little more sense now:

http://s1282.beta.photobucket.com/user/SonicUnderground316/media/Chun-li10hightcomparaison.jpg.html?sort=3&o=0

Sorry but as for right now thats all i can do.
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Not Streaming on: December 13, 2012, 07:27:22 AM
Yes... Im srs here facial expressions would be very appreciated. But I understand that they may not work...

(...)

@JRush: Are you just giving me the Track-suit Chun-Li model? Or did you also fix up the normal outfit model? Because I'd like to continue using that particular outfit so that I can properly animate the dress...


Facial expressions would be nice indeed but yeah if they're not possible well, too bad . Also, I second a fix up/revamp of the model classic outfit.

Btw I have a question concerning Akuma. How do you planned to make the FS to work. I mean just having him charging for the shun goku satsu would be too easy to dodge. Even in SF, it's easy to dodge so in brawl it will be almost impossble to do it. i'd say it should have a "locking System" similar to Link Final Smash, activate by this animation:



it's just an idea though.
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Not Streaming on: December 12, 2012, 09:32:25 PM
So I got off my ass and finally did finished the rig.



Will send it to you soon.

F*CK YEAH !!!!! I WAITED THIS COSTUME FOREVER !!!

Thank you very much man Happy Face ! Sorry for the reaction but i can help it lol. Just hope it won't make her file size too big or make the game data f*ck up like when GBC try to use the UMvC3 Chun-li model and add facial expression. Speaking of which, is it possible to have alternate faces on this model ? If it is, it would be REALLy neat. at least a blinking and a hurt face (and maybe one with closed eyes and a happy face for when she win) just saying. I know it's not menditory but it's a nice touch that's always welcome Wink

It's ok if they doesn't work due to file size or whatever reason i'mjust saying it would be nice.
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Not Streaming on: December 12, 2012, 02:32:49 PM
Yeah I know but my main issue is that I'll need someone to get me those fancy kanji symbols and I also wont be able to do a cinimatic FS until I can test on my own stuff cause I have to see how the camera stuff works.

What I meant was having FS eventually, like Maybe in V.2 or something. I didn't want to rush you or anything. I figured by the time you'll work on V2 (or once you decide to rework on Chun-li  after the first realese), you should have fix whatever issue restrain you from  testing stuff yourself. Even if you would have planned it for the first realese, I wouldn't have expect a perfect representation of the MvC/TvC Counter part the first time around, rather just a basic animation of Chun-li delivering a flying kick with a 3 sec pause/Slow mo when the opponent get hit basically something in the vein of Marth "critical hit" Final Smash.
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