renaming bones for import

Started by xxmasal22xx, November 26, 2010, 01:04:42 AM

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Hey guys, im replacing ivysaur with pokepark's bulbasaur, and need to rename the bones, but dont know how. Anyone wanna tell em how to do this/which bones to rename and what to name them? any help will be greatly appreciated.

Thanx,
-xxmasal22xx
By the way, I think every active hacker in this forum could use less distractions.

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Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
There's no guarantee the animations won't look awful though.

Quote from: scorcher9910 on November 26, 2010, 02:24:17 AM
Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
There's no guarantee the animations won't look awful though.

Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

Thats what i need. i also need the animations to look semi-normal.
By the way, I think every active hacker in this forum could use less distractions.

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Quote from: xxmasal22xx on November 26, 2010, 02:38:36 PM
Quote from: scorcher9910 on November 26, 2010, 02:24:17 AM
Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
There's no guarantee the animations won't look awful though.

Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

Thats what i need. i also need the animations to look semi-normal.

Rename the bone with boneindex 7 to TransN
(There already are vertexes for bulbasaur anyway)
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Quote from: msp26 on November 26, 2010, 04:41:58 PM
Quote from: xxmasal22xx on November 26, 2010, 02:38:36 PM
Quote from: scorcher9910 on November 26, 2010, 02:24:17 AM
Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
There's no guarantee the animations won't look awful though.

Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

Thats what i need. i also need the animations to look semi-normal.

Rename the bone with boneindex 7 to TransN
(There already are vertexes for bulbasaur anyway)

Ik theres vertexes, but im going to do it my own way. im also doing this for practice with imports from pokepark, but i will post it in the vault when its done.
By the way, I think every active hacker in this forum could use less distractions.

Sorry but you are not allowed to view spoiler contents.


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