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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Smash Bros wifi petition on: March 01, 2014, 05:57:10 PM
Sorry if this is already a topic somewhere, but everyone should go to this website: http://www.change.org/petitions/nintendo-keep-the-nintendo-wii-wi-fi-connections-on

Sign up for this petition to keep Nintendo Wifi back on for games other than 3DS and WiiU games, including smash bros. They only need around 900 more, so please do it!! Spread the word!!!

And also please comment if you signed it so we can get a good estimate on how many people are doing this!
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: Superlucario603's Final Fantasy Thread (We're back!) on: January 02, 2014, 01:29:10 PM
Will an Aerith be ever imported?

Can't find any good models for her. If you get me a model, I'll do what I can
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: Superlucario603's Final Fantasy Thread (We're back!) on: December 22, 2013, 04:05:49 PM
Alright well, about to release a final (possibly) version of Yuna's model. Just looking for my SD card..

Post Merge: December 23, 2013, 11:15:11 PM
So version 3 just got released. Working on the eyelashes, which will be a version 4 in a short amount of time
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Dissidia 012 stages.. #1 dead thread - 08/11 on: August 14, 2013, 04:11:20 PM
nope, no difference at all.. but i could make alternate versions, as 1 being regular sky (with a slight different animation?).. and the other being stuck in omega mode

It'd be pretty neat if you could make omega version have stage hazards but I don't know how possible that is....
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Dissidia 012 stages.. #1 dead thread - 08/11 on: August 14, 2013, 03:53:39 PM
well what i had in mind was that it starts out as normal... then during the match it goes into omega mode.

And other than the sky, would there be any differences between normal and Omega?
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Dissidia 012 stages.. #1 dead thread - 08/11 on: August 14, 2013, 01:23:25 PM
lol thanks.. the closest i can get to is this exactly...
SSBB Stages - Dissidia 012: Crystal World (Final)

but doing the same kind of materials for lets say, edge of madness, really makes it very transparent on the sky and doesnt even show it that well.. but with edits to it, i can make it look like this..

edit:
streaming... might as well
https://join.me/103-470-104

edit2:
well... progress on sky fortress bahamut...



Major progress on the Dissidia stages and I'm loving it. In the Sky Fortress I can see you can now land on it. I assume that's also going to be available in the normal version not just the omega version?
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Superlucario603's Final Fantasy Thread (We're back!) on: August 14, 2013, 01:12:46 PM
Hey all, i've read everything in the thread thus far and i have to say, it's looking good. Sorry for not responding to anything, i've been gone for a month visiting my dad. Anyways, sure, i'd do another recolor pack.. will this include the aeons as well? By the way, i'll probably not have as much free time starting august 21 because of schol.

Go for a Yuna recolor. A LOT of people think this project is dead... anyway no don't worry about the Aeons me and Randomizer haven't finished them yet.
53  Help & Tutorials / Help / Re: Pokemon (not trainer pokemon) inside pokeball help on: July 28, 2013, 10:57:27 AM
They're not in common3. They're in the item folder, usually with their japanese name.

That's right my bad. You're gonna find names like sirnight and stuff. Just plug those Japanese names into Google images and it'll show you who it is
54  Help & Tutorials / Help / Re: Pokemon (not trainer pokemon) inside pokeball help on: July 27, 2013, 07:01:18 PM
I believe that would be in the common3.pac sir
55  Help & Tutorials / Help / Re: PAL gct file on: July 02, 2013, 12:49:45 PM
Correct me if I'm wrong... but I'm pretty sure SSBB is RSBE01, unless it's different for PAL
56  Help & Tutorials / Help / Re: Stage Distant Planet .rel over wario ware on: July 02, 2013, 12:44:15 PM
What exactly do you put in the rel converter
57  Help & Tutorials / Help / Re: Cloning Characters? on: July 02, 2013, 12:43:05 PM
Not really.. but you can use a character port to put him over someone else
58  Help & Tutorials / Help / Re: Hacks not working on: June 30, 2013, 03:06:10 PM
ohhhh that sucks.... ohh well atleast i know the problem now, thanks....... but why doesnt it support more than 2



Haha don't ask me I was just as upset as you.. I have no idea as to why it doesn't support more than 2. You could try asking someone on the Team if you're that curious.. but yeah it really sucks hopefully someone will find a way around that
59  Help & Tutorials / Help / Re: Hacks not working on: June 30, 2013, 02:55:04 PM
8 GB

Post Merge: June 30, 2013, 02:52:01 PM
i remember i used the same codes before they worked fine but i dont know why they arent working now

Ohh I have some bad news for you my friend..... Homebrew doesn't support any GB's bigger than I think 2......... that killed me when I bought a 8 gig and I figured out it only supports 2 gigs per sd card and I almost died
60  Help & Tutorials / Help / Re: Hacks not working on: June 30, 2013, 02:50:58 PM
if thats where you see all the codes and where you press plus to activate them then yes i am

Yeah that's it. Hmm let's see how many GB's are your SD card
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