what is the point of these files??

Started by DarkPikachu, July 24, 2010, 09:55:49 PM

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July 24, 2010, 09:55:49 PM Last Edit: July 24, 2010, 09:58:31 PM by Tcll
I've noticed there are a few files in the game that don't do anything...

border.dat
dummy1.dat
dummy2.dat

they contain nothing but 0's...
could there be a size limit issue with these??
what is their purpose??

EDIT:
also...
the space they take (total) is roughly 400MB
quite a bit...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

my guess is that the dummys are some kind of files for the behavior of the cpu in training mode, but idk


Married Mai Self nvm

no...
that's the AI...

but still...
they contain nothing but '00 00 00 00 00...'
that's about as useful as a text document filled with spaces

maybe they're the reason for the filesize limits...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on July 25, 2010, 02:59:30 AM
no...
that's the AI...

but still...
they contain nothing but '00 00 00 00 00...'
that's about as useful as a text document filled with spaces

maybe they're the reason for the filesize limits...
test it ;D


Married Mai Self nvm

Keep in mind that brawl was never a finished product. There's a lot of ideas thrown in either scrapped or incomplete due to time constraints.

Things like ZSS' ability to grab items with her whip, Luigi having Mario's animations, some of which still don't have fixed translations and many others, including the 7 forbidden characters.

Those files could be important but standard hex editors won't show anything, they could be something that's in any game, or they could belong to something unfinished. Only the creators could tell you what they're for.

if 7 characters were unfinished, then wouldnt there be atleast some data for them?  My point is, are there any files that are un-used, but have stuff in it...

Quote from: theshyguy on July 25, 2010, 02:39:24 PM
if 7 characters were unfinished, then wouldnt there be atleast some data for them?  My point is, are there any files that are un-used, but have stuff in it...
They don't surprisingly i looked at them and all it is is null data inside the files
i don't remember all the names for the forbidden 7 but here's the ones i remember
ef_mewtwo,ef_dr_mario,ef_roy,ef_Pra_Mai,ef_toon_sheik,ef_toon_zelda

i know this sounds like a stupid question but is it possible hex the forbidden 7s files and use them?
 
             


Quote from: dark sonic 19 on July 25, 2010, 03:02:32 PM
i know this sounds like a stupid question but is it possible hex the forbidden 7s files and use them?
They never got past having they're effects and sound files made. And even then only Mewtwo has anything started. There's just some kind of unknown sound file for him.

They can only be made by someone doing a PSA for them.