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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Official PSA Topic-Bankai Ichigo v1 Is Out! :D on: June 02, 2011, 06:16:25 PM
About the whole flying glitch... Would it be possible to make Ichigo float for a few seconds the way Peach does by holding up instead of the current method? That should do away with the occasional "get stuck in the air" glitch some people are experiencing. Either that or include both methods of flying and have the current version in Final Smash mode? Just a suggestion.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out on: May 28, 2011, 10:05:53 AM
Would it be possible for you to put the new sfx up as hex packages or as individual sounds? I can't use the brsar since I've got some sound effects in my old one I wouldn't be able to get back.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out on: May 27, 2011, 10:03:31 PM
the shadow v2 ovar donkey kong v1 freezes at the end of a match vs sonic(only tried vs sonic)

It's because of the weapon spawning. Don't use the up taunt and it should be fine.
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Has anyone ported Ike over Rob? on: May 26, 2011, 05:53:11 AM
It might be a better idea to port Marth over ROB and Ike over somebody else, since Marth over ROB has worked fine for me without any codes and Ike over ROB might cause a few problems with an Ike moveset (SDoom's Cloud having a harder time comboing for example).
35  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 24, 2011, 06:13:34 PM
From a different thread:
doe sthis mean that i can portolimar, lucas, rob, adn dedede over anyone?

No, it means using those codes you can port Meta Knight over any of them (and others as well if you know how to).
36  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: May 24, 2011, 05:29:41 AM
Is there a list anywhere of what IDs at what offsets need to be changed to port MK to other characters?
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back! on: May 23, 2011, 04:41:09 PM
Just a small nitpick, but would it be possible to make the shadow graphics on his forward and down smashes a little bit bigger, more like how they were in the V1 moveset? The graphics themselves look nicer than the old ones, but it looks kind of awkward to me, probably because I'm so used to the old moveset. I understand why you nerfed the actual attacks themselves and I'm not really talking about expanding the hitboxes or anything like that, just making it a little bit flashier I guess.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario on: May 02, 2011, 11:05:14 PM
Would it be possible in a future version of Shadow Kong to have the Chaos Warp sound even when he's not facing Sonic? I've got the sound effect from brawl if you need it.
39  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: StarWaffles's Red Inked CSS: Where are the alloys on: April 29, 2011, 10:50:00 AM
The alloys are the Mario, Capt. Falcon, Zelda, and Kirby icons on the bottom.
40  Help & Tutorials / Help / Re: Announcer Call Help? on: April 11, 2011, 12:14:17 PM
If you can't get it working that way then just put Mewtwo's sfx in first and then Shadow's. Worked for me, since I have the sfx for both of them.
41  Help & Tutorials / Help / Song Loader Code on: April 09, 2011, 09:51:13 PM
I've been using Oshtoby's stage dependant song loader code for all of my custom stages since it was released and have had no problems with it. Recently, with the the release of the custom song engine, I decided to change at least a few of those stages to use his newer code, the stage-track version. It works fine for all STGCUSTOM01 and 02, as well as every actual brawl stage I've tested it with, but for whatever reason it won't work with anything past STGCUSTOM02 (or stage ID 41), it just plays the regular Battlefield music.

I use Riivolution by the way, but this shouldn't have anything to do with my xml and the older code worked fine. Just wondering if anybody else has had this problem or knows the solution to it (or if the code just doesn't work properly with Riivolution for whatever reason).
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: April 05, 2011, 09:16:27 PM
Has anybody gotten Ike to work properly over the Ice Climbers? I've gotten him working over Olimar and ROB but it always seems to freeze when I try to use him over them. Just wondering if I'm doing something wrong or missing any necessary codes (I already have the IC constant and sound bank codes).
43  Help & Tutorials / Help / Luigi's Mansion on: November 23, 2010, 12:50:01 AM
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