I have a question that you'd know... You know how iin the old BrawlBox, you could make materials invisible by setting the type = 3? How do you do that in the recent BrawlBox? A bunch of stuff got renamed and I can't tell which one this is now.
He's one of the official stage builders. He made the newer version of Metal Cavern and several of the older stages like FoD, Hyrule Castle, and DL64. The PMBR works with him to ensure that the size of the stage and the death boundaries/camera limits match the original versions exactly, using actual data ripped from Melee/64.
Is that just gonna be a Yoshi model? I can imagine that getting really weird when Yoshi gets all contorted and stuff. Wouldn't Mario just stay solid the whole time, and probably also clip through Yoshi a lot?
I know that you added that poll several days ago, but I'm just chiming in my opinion that "Brawl styled" textures are the worst thing on the list, because they unequivocally look worse than whatever default textures the model was using.
I'm not too familiar with the intricacies of imported models, so I have a question about that Pac-Man. You say it has "Nulled waist and Bust bones, to stop the wooden body from bending". It's also listed as wifi-safe. Does whatever you did to the bones not actually desync the game now? Because I thought that editing the bones always did.