sonic spines vertex help

Started by kwrk85, August 17, 2010, 01:03:13 PM

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How do you fix those stubborn vertice points? Double patching didn't work. I used 3ds Max 9 and Das Donkey 2.0.





If you want to change where sonic's spines go, i suggest use bone editing, you dont need much and its pretty easy.

Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.

The spines have seperate bones, right? I believe there is a way you can make the polygons not respond to the bone movement, but I don't know how (but I want to D:).


Quote from: kwrk85 on August 17, 2010, 08:01:04 PM
Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
You can make it one slot.

Don't you rename the bones so they aren't affected?
[white]: SW-2632-7270-6724[/white]