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 on: February 16, 2021, 09:11:39 AM 
Started by Boygos - Last post by Malik177
I Wana see daisy from mario and sonic at the olympic games (2008) it would be cool to see her model be ripped. Also It can be like the other daisy over peach skin mods.

 on: February 10, 2021, 11:01:19 PM 
Started by iwantgames - Last post by Ricky (Br3)
You shouldn't just lock it, I'm sure people would appreciate being able to see everything being posted here.

 on: February 02, 2021, 06:05:18 PM 
Started by iwantgames - Last post by iwantgames
lol so i know i said this a thousand times but this time i'm super cereal. This year this place will be overflowing with content for those who do not use either discord or twitter. The only exception is if there are no replies, (everyone probably moved on to one of the two by now) in which case i'll lock the thread and will let it go into an eternal slumber. There's a lot to post so lets get to it

Wanted to start this year of with a release so here's a mod i made not too long ago

^ image leads to download

in-game screens:

Next up is my Ultimate stuff. Still working on the shader/mats. I've gotten much further and they look much better than before. First I've improved/fixed the skin coloring and shading.

I've posted tons of revisions on twitter but here is the final

enlarged final

they now have proper coloring, Ultimate's fake subsurface scattering, and Ultimate's based skin shading

Second, though not final i've also made progress with Ultimate's normal maps. Unfortunately i won't be able to add this in anytime soon. For the normal maps to work i need to generate the z component in the shader. There is not enough space to add it into the shader atm. Currently looking into adding the z component into the blue channel like they use to be. that'll free up the number of stages need to generate it. Anyway here's the progress on that

Third i have no previews to show but i'm still working on trying to get the specular/metals settings to look/act like they are suppose to

Finally, My next project is underway and the progress has been smooth so far. Return ZSS(originally ZSS 2.0) is back. After two years of inactivity

current progress

Here's Bailey based on her Returns redesign

That should be all for now. Probably missed some stuff but it's enough as is lol

 on: January 11, 2021, 09:18:38 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
Pretty big necro, I know, but it's important, as I'm bumping this thread with an update to the opening post to include a zip file to update the BPs for Sandbag, Crazy Hand, Master Hand, and the Alloys to 50 CC.

 on: January 08, 2021, 09:24:06 PM 
Started by Ricky (Br3) - Last post by Ricky (Br3)
These are codes that I made once I started learning how to make my own/alter/adapt codes for the SSBB Decade project. All of them are either made for vBrawl or ported from P:M/P+ to vBrawl.

Instant fall from respawn plat [br3compactor]
* 04B88F7C 00000000

Never fall from respawn plat until you move [br3compactor]
* 04B88F7C 7f800000

Never drown or go into flailing while swimming [br3compactor]
* 04B88FA8 7f800000

Load Common2.pac from the SD card (vBrawl final version) [DukeItOut, br3compactor, KingJigglypuff]
* C201BF2C 00000012
* 80630000 48000005
* 7C8802A6 3884006B
* 7C6C1B78 3CA0803F
* 60A5A3FC 7CA903A6
* 4E800421 2C030000
* 7D836378 40A2005C
* 3884FFD2 3CA0803F
* 60A5A280 7CA903A6
* 4E800421 3C808063
* 3CA08001 60A5BF2C
* 90850000 48000034
* 73643A2F 70726976
* 6174652F 7769692F
* 6170702F 72736265
* 2F70662F 73797374
* 656D2F63 6F6D6D6F
* 6E322E70 61630000
* 60000000 00000000

All stages use vBrawl Camera Speed [DukeItOut, br3compactor]
* C209D0C0 00000002
* 3D803F80 618C0000
* 918300B8 00000000

A few comments:

KJP helped me a lot with troubleshooting the fourth code as I was porting it so he is credited as well.
Both the fourth and fifth base codes are by DukeItOut, my changes are the necessary values to fulfill a different goal.

 on: January 08, 2021, 01:39:10 AM 
Started by Ricky (Br3) - Last post by SonicUnderground316
My version of Sally Acorn (based on Spaz and Jay Axer drawing):

Not expecting anyone to care but if by the off-chance someone is interested, feel free to PM me. I have worked on this model for a long time and I would love to see it in action even just as a test.

 on: December 31, 2020, 03:29:34 PM 
Started by Vyse - Last post by PyroPM
I guess that's fair, I only bring it up since it was brought up as an issue in Discord. I honestly like the way it did it back then, but so be it

 on: December 31, 2020, 10:51:14 AM 
Started by Ricky (Br3) - Last post by Anonymous456
This one.

It's outdated, but it's simple and it works.

Everything newer takes quite more work to setup than this.
True. I tested it, and it actually works. JOJI's CMM method just crashes the game.

 on: December 29, 2020, 07:20:55 PM 
Started by Vyse - Last post by Ricky (Br3)
That's how it was all the way back

I understand the concern in making actions easier to find and straightforward, but there were reasons for that implementation.

Actions that were once scattered about as buttons (reporting, adding portraits, etc.) are now located in the Actions dropdown.

The Actions dropdown contains all the actions you are allowed to perform related to that entry, e.g. reporting, adding an image, deleting, etc. This dropdown is not available to guests, and its contents will vary depending on your rights, what the owner(s) allow, etc.

 on: December 29, 2020, 03:28:56 PM 
Started by SailorMars4eva - Last post by Ricky (Br3)
Yeah, for PM that will work

For vBrawl the idea is the same with a few differences here or there

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