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46  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 20, 2012, 09:09:56 PM
Interesting... I was planning on converting my Night Eldin Temple into Temple:M, but I think I'm gonna wait for the Ganon's Tower background instead.
47  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 19, 2012, 01:36:01 PM
Ok, thanks for that.
48  Super Smash Bros. Brawl Hacking / Stages / Re: hotdogturtle's official stage thread (nothing new right now) on: April 18, 2012, 10:58:37 PM
Updated the BattleSkiff texture to a Project M demo 2 version.



Post Merge: April 19, 2012, 09:43:29 PM
I made a new Project M texture:



I never did like Brawl FD's space background, even when it's recolored to be like Melee.
49  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 18, 2012, 09:30:20 PM
I have a question that you'd know... You know how iin the old BrawlBox, you could make materials invisible by setting the type = 3? How do you do that in the recent BrawlBox? A bunch of stuff got renamed and I can't tell which one this is now.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: KND - Numbuh 3/Random V2 Released! on: April 15, 2012, 06:13:01 PM
I got an idea for another amalgamation model. Lucario that's only made out of Lucas and Mario >_>
51  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 13, 2012, 11:14:07 PM
He's one of the official stage builders. He made the newer version of Metal Cavern and several of the older stages like FoD, Hyrule Castle, and DL64. The PMBR works with him to ensure that the size of the stage and the death boundaries/camera limits match the original versions exactly, using actual data ripped from Melee/64.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervys "Legendary" Imports! WAKKA, Babu, and Tron! on: April 13, 2012, 12:21:04 AM
DA[censored]?

how can somebody invert so many vertices in such a crappy model????
I guess there's a reason why it looks so round and smooth.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Mario rides Yoshi :D on: April 13, 2012, 12:18:55 AM
Is that just gonna be a Yoshi model? I can imagine that getting really weird when Yoshi gets all contorted and stuff. Wouldn't Mario just stay solid the whole time, and probably also clip through Yoshi a lot?
54  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 09, 2012, 02:26:47 AM
The 3 large crystals in the back don't look as "round", which was the biggest thing that annoyed me about the other version.
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. I'm not stalling. See! I made a poll! Ι:^ D on: April 09, 2012, 02:20:30 AM
I know that you added that poll several days ago, but I'm just chiming in my opinion that "Brawl styled" textures are the worst thing on the list, because they unequivocally look worse than whatever default textures the model was using.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervys "Legendary" Imports! WAKKA, Babu, and Tron! on: April 06, 2012, 05:03:25 PM
Ok. Carry on then.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervys "Legendary" Imports! WAKKA, Babu, and Tron! on: April 06, 2012, 02:29:12 PM
Is the Shadow model actually from something or is it custom?
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervys "Legendary" Imports! WAKKA, Babu, and Tron! on: April 06, 2012, 01:40:33 PM
Oh, I didn't realize that it came with more than one. I guess I should have downloaded it before asking that question >_>

Edit: And what is that thing in your poll?
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervys "Legendary" Imports! WAKKA, Babu, and Tron! on: April 06, 2012, 01:23:21 PM
I'm not too familiar with the intricacies of imported models, so I have a question about that Pac-Man. You say it has "Nulled waist and Bust bones, to stop the wooden body from bending". It's also listed as wifi-safe. Does whatever you did to the bones not actually desync the game now? Because I thought that editing the bones always did.
60  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)] on: April 03, 2012, 01:10:42 AM
Um, wat. I'm trying to ask if model importing allows him to do anything that he couldn't do with his old method.
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