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Ulevo
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« on: October 16, 2010, 05:46:00 PM »


This is the SSS code I am trying to load in my RSBE01.gct:

046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000022
066B99D8 00000022
00010F1A 0C220D15
28261E2A 0714020E
1D030B12 17190823
110A2120 04162724
05180000 00000000
0618131D 1E1B1C00
006B92A4 00000007
066B9A58 00000007
131F251C 101B0900
06407AAC 00000058
01010202 03030404
05050606 37640808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 07070000


As bolded, I put the byte value for the Brawl SSS at 34 to allow for 34 stages. The problem comes when I add the bolded line where I add Mario Circuit and Marios Bros. Once I attempt to add that line in to the code, I get a DSI error as soon as I load up Brawl from Gecko. Does anyone see what I might be doing wrong, here?
« Last Edit: October 17, 2010, 02:59:18 PM by Ulevo » Logged

Mewtwo2000
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    « Reply #1 on: October 17, 2010, 05:31:22 AM »


    And why that code? I mean, are you duplicating stages or something? O.o

    I don't know much about ocarina codes, but it may be that adding a line is the problem itself O.o
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    Ulevo
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    « Reply #2 on: October 17, 2010, 10:16:02 AM »


    I solved the problem.

    If anyone knows where I can download the .rel files for Brawl, that would be appreciated.
    « Last Edit: October 17, 2010, 02:54:29 PM by Ulevo » Logged

    msp26
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    « Reply #3 on: October 18, 2010, 09:44:53 AM »


    I solved the problem.

    If anyone knows where I can download the .rel files for Brawl, that would be appreciated.

    Search brawl data partition
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