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Author Topic: Adding new bones to different hierarchies?  (Read 6538 times)
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Sajiao Omelette
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Paramedics finished her text, "...love you."

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    « Reply #15 on: August 28, 2010, 04:11:51 PM »


    Sorry, I don't know a lot of terms when it comes to this stuff. Basically how a bone would be called "2C" in PSA rather than it's name.

    Is that an index? o:

    Yep! So just look in the guide and it'll tell you how.
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    DarkPikachu
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    complexity == fun

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    « Reply #16 on: August 28, 2010, 06:58:54 PM »


    well I've just partially proved you guys right...
    (I'm not using any logic hacking)

    anyways...
    all the normal bones have their normal data displayed in the hex data...
    the extra bones are just litterally nothing but '00'
    there's no index, no nothing...
    so how does it have a higher index value?

    and the mdl0 offset for any extrabone is the offset for the first bone...
    even the data is the same...

    how does fortwaffles program add bones to an mdl0 (hex wise)
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