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Author Topic: Stage with .rel file frezzing  (Read 3936 times)
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Demibrot
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« on: August 15, 2010, 08:51:58 AM »


I dowloaded this stage http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4175 and put the "STGPALUTENA.pac" in the :              private/wii/app/RSBP/pf/stage/melee/(here)
and the st_palutena.rel file in :         private/wii/app/RSBP/pf/module/(here)
Sadly this stage is always freezing, when i select it.

(I got a Pal wii and game and i´m only using 4 codes)

Phantom wing file replacement 2.1a pal
no time limit for VC games
melee like airdodge
and more then 3 min replays

(i just noticed that every stage with a .rel file is freezing my game)

i hope someone can help me

« Last Edit: August 15, 2010, 12:04:23 PM by Demibrot » Logged

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    « Reply #1 on: August 15, 2010, 09:40:56 AM »


    The stage may not be compatible with PAL...

    I'd PM the owner and ask him if it is is compatible with PAL before trying to make too many changes.
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    « Reply #2 on: August 15, 2010, 09:46:54 AM »


    PAL rels and NTSC rels are different it'll freeze if you try using a ntsc rel on the pal version of the game
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    Demibrot
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    « Reply #3 on: August 15, 2010, 12:11:54 PM »


    The stage may not be compatible with PAL...

    I'd PM the owner and ask him if it is is compatible with PAL before trying to make too many changes.
    thx that would be very nice
    PAL rels and NTSC rels are different it'll freeze if you try using a ntsc rel on the pal version of the game
    hmm would it be possible to my a new pal .rel by myself then? or is it realy complicated? cause im always a bit lost if it comes to codes and hex-editor related things^^


    Edit: oh i just noticed that the stage is working completely fine without the .rel ( stupid me ^^ ) but my problem is not completely solved, cause all my other stages that needs a .rel file are still freezing
    « Last Edit: August 15, 2010, 12:40:50 PM by Demibrot » Logged

    Segtendo
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    « Reply #4 on: August 15, 2010, 01:40:42 PM »


    Quote from: Segtendo from SmashBoards
    Well, Bero made a program called Stage Switcher.

    You will need to get the .rels from the "module" folder of this disc rip of the PAL disc

    You put the .rel of your choice in the "rel" folder, choose it as the base stage when you open the program, choose the stage you want it to be, and BOOM, you should get an edited .rel in the "edited" folder.


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    Demibrot
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    « Reply #5 on: August 15, 2010, 03:25:03 PM »


    Quote from: Segtendo from SmashBoards
    Well, Bero made a program called Stage Switcher.

    You will need to get the .rels from the "module" folder of this disc rip of the PAL disc

    You put the .rel of your choice in the "rel" folder, choose it as the base stage when you open the program, choose the stage you want it to be, and BOOM, you should get an edited .rel in the "edited" folder.



    ok now i have the stage switcher and the "module" from the pal disk
    but i dont know what i should do next?? ok lets assume i got the st_newpork.rel from http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4988 but it doesnt work, cause its ntsc.  So what should i do next with the stage switcher and the module? ( sry but im a bit slow at this kind of stuff )
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    « Reply #6 on: August 15, 2010, 03:31:33 PM »


    Well, that stage is Final Destination-based, so you put the original PAL .rel in the "rel" folder and choose it as the base stage in Stage Switcher.
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    Demibrot
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    « Reply #7 on: August 15, 2010, 04:12:44 PM »


    Well, that stage is Final Destination-based, so you put the original PAL .rel in the "rel" folder and choose it as the base stage in Stage Switcher.
    haha it finally works Cheesy thank you, you helped me a lot.But how were you able to see on what the stage is based?
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    « Reply #8 on: August 15, 2010, 04:22:56 PM »


    Well, that stage is Final Destination-based, so you put the original PAL .rel in the "rel" folder and choose it as the base stage in Stage Switcher.
    haha it finally works Cheesy thank you, you helped me a lot.But how were you able to see on what the stage is based?
    I checked the stage and it had 2 regular stage data ModelData[1] and ModelData[2]
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    Demibrot
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    « Reply #9 on: August 15, 2010, 05:02:19 PM »


    Well, that stage is Final Destination-based, so you put the original PAL .rel in the "rel" folder and choose it as the base stage in Stage Switcher.
    haha it finally works Cheesy thank you, you helped me a lot.But how were you able to see on what the stage is based?
    I checked the stage and it had 2 regular stage data ModelData[1] and ModelData[2]
    Ah i see thank you very much you. You solved my problem ^^
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    « Reply #10 on: August 17, 2010, 11:31:40 AM »


    When I try putting a .rel file over a stage say like Final Destination, it freezes for me. Sad
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    « Reply #11 on: August 17, 2010, 03:26:28 PM »


    When I try putting a .rel file over a stage say like Final Destination, it freezes for me. Sad
    Are you PAL or NTSC?
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    « Reply #12 on: August 17, 2010, 03:30:15 PM »


    When I try putting a .rel file over a stage say like Final Destination, it freezes for me. Sad
    Are you PAL or NTSC?
    I'm PAL.
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    Segtendo
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    « Reply #13 on: August 17, 2010, 05:55:16 PM »


    Quote from: (wfge7)
    http://www.mediafire.com/file/leyyqwymrqb/final destination to (pal).zip

    Here is the pal rels for any stage that is released on final destination.
    They are already named so no need to rename.
    eg. I have a stage named STGFINAL.PAC (final destination stage)
     I want it on battlefield so I rename it STGBATTLEFIELD.PAC. I put the st_battle.rel into the modules folder and the stage in stage/melee folder.
    Please dont use rels that come with stages as these are mainly usa and wont work with pal.
    For rel/stage names and how to make your own pal rels go here.
    http://www.smashboards.com/showthread.php?t=275325
    View the 4th post down. The one by me. It is a guide for making your own rels and has stage/rel names.

    also I will soon add final destination and battlefield and 1 last stage that is most requested.
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