How would i make textures transparent in-game?

Started by Chuy, July 08, 2010, 12:28:12 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Im wondering because i'm trying to make parts of a model i'm using for a stage transparent but not sure if just erasing the texture to be transparent would work or not

*inb4msng*

Most formats don't support transparency. I suggest looking at Falco's Headgear for the format type, or look up MSNG's topic on file formats in the Tutorials and Guides section. I myself honestly have yet to attempt stage texture hacking, so I can't be certain.

3DS Friend Code: 2895-6640-9302

To make any texture you want transparent, remember what texture you want to make transparent, once you decide which one(s) you go to the "Materials1" folder of the model and go the texture you want to make transparent. You should see a list of things but go to where it says "Type" make the Type value 3 and that makes it transparent. SOME textures have different names in Materials1 but theyre usually similar enough for you to know

For Example:

"I want to make the  lineHikari texture on BattleField transparent"

- open Materials1

- Look for lineHikari

- change the Type Value from 0, 1, or 2, to 3

- Now your happy

Hope this helps


Didn't think old dogs could learn new tricks..
thanks though

Quote from: Velen Zaiga on July 08, 2010, 01:23:12 AM
*inb4msng*

Most formats don't support transparency. I suggest looking at Falco's Headgear for the format type, or look up MSNG's topic on file formats in the Tutorials and Guides section. I myself honestly have yet to attempt stage texture hacking, so I can't be certain.

Actually, only three texture formats don't use transparency, which are I4, I8, and RGB565.  All the other texture formats do have transparency support, with CMPR only accepting "1" transparent color; IA4, IA8, RGB5A3, and RGBA8 support multiple transparent colors.