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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: February 28, 2014, 01:08:46 PM
Seriously, I'm truly surprised. For someone who never edited vertices, you did a very good job with this Lilina! You can be proud of yourself!
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 01:05:59 PM
Ah, I see! Now I understand now that you tell me, I didn't think it was pushed against the back of the sword but now I understand. Clever, very clever! I like your way of thinking! Laugh
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 12:56:09 PM
A beautiful animation, but two things:

The hair goes through the cape at a moment, but I suppose you can't do anything about it, right?

And there's something that I find a little odd, why does she move her left arm like this in the same direction of the sword, it seems strangely useless. I would understand if this arm was moved in order to hold her sword with her two hands, but here it's not the case, it's odd... Unless it's what she does in the game, if it is the case, then I can't make any objection.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 10:04:39 AM
If I can make you a suggestion HeavyD88, before working about it, wait CrazyMasterhand. I think he's the one you need to hear out about this.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 09:42:16 AM
Let me sum up all of this.

HeavyD88 suggests that this final smash does 30% for the first hit with an healing of 15%, and the second hit would deal around 60-70%, which would make a total of around 90-100%.

Drogoth suggests that this final smash keeps this first hit ideas, but the second hit should deal around 45%, which would result in a total of 75%. But it should also be an instant KO, like Marth.

Ike's Final Smash which is I think one of the most powerful final smash in term of damages and which is also Aether, deals around 78% at most. However it has a KO possibility, not as much as Marth's of course but still.

So if we take into account Drogoth's suggestion, we should have a move that is rather close to Ike's Final smash in all aspects, excepted for the instant KO, which is Marth's aspect.

Besides, don't forget that the second hit, deals damages as if half of the opponent's defense is ignored. Knowing this, we can deduce that the second hit is stronger than the first hit, but not to the extent of being the first hit multiplied by 2. This is what the skill tells us. So, maybe putting the second hit damages a little down would be a good idea, in order to be more faithful to the game fire emblem awakening, in order to balance Lucina, and also in order to be more faithful to Brawl. Of course, you also have to decide in what way this move would be activated, would work, because if this move is rather easy to place, like Ike's, it doesn't need to be an instant KO like Marth.

Well, I think we now have a good view of the situation.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 06:56:31 AM
Yeah yeah, the thing about resistance was kind of a joke don't worry.

Hum, the healing don't seem too excessive and reflects how she is used in game, very good. And a total of 90-100% damage? Interesting, a very powerful final smash in term of damages, but about the knockback, do you have any idea? Because, I think it needs to be balanced so if she deals high damages, maybe the knockback won't be so high in order to blance this final smash.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 28, 2014, 05:11:45 AM
You're really working as a team as I see HeavyD88 and RevenantGenesis, thank you very much! With you two, I'm sure Lucina will be really good! I look forward to her!

And your animation RevenantGenesis, it was made from scratch but it was really well done! Good job! It truly makes Lucina graceful I think!

Oh, HeavyD88, few informations for you since we talked about it, you said that you won't make the first hit of the final smash (Critical Aether) too powerful, of course as it is the first hit that heals Lucina in game. The second hit is the one that inflicts the most damages as it ignores half of the ennemy's defense. (or resistance if you have Lucina as a mage but you won't put a reclass system on her right,or make her use a Levin Sword? Ha ha ha!)
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 27, 2014, 02:13:42 PM
Not that I know of.

Anyway, I'm starting on fixing some immediate issues with what you have so far, Like her sword not showing up during her Win3 animation. Also I'm fixing the timing of her audio, when she speaks to match with some Vis0 animations I already created for her, so it looks like what she's actually saying. I'll see if I can do some minor touch ups on some of her animations as well, then send it back to you to see what you like and don't. Also, you don't have to shrink her model the way you did in the Fit Motion. You could just edit her overall size with the PAC file instead. That's what PM did for Roy to make him appear shorter. I can do that for you if you want. I noticed it was a little off from my most recent version of it. I see you scaled down her HipN bones to 1,0.95,and 1.

EDIT: I just got an idea. If I can get Lucina's Final Smash to be like her Critical Aether, I might make it so that the move heals her a little bit like in the game. I think it was 25% of the damage dealt is what you receive in return, but I'm not sure on that yet. I need to see it's stats again to make it faithful to her in game use.

Hum excuse me to react to this post but, according to the informations I have, if Lucina does Aether, the first strike is the one that heals her, and it heals her to an amount of 50% of the damage you inflicted with that hit. And since you talked about critical, a critical hit does triple damages.

Anyway, I'm truly happy that you help crazymasterhand, it's so nice of you, you have all my sympathy! I can't truly help you unfortunately, excepted maybe for testing or collecting informations on the way she is used in the game (statistics wise). So if I can help you with this, I would be happy!
9  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 26, 2013, 04:14:33 PM
Hum... Sorry to be a little outside of subject, but I think anyone has to say it to you Rainbow Dash: Sonic Brawler and Rhythm Thief are the same person.

Anyway, the fact you changed your pseudonym means you probably came back, so, if it is the case, good luck if you plan to work on rels again! Progress at your own rhythm, it's very important!
10  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 21, 2013, 11:21:37 AM
I cant work on the perfect .rel ports because i have bad grades. im done with brawl hacking until i get better grades. bye.

Well... Well... I came back here, I feel like it was a long time ago the last time I came here to be honest. I saw this topic and saw that some progress was made, and thank you to both you Sonic Brawler and PW too, and to all people who helped you. It's a bit sad that you can't work on it anymore, but it's temporary, so focus on your school first, and when you're ready to come back and work on it again, don't hesitate! I think most people here will be patient! Good luck SonicBrawler, real life and grades is the most important!
11  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 20, Post #288 - on: March 04, 2013, 03:38:50 AM
It's quite a bad news honestly to think Lucario rel won't be released (at least before a certain time because one day, I'm sure it will be released). But as I took a careful look at the topic, I know it's not your fault. I just hope that nobody will be too much disappointed because I'm sure some people will complain... Anyway, make progress as you can on the rel you desire. Oh, and while I'm at it, have you made any progress on some ports that are already done, but which are not considered perfect as it doesn't work with Riivolution? (Like Snake rel port for example that doesn't work on Riivolution and because of this isn't released, I don't remember if there are others like him)
12  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: January 05, 2013, 05:15:14 PM
Ok, I fully understand. I didn't know however about Ganondorf having the same problem. Thank you for your answer.
13  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: January 05, 2013, 04:27:16 PM
Excuse me Sonic Brawler to disturb you with this, but it's just to have an information. I recall that you said that Snake could be ported right? What happened about him? Because he's still not in your list. Does Riivolution is why you haven't included him, because there are problems with Riivolution?

Once again, it's just to know, I don't ask for a release or something like this. I just want information about this port because I suppose someone will end up asking it to you anyway.
14  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: January 04, 2013, 10:39:30 PM
Sonic Brawler: Fortunately there are some people who can understand you. While it's true I'm curious to see what the next port will be, I think it's much better to say you to progress at your own rhythm, to take your time of course and also to keep secret all progress you've made if this is what you have decided. And about what you said, of course, you're the only one to decide, and I know you must feel annoyed some time with all spamming messages, but don't let yourself too much annoyed by this to the point of leaving the vault: there are things much more annoying that could be a very good reason for you to leave.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Shuffler's Deck: First Deal, Celsius on: December 27, 2012, 05:30:38 AM
So you plan on importing Celcius? Very interesting! I wonder though, on who do you plan to import her? Anyway, a good project! Good luck!
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