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Author Topic: SSBM Caracter Ripping  (Read 1820 times)
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sylaxux
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« on: July 19, 2010, 05:07:17 PM »


Is it possible
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DarkPikachu
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complexity == fun

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    « Reply #1 on: July 19, 2010, 05:25:04 PM »


    not yet buddy but I'm workin on it Wink

    just wait:
    « Last Edit: June 05, 2022, 01:13:58 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    mariokart64n
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    « Reply #2 on: July 19, 2010, 06:34:22 PM »


    I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

    i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    DarkPikachu
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    complexity == fun

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    « Reply #3 on: July 19, 2010, 07:00:55 PM »


    I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

    i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's

    hmm interesting...
    but I still want the weights...

    what good is a T-pose without the original bones D:

    yea the formats are pesky and annoying...
    but I can live with it...

    can you help??
    you made your own converter but never relesed it...
    as word goes around emutalk...
    no I don't want your converter...
    I want an importer...
    so I'm building one...

    I plan to release my own series if you're wonderng why I'm fighting so hard...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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