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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: December 22, 2012, 09:15:50 AM
It's not just you... The pose is good, it's true, but the fact that the sword is cut in the CSP is a little too bad... It would be much cooler to have it in the CSP as well.
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: December 20, 2012, 04:34:02 AM
I can run a test of it if you desire. If you're interested, contact me by private message. Of course, if you have precise things you want me to verify, don't hesitate to ask!
18  Help & Tutorials / Help / Re: Removing a Character's Voice on: December 16, 2012, 11:01:48 AM
Ha ha ha. It's sure that it doesn't really match indeed... I think it can be removed by Psa. A Psa'er should be able to answer you correctly how it can be done, but normally it's possible with Psa.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset video preview in poll on: November 27, 2012, 07:39:55 AM
Are you not afraid that some people in that case take hit on purpose just to become Super Saiyan? Because with this formula, this is what can happen... Besides, Mariodk, this is pretty lethal against people who do attacks with a lot of hits without doing a lot of damages... Have you taken this in consideration?

Edit: Carnage, it's true, I removed one of my posts, but it was a post in reaction of an other post that was removed, so I had no other choice than to remove it too.
20  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 15, 2012, 08:21:30 AM
Hum, yes but if you use a code so that Roy for example on Dedede has Marth's soundbank, it means Roy will have Marth's voice, and if you make a Roy fight against the original Marth, they will have the exact same voice, right? Wouldn't it be weird?  Laugh
21  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 15, 2012, 07:26:50 AM
Thank you for the answer! So it basically means that if someone originally is on marth and is ported for example on Dedede, you have to make modifications of the sound ID by using Psa. I hope it won't be too hard...
22  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 15, 2012, 06:54:25 AM
I don't use Riivolution too, so it should work for me too. But I'm thinking about other people, because I know quite a lot of people use Riivolution. After all, it's much easier to have voices with Riivolution. Speaking about voices, what happens with the voices with this system? I suppose the replica and the original character have the same voices unless a specific code?
23  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 14, 2012, 07:06:16 PM
Ha ha! Leon Exodio, lazyness is really a big illness! Ha ha, no problem, take all the time you need to make them, no need to make the packs if you don't feel like making them!

Hum, about Snake, so the problem is that he doesn't work on Riivolution? I see... I wonder what will be the results of the tests of rels on Riivolution, I hope Riivolution users will have not so big problems unlike Gecko users...
24  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 14, 2012, 04:28:03 PM
Carnage: Snake is not officially completely portable, it still needs some tests, or it would be mentionned on the first page. Because of this, I don't think there is an estimation for him, for peach however it's an other history.
25  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 14, 2012, 03:37:54 PM
Not telling? Ok, no problem! At least now, things are completely clear, you want to make a surprise!  Laugh I won't force you to say it in that case, and I will be patient! I hope, however, that other people will be patient too...
26  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 14, 2012, 03:30:39 PM
So, I see you made progress! Now it seems Peach can also be ported perfectly, good job! I will wait for the pack of Peach to be done! And in fact, all the rel packs of these portable characters!

But, one thing though: you should try to see what ports can be done without problems! I mean, some people use Gecko (or whatever it is called) and some use Riivolution. Can you make some tests on these two things and see what models don't work on Riivolution?

I know, I'm a little annoying, but it's only a suggestion, and it's not for me, I don't use Riivolution, so it doesn't concern me, but I'm sure you would have the question anyway, so...

Oh, and you didn't answered one of my questions! Who are these 6 characters you discovered that can also be ported? Of course, if you don't want to reveal the answer now, no problem!
27  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 12, 2012, 03:35:52 PM
So you're saying that besides all the character listed in the first page, that 6 more characters can be ported as long as you don't use Riivolution? Is it really what you mean? Who are these characters? Because, I'm sure people who don't use Riivolution will be interested and wonder the same thing than me...
28  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 08:03:50 PM
Oh good! If this video was downloadable and attached to all the packs you produce, it would be really good! Laugh I suppose in that case that most people wouldn't have a lot of excuses to annoy you (excepted if something is so complicated of course and they don't understand!) Anyway, good luck for the rest of your projects!
29  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 07:48:12 PM
Hum, I see. Maybe it would be good to make detailed instructions of how to use these rels, because it could maybe avoid some future questions. And I suppose that you can't port on Zelda, Sheik, Samus, Zero Suit Samus and Ice Climbers, right?

So, what other characters do you plan to make portable by rel? I wonder if Falco, Fox and Wolf would be so hard to port... I say this because, if you managed to port Snake who looks rather complicated. (but not as complicated as Zelda/Sheik of course)
30  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 02:44:21 PM
I didn't know Sonic could be ported via the rel method. It's a very good information though and I hope your tests about Ganon and Peach will end by success! Good luck, you have all my respect for all you do!

But where can we find these rel files? I haven't seen Sonic's rel file... And do they work more or less like the rel files with codes to adjust because of the IC Constants?

Edit: Nevermind for the first question: I finally found the Sonic pack. However, the ft_captain file doesn't have a rel extension, is it normal?
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