BRSTMS make broken TV song after awhile.

Started by GenesisX, September 03, 2010, 03:02:09 PM

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Is it because the BRSTM is over 4 minutes? That's what I heard, but I'm not sure. I'm wondering how to fix it. I'd appreciate it if someone answered before tomorrow.

check and see if the brstm isn't looped...
sometimes that happens...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I can't see if it's looped. I'm not making the BRSTMS. A friend is. One of them works, the other doesn't.

Quote from: Vyse on June 20, 2009, 11:05:38 PM
6. Sometimes, when I use a song with the SD Loader, I hear a lot of static, or the game suddenly switches to another song. What's up with that?
This problem has varying causes. Make a backup of everything on the SD card, then reformat it. That might fix it. According to Phantom Wings, songs that have a sampling rate higher than 32 kbps can cause this, but I don't think anyone is going to apologize for making songs too high-quality. Songs replaced on the ISO do not have this problem.

And you can check songs yourself; just get BrawlBox.

I do, they sound fine then, but in Brawl, it's screwed.

Quote from: GenesisX on September 03, 2010, 04:27:39 PM
I do, they sound fine then, but in Brawl, it's screwed.

oh...
I had that problem once...
open the brstm... and save as brstm...
that might work...

my problem was a zip file extraction error...
I just re-extracted and it sounded fine :)

it sounds like static right...
or does it play the original sound??

also... you did check the loop in brbx??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

You may want to check the Sample Rate of your BRSTM files.  Brawl uses BRSTMs with a sample rate of 32000 Hz.  If I recall, using BRSTMs with higher sample rates (41000 Hz or 48000 Hz) can cause them to behave erratically in-game.

I'm gonna go with what Vyse says.
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