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136  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (SuperSmash Bros.Saga, Ultimate on hold) on: June 16, 2013, 02:30:57 PM
Let me just say he showed me a year ago and the engine had it's own CSS for those characters and there own folder, they had there own moves but shared the voice of there original counterpart they were made over, but that was a year ago though so he's made progress on it and it's indeed real Grin
137  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (SuperSmash Bros.Saga, Ultimate on hold) on: June 16, 2013, 02:20:09 PM
Do we now  Wink I don't wanna spoil the surprise but someone you all know and love has made a bit of a breakthrough with that clone engine, so all the characters you see there will infact be playable. I'll let him come forth and show what he has when he's ready Grin
138  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (SuperSmash Bros.Saga, Ultimate on hold) on: June 16, 2013, 12:30:01 PM
Well here's a Smash Bros. project I thought of that I want to bring into fruition. I call it Super Smash Bros.Saga, which features all the characters from 64,Melee, and Brawl into one package. This includes stages as well. And the best part is all the content is already ready, now it's just a matter of organizing the content and polishing it up. We could have this project out before Smash 4 is released. The roster is also finalized, Megaman was added due to being the 3rd Third Party character in the Smash franchise and he and his stage is the only content from SSB4 that'll be present in this game Grin
This project seems more real to complete in a timely fashion so I want to make it a reality Grin
139  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Super Smash Bros. 4 Here!!) on: June 12, 2013, 01:33:48 PM
Well I've been doing alot of thinking about Smash Bros. Ultimate after Smash 4 was announced. I'm a die hard Smash fan, that's a reason why I'm even here in this amazing modding community, but after reading what Sakurai has shown and planned for Smash 4 I'm wondering if making Smash Ultimate would be good for the Smash Brothers series in general. Now I'm not leaving or canceling the project but I intend to redo the concept and make it more appealing. The greatest thing about a Smash unveiling is the anticipation for new characters, and I feel with Smash Ultimate I'm taking away all the hype for surprises ya know. Everyone wants Goku in Smash Bros. and Smash Ultimate has him, that doesn't excite me anymore cuz I'm taking away the surprising experience that would excite others. I feel I'm drunk with modding Smash Bros. Nothing is off limits to us, we can create anything we want when we want, but I question is that even a good thing? What I respect about Sakurai is his ability to keep the franchise going without becoming repetitive or old. When Megaman was revealed I wasn't jumping for joy cuz I said "Wow, that's nothing we have him and Zero in Ultimate", so I feel I need to think critically on how a "Real" Smash Bros. game should be developed. The Wii Fit Trainer wasn't anything I was expecting and that's a good thing I feel, cuz Sakurai said "Nobody was requesting her, or thinking about her." And that's why her reveal felt so fresh and new to me because none of us saw that coming. So as of right now I'm taking a break from Ultimate until I can create something more appealing and real to understand, so I'll be reworking the roster and making other arrangements to make a more well rounded Smash Bros. game. I hope many of you understand, I strongly feel me doing Smash Ultimate the way I originally planned will kill the series and I won't let that happen.
140  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Super Smash Bros. 4 Here!!) on: June 11, 2013, 05:39:50 PM
It looks like Twilight XD I want to confirm this now so there's no confusion. We will not be copying any of SSB4's content into Ultimate. Nintendo will shut us down an instant if they see modders making a free Smash 4 for everyone to play. We'll rely on our fanbase communtiy to support our game from getting shutdown, but that's in the near future. Smash Ultimate will maintain an identity on it's own. I'll be sharing my vision for Smash Ultimate in depth before the summer is over. I know Skyloft is in Ultimate and in SSB4 but our version is different and has been in development before SSB4 was announced. I'll also be sharing our new art style for Ultimate with new comparisons of Mario from Melee, Brawl, 4, and Ultimate so you can get an idea of where Ultimate is headed. Grin
141  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Super Smash Bros. 4 Here!!) on: June 11, 2013, 04:56:43 PM
Wait let me explain. Megaman will be in Smash Ultimate along with Zero. I didn't add Megaman or Wii Fit Trainer in the Smash 4 logo thing I made Tongue A little lazy they didn't update Link's design though XD
142  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Super Smash Bros. 4 Here!!) on: June 11, 2013, 04:32:09 PM
You mean Smash 4? Yea I didn't add Megaman or Wii Fit Trainer cuz they didn't have a panel or something. It doesn't matter now we all know the game is coming out next holiday. The 3DS version looks solid, I hope they get it working at 60fps XD
143  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Sonic Lost World Windy Hill Preview!!) on: June 09, 2013, 10:26:45 PM
Well nice Nintendo Direct. I'm glad I have my Wii U now XD Smash 4 is here  Happy Face
Megaman is here but it was expected. Here's the link to the official Super Smash Bros. 4 Dojo  Wink
144  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Sonic Lost World Windy Hill Preview!!) on: June 09, 2013, 08:13:14 AM
Felt inspired this morning and started this. It's Windy Hill from the new Sonic Lost World game. SSBU will feel fresh so adding new content for existing franchises is a given. I'll provide an actual ingame preview later, this is BB, but something to get the excitement goin for Nintendo at E3 Grin
145  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Public Assembly V2 Preview!!) on: June 08, 2013, 06:17:49 PM
We'll see in the final version. When SSF2 is complete and Hidden Leaf is finalized along with the other stages, then I'll start revamping and finishing all of em.
146  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Public Assembly V2 Preview!!) on: June 08, 2013, 05:51:11 PM
I think one Majini on the wall where you said, and I'll think about the others. The main one I need the most is the Executioner and don't bother animating him, I'll have to do that myself cuz I have a specific path he must follow. If you can get me the Executioner and send it over in a Bress file with his textures, I'll take it over from there Grin
147  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Public Assembly V2 Preview!!) on: June 08, 2013, 04:39:33 PM
Alright thanks to KTH, the Agitator Majini is fully animated, and major kudos to DSX8 for teaching me more on ModelDatas. This stage is coming along better then the first. Also only 3 moe days to epic Nintendo goodness XD
148  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Public Assembly V2 Preview!!) on: June 07, 2013, 07:54:35 PM
That'll be great if you can find the Agitator Majini and the Executioner model. Do you mean the Naruto models you sent me to add to Hidden Leaf Village?
149  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 05, 2013, 11:18:18 PM
Looks like some of that classic Zelda XD I approve. Gotta appreciate the classics Grin
150  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Public Assembly V2 Preview!!) on: June 05, 2013, 05:04:16 PM
Yea its' over Skyworld naturally like you taught me. But I still have my reservations. It has over a 100 models already, if what you say is true then I'll go all out to add the remainder structures but if I see it's starts lagging than I'll revamp it some more Tongue

*Edit* Alright bro I'm taking your advice XD Alright started the Executioner's Deck. Now full 3D model so the underside actually has correct lighting. Added a 2D model of the Agitator Majini, of course will be animated in 3D once I get the actual model Tongue I'll provide some more pics later of the deck more complete.
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