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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: January 22, 2013, 03:54:03 PM
Since it doesn't seem like anybody is working on Fate/stay night character imports anymore, I'm going to list and link from newest to oldest all the currently existing F/sn-related character mods that I know of so that they're all easily accessible from one place:

Movesets

Saber Moveset V1 - Link
~ by @-nu with credit to TheBen

Saber V0.8 (Fate/Stay Night) - Link
~ by @-nu with credit to TheBen



Models

Saber Alternate Costumes - Marth
~ by TheBen

Saber Alternate Costumes - Link
~ by TheBen

Saber (Fate/Stay Night) - Marth
~ by TheBen

Saber (Fate/Stay Night) - Link
~ by TheBen

Rider (Fate/Stay Night) - Sheik
~ by TheBen

Gilgamesh (Fate/Stay Night) - Ike
~ by TheBen

Assassin (Fate/Stay Night) - Marth
~ by TheBen

Caster (Fate/Stay Night) - Zelda
~ by TheBen

Berserker (Fate/Stay Night) - Ganondorf
~ by TheBen

Lancer (Fate/Stay Night) - Captain Falcon
~ by TheBen

Archer (Fate/Stay Night) - Pit
~ by TheBen

Archer (Fate/Stay Night) - Pit
~ by ExorcistRain, Runefactory

Tohsaka Rin V2+CSP+Alt Colors (Fate/Stay Night, Fate Unlimited Codes) - Zelda
~ by Runefactory

Tohsaka Rin V1 (Fate/Stay Night, Fate Unlimited Codes) - Zelda
~ by Runefactory
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: September 12, 2012, 08:32:29 PM
I've been kind of wondering myself whether it's alive, but I cannot bump the topic since I was the last person that posted.  Even more disappointing it that it seems TheBen has discontinued working on his F/uc imports in favor of allowing Runefactory to do his, but alas Runefactory so far is kind of missing in action.

At the very least I found this pretty awesome moveset and voiceover for TheBen's Saber:
www.youtube.com/watch?v=moCUf2ZIjC0
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: July 20, 2012, 09:01:37 PM
I discovered TheBen has completed a Saber and Rider model import from F/uc, but I believe he hasn't posted them because it'd be double-posting for him.  Therefore I'm making this post so that it won't be.


EDIT: Shocked I just realized that TheBen has WAY MORE than just Saber and Rider - He's got Gilgamesh, Berserker, Lancer, Caster, and Assassin as well!  Bloody nora man, bloody nora!

Even crazier is that his models have like 200 some downloads each! What the crap mate, I thought Fate/stay night was obscure? Tongue
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: June 02, 2012, 01:04:10 PM
And now for the bad part...

Shouldn't Alter be rigged on Ike and normal Saber on Marth?  In particular, Alter would follow the typical "stronger yet slower" aspect of most evil variations, like how she is in Unlimited Codes. EDIT: Apparently this is already being done.  Nevermind then!


Secondly, I believe the size-mod for Archer is borked.  The screenshot below shows the size-mod version next to the normal version.  As you can see, they look exactly the same - to the point that I don't even remember which one is which:


Thirdly and least importantly, Rider rigged over Sheik NEEDS to happen. Tongue Caster also would be a perfect fit for Zelda (even has pointy ears!), but I'm guessing that's lower priority since Rin's already rigged on Zelda.  Assassin (non-true) would also be nearly a perfect fit for Marth, and I think Kotomine fits very well with Captain Falcon's fast-yet-not-fast-but-powerful attack style.

Other characters that could work well are Lancer on Marth, Gilgamesh on Ike, Berserker on Ganondorf, Kotomine on Captain Falcon, Kuzuki on Captain Falson, Shirou on Link (since Archer's on Pit), Sakura & Dark Sakura on Zelda, Bazette on Sheik, and... I think that's it in terms of what may actually work.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: April 28, 2012, 09:28:06 PM
I could!...but I currently don't have the OST for that yet.  Besides, I think it'd be good for me to finally complete the visual novel's and Realta Nua's OSTs first.  (I've been sitting on it for a least two years now)

EDIT:
EDIT: About the broken links, the server switch caused links in Vault comments to break. I posted in the BV thread, but I pretty much got ignored. Tongue
Have you tried just putting the URL as unlinked text?
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: April 28, 2012, 07:07:38 PM
Hay guise, what's goin on in here.


To make a long story short, I had a conversation via PM with Runefactory about these here Fate/stay night imports, and I'd like to post it here.  The PMs are in spoiler tags to try to keep things more organized in here.

I saw your Rin Tohsaka and GARcher models imported from F/uc and...I'm just at a for words.

(note, the link in their descriptions for the "F/sn import thread" is broken)


I had been hoping someone would make F/sn characters for OVER THREE YEARS - all the way back on the old forum.  I later realized that I completely forgot about Rin Tohsaka on Zelda, but I had pretty much already given up hope for any of them at that point...

but now... but NOW... IT. HAS. HAPPENED!  Happy Face



So uh... if you couldn't tell, I'm extremely excited.  If you're not aware, I'm the guy that made a bunch of custom Fate/stay night BRSTMs like 2 years ago as well (you have to scroll to the bottom of the list): http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=952

Also I'm the guy that makes less-source 20 minute loops of F/sn music on YouTube: http://www.youtube.com/user/nintendomaniac64/videos


Another F/SN fan! Happy Face

I had actually done a search on F/SN characters on KCMM before and saw your old topic.  There wasn't any kind of hack for them so i decided to do it myself.

If you have any suggestions or requests or want to help, feel free to let me know.

And thanks for informing me of the broken links.


I'd love to help, but other than suggestions the only real thing I can do is audio stuff, and even then it's limited to music & F/sn sound effects, and for Brawl mods I can only make custom BRSTMs.

BTW, did I mention you're awesome?


Also, my "homepage" links to my above-mentioned YouTube channel with the looped Fate/stay night music.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Paint.NET, GIMP or Photoshop: Which Do You Use? on: July 03, 2009, 03:33:22 AM
I usually use Paint.NET for things I can't do in MSPaint and XnView.  I don't do major image editing and creation, so I haven't ever needed anything more.  I'll look into GIMP if I ever I need to though.
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