I was talking to my gf when I seen this and hung up on her. Jeez PhantomWings your a beast. Now to figure out how to get that many PSAs lol. That is ALOT of stuff
i found a decent fix, i used a different mario moveset then the one that came with projectm/brawl the smbz one and the hammer replaces the cape so it works perfectly
Thanks for the help, im using a project m cep code setup, how can i edit it if its a gct file?
Well download the original PM code set and all the new codes you added you will add one by one. To look at what you have in your GCT, use GCT Edit. The one problem with PM though is they have 1 gaint code instead of multiple codes. Contact the creator of the CEP and ask him. He should be able to tell you either what your doing wrong, or what you need to fix.
Hey guys, i need some help, i currently put project m on my wii and put some of my character hacks on it and i did the stage expansion pack, but when i play sometimes it will randomly crash and i dont know why, so i went back and deleted all of my character hacks and reput the project m versions of the characters and it still happens, im at a Post Merge: February 11, 2014, 01:44:29 PMAlso, when mario uses his cape side attack it freezes most often, im only using the project m mario also
You can have a few problems. This happened to me but it was with Mario's Fludd. If you load normal brawl and it doesn't freeze then its 1 of these 3 problems.
1. Something is wrong with Mario. Reput all his original outfits, PSA and motion back and try. 2. You have to many codes that is interfering with each other. Or you just have to many codes on. (So all the codes you added, go back and re add one code at a time until you figure out what is wrong. This is how i find out my problem) 3. Something on your SD card is corrupted. So format your SD and redownload PM to fix it. Once it's fixed. Add one code at a time and sets of hacks, until you get the freeze again. Also remember to back up your files.
well the thing about changing the value to 16 is it causes him to go into special fall something i wanted to avoid, though it only happens when you use mewtwos up- from the ground, im wondering if theres a way to avoid the issue like disable the ability to use special after up-b and sadly i never tried implementing the hover ability but the pm mewtwo's hover worked even with the clone lucario rel so it's not a rel related issue.
You should copy and ppaste P:M 3.0 Mewtwo action 283 with the Mewtwo I sent. See if that works
oh well if you leave the shadow ball the way it was for lucario but change his ef file texture it should work, The main reason being from what i could come to understand is that the PM mewtwo rel file calls the ef files from mizuo a subspace enemy and while i did exactly what was stated before on changing effects it causes mewtwo to have a shadow ball that doesn't grow when it's charging.
Also Omega regarding your mewtwo if you up B and still have your second jump he can up-b again, i had this same problem with my mewtwo when i tried to let him go into free fall.
Oh ouch I didn't see that coming. That might be OP. I can fix that back or I can tell you how to fix it if you want. Just got to action 283 and the first change action 14 and the last change action 14 switch them both to say change action 16.
Well for the hover ability id assume you would need to add in and copy the parts associated with hovering to the file your editing. I never messed with the hover ability but i know you need to rename the null spots with the same id as the ones in pm mewtwo to the fuwawa animations so they are referenced properly.
If you got the hover to work on yours. You should combine it with mine so the only problem left is the item issue.
Just tried out that Mewtwo, is there any way to get his usual item animations back? It's just kinda strange seeing him revert to Lucario's pose whenever he picks something up, would it just be a matter of swapping in new animations or is it more complicated than that?
If the animation are not already the same. You can export his PM item animations and replace them in the brawl one. That should fix it.
Oh, you don't have to change it if you don't want to. I was just wondering.
Are you sure it's in his .rel file, though? I remember before people started modifying it, I just threw the moveset into my Clone spot, and while a couple of things weren't quite right (shadow ball, attack 100), the Hover worked.
Like I said, though, it's not strictly necessary, I was just wondering.
I had this problem with a bunch of T posing. Shadow Ball never appeared. He did Lucario jab combo not Mewtwo's jab and 100. I got everything but the hover to work. If you want the purple final smash you have to use PM FitMewtwoFinal.pac
Oh, cool. So it has the hover and act out of teleport, too? I'd love to have it!
I wish I can get the hover to work. That is in the Mewtwo.rel for PM. Also the let me go change it back to he he in free fall after his up b. I made him go into special fall for balance.
It's more of your own personal opinion on these man. AS Drogoth stated he said SilentDoom hacks are good. Don't get me wrong he is a beast animator and PSAer but I just never liked his final work of the characters BESIDEs Veautiful Joe. Which is someone you should use to replace Yoshi.
Other than that you have to downloaded the PSAs and try them to your liking.
Hi it's me again and I'm here with more animations for Water Man the Robot Master (or as you call him Chaos)
new Down Air
Forward Dodge
Backward Dodge
New Netrual Special
Close up on Chaos. A bubble travels through his body and forms over his hand. Small detail but I thought it looked good anyway.
I'm gonna try and focus a bit more on Shadow and Sonic Heroes as well but as of now I'm all on animating Chaos so some sort of video can be shown of him.
Those are some good animations. I can't wait to see future progress