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pikazz | 20 | 20408 |
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KingJigglypuff | 52 | 36694 |
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KingJigglypuff | 0 | 5823 |
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Eternal Yoshi | 93 | 50265 |
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ABloodyCanadian | 14 | 11894 |
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pikazz | 36 | 28039 |
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HaloedHero | 1 | 7328 |
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How to add a damage multiplier for the added counter defensive collision | Mathematic_Fanatic | 0 | 752 |
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[Novice] Character-Specific PSA Coding | KingJigglypuff | 6 | 15077 |
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[Advanced] Adding Actions | pikazz | 0 | 5284 |
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How to have a proper On Hit Cancel system | KingJigglypuff | 4 | 10915 |
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Implementing Visual Battle Damage | malistaticy | 0 | 6947 |
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[Novice] Adding Sub Actions (Revised) | KingJigglypuff | 2 | 8199 |
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How to make a three-level charge attack in PSA « 1 2 » | Hollow | 17 | 17203 |
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[Advanced] How to Get a PM PSA to Work in Brawl | KingJigglypuff | 10 | 11852 |
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[Advanced] How to Get a Brawl PSA to Work in PM | KingJigglypuff | 8 | 12233 |
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Separating Character Sound Effects (For BrawlEx, etc.) « 1 2 » | Lillith | 18 | 22262 |
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[Intermediate] Effect.pac Expansion Usage Tutorial | KingJigglypuff | 11 | 13030 |
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How to Nullify an Action Override or Exit and Save for Later Use (Brawlbox) | SemiPsycho | 4 | 7483 |
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Adding New Action Overrides and Exits | Eternal Yoshi | 6 | 8893 |
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