Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 5
1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 01, 2014, 05:55:06 PM
so... back to the topic of BrawlEx Clone Victory Themes, please. Smiley
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 01, 2014, 02:58:35 PM
Can anyone give me a light about custom Victory Themes for BrawlEx characters?

It's what I'm trying to find out as well.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 01, 2014, 09:37:29 AM
@KeiroStarr: as far as I can tell, the only way to give clones their own victory themes is to overwrite existing BRSTMs, but as above, you don't necessarily have to replace other victory themes. You could put your clone's victory theme over a stage BGM you don't particularly like, set that BGM to never load in My Music, and edit the SlotConfig so it loads the correct file instead of the original character's victory theme (in the SlotConfig file, the victory theme ID will always be those four bytes at 0x20, and the first two bytes will always be 00 00). You can't just pick a random number like Z66 that doesn't already exist, and expect it to work, since it won't have a hex ID within the game's coding pointing at it.

(I have a full list of song/SFX hex IDs that I found somewhere else on this forum or another, but I don't remember where exactly, and I don't want to just repost them without giving credit. I'll try and find the original post, and add it here later)

I see... well I saw a method by "Diddy Kong" that actually makes use of unused brstms listed in the brsar to give each person a different theme. I assume by IDing the unused BRSTMs, one could mark them down in the Slot Config so you could use them without modifying any BRSTMs in use
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 04:36:22 PM
The first letter just stands for the series it comes from. For example, A is the Mario series.

but then how would Brawl Ex know I'm using the unused Y and Z IDs?
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 11:27:45 AM
38, sonce that is 56 in hex.
...then where does the Z come in?
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 11:15:59 AM
yup open the file in hxd or somethign and edit that spot

...so if I were to use an unused slot like "Z56", what do I put in the slot?
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 11:05:19 AM
if you look in the OP, you can see its possible. in the slot config


Slot Config
0x00 Tag ("SLTC")
0x04 File Size (0x40)
0x08 Version (2)
0x0C Edit Level

0x10 *Slot Characters (0x10 bytes)
0x20 Victory Fanfare

OK, so that's the hex address? because the 0x throws me off a bit.
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 10:50:05 AM
Ok, had this on the brain for a bit, I gotta know, Is it possible to give clones their own victory themes?

I'm gonna assume there's no way todo it, or there is and no one saw my question.

Great, I have to become that guy to get an answer around here. I hate being that guy. >_<
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 27, 2014, 07:32:39 AM
Ok, had this on the brain for a bit, I gotta know, Is it possible to give clones their own victory themes?

I'm gonna assume there's no way todo it, or there is and no one saw my question.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 25, 2014, 10:07:57 PM
Ok, had this on the brain for a bit, I gotta know, Is it possible to give clones their own victory themes?
11  Help & Tutorials / Help / How do I give each BrawlEX character a Custom Victory Theme? on: August 22, 2014, 09:52:13 PM
Upon analizing Nebulon's pack, seems he managed to give several BrawlEx clones their own victory themes. (Megaman, Cloud Strife, Scott Pilgrim), and as far I can tell, he managed to do it without codes. I would imagine it would have to do with the Config files and using unused IDs in the BRSAR, but I can't say for certain. does anyone know how I could go about doing this?
12  Help & Tutorials / Help / Re: BrawlEx Results Screen Help Please? on: August 22, 2014, 09:45:36 PM
Finally got it working with some help.

I put in frostymm's BrawlEX template files (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448) to my SD card, then I used the Brawl Managers from http://www.lakora.us/brawl/ and added in the CSPs and whatnot, and it worked perfectly. now to figure out how to give each character custom victory themes. ^^
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 22, 2014, 03:39:27 PM
It works if you rename them to an assist trophy or subspace enemy's ef file, but only if the ef file in question had the same resources that you're using in the brawlex character (so null or empty ef files don't work).

I think the assets were modded, which begs the question, how would I get them into said assist trophy or SSE Enemy and how would I get them to work with a specific clone?

and while on the topic of assist trophies, does Resetti cause everyone's BrawlEX to freeze or is that just me?
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 22, 2014, 10:28:48 AM
Couldn't GFX conflicts be fixed by like renaming the internal files of the FitCharacter.pac file? like instead of ef_marth, change it to like ef_keiro or ef_bashur?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 20, 2014, 01:23:05 PM
sorry i missed that then

another thing I've noted is that I have several Marth clones, each with its own moveset. however, I noticed that in battle when faced against each other, their effects tend to override the others. I.e. One character with Ichigo Kurosaki's moveset and another with Lucina's moveset, will sometimes cause them both to use the same effect file at random so sometimes Lucina will irradiate Ichigo dark waves, or Ichigo will have Lucina's yellow sword trail. Has this been noted and is there any workarounds or planned future fixes?
Pages:  [1] 2 3 4 5