Msp26: Do you mean all rel files that are here on this site can only be used for US SSBB? If it is the case, thank you because you taught me something I didn't know... In that case, as I have an iso of a PAL SSBB, I will give him this rel file.
Just like I thought... In that case, it is possible!
Your pac file, rename it like this: stgice.pac
Your rel file, rename it like this: st_ice.rel
But I don't think it will remove the freeze. I'm nearly sure what is the real problem and I know how to solve it. All you need to do is to give me your rel file and I'll do the rest of the work. I wait your rel file and I will take care of this when I can, but be sure it will be today before 20h. (French hour as I'm french)
Hum... Excuse me but I don't really understand... You mean your stage that you downloaded is supposed to replace Final Destination but in fact you want to replace Summit? Is this what you mean?
Can you be more precise please? Can you show us in what folders you put this rel file and this pac file? I suppose it is for a stage custom, so as I know a little about stage custom and rel files, maybe I can help you!
An other question. Before you put this rel file, your game worked properly? Did your game used custom contents before this? And what version of SSBB do you use? A PAL or an NTSC-U? Or an NTSC-J?
Hum, I know Hex packets are sound to change voices for a character and sound effects, but I wondered if it is possible to put the voice of an hex packet in a Japanese "smashbros sound.brsar" so that we've got the new voice and besides the sound effects. I ask this because I followed a tutorial made by Stickman (Thank you Stickman for this great tutorial!) and I changed some things as I use a jap brsar like data1offset, but the result was not so good, I mean I had the new voice, but sound effects were not here... If someone knows a means to put an hex packet to a japanese smashbros sound.brsar, it would be really nice to teach me how to do it! Thank you!
Oh! I almost forgot, according to Stickman tutorial, we can't put a sound whose length is longer than the sound we want to replace, and it is the same for weight. But in Shadow Hex packet, I saw some sounds weighing more and which are longer than the original sound. How can we do this? It would be really helpful for me to know it, because I want for example to put Barbatos Goetia's voice (the guy on my avatar) over Ganondorf's voice. That is the last thing I had to ask this time!