Donkey Kong Country Returns Donkey Kong(Will be made by me)

Started by SmashClash, April 07, 2011, 04:45:41 PM

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New Idea Move:
If you hold DownTilt DK will blow wind.

You'll only be able to eat a banana(s) every 25 seconds. Within those 25 seconds Donkey Kong will instead "shake his booty". :af2:

Gold Glory(Power Marshall): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5428
We can use that for invincible mode.

Rocket Barrel(Needs to be exported): http://www.mediafire.com/?g8uildsbuxldke7

I tried exporting it, but when I did nothing different happened.

Still accepting ideas? Because I have a few things I want to throw out there~

-Up B should be used for the Final Smash instead; it's been stated earlier, but as it stands, the Up B seems sort of broken

-The new Up B should be somewhat similar to Sonic; have DK bounce off an enemy (if possible) and animate him so that it resembles his animation when you jump on an enemy in DKCR (two fists pounding down into the enemy, propelling himself upward)

-The dodge roll shouldn't be continuous. Instead, use DK's rolling attack as his Side B, but also keep that limited (in DKCR, DK doesn't keep rolling without Diddy)

-His ground pound should be his strongest special; as in DKCR, it comes out fast and powerful. It's debatable whether that should be his Neutral or Down B

Of course, these are all just suggestions~ Still, I'm looking forward to this!


:af2:

April 27, 2011, 07:48:15 PM #19 Last Edit: April 27, 2011, 09:17:54 PM by Diddy_Kong
I also have a handful of brstms I made from the DKCR game
http://www.mediafire.com/?4i9sctur820rx1j


ALSO, I took a snapshot of the scene where they eat the golden banana in w9-1  and turned them into battle portrite's: (Its the part where they look at their hands for reality check or something)

Donkey Kong:
http://www.mediafire.com/?bu60m69jm6n0sc5

Diddy Kong:
http://www.mediafire.com/?0e7a0krf0k6pd5h

Quote from: Helter Skelter on April 26, 2011, 06:20:09 PM
Still accepting ideas? Because I have a few things I want to throw out there~

-Up B should be used for the Final Smash instead; it's been stated earlier, but as it stands, the Up B seems sort of broken

-The new Up B should be somewhat similar to Sonic; have DK bounce off an enemy (if possible) and animate him so that it resembles his animation when you jump on an enemy in DKCR (two fists pounding down into the enemy, propelling himself upward)

-The dodge roll shouldn't be continuous. Instead, use DK's rolling attack as his Side B, but also keep that limited (in DKCR, DK doesn't keep rolling without Diddy)

-His ground pound should be his strongest special; as in DKCR, it comes out fast and powerful. It's debatable whether that should be his Neutral or Down B

Of course, these are all just suggestions~ Still, I'm looking forward to this!


:af2:
Thanks.
1. I'll tweak it to be balanced and fun. ;) @your idea- you'd have to make a graphic of an enemy since you won't always want to be on an enemy.
2. Kong Roll is an added move. Wouldn't you want that instead of replacing a move? Also, remember about Rambi the Rhino, too.
3. For time's sake DownB. I'll probably tweak vBrawl's NeutralB to match one of DKCR's cool punches. ;)
I'll try to find cool GFX for the ground pound.
Quote from: Diddy_Kong on April 27, 2011, 07:48:15 PM
I also have a handful of brstms I made from the DKCR game
http://www.mediafire.com/?4i9sctur820rx1j


ALSO, I took a snapshot of the scene where they eat the golden banana in w9-1  and turned them into battle portrite's: (Its the part where they look at their hands for reality check or something)

Donkey Kong:
http://www.mediafire.com/?bu60m69jm6n0sc5

Diddy Kong:
http://www.mediafire.com/?0e7a0krf0k6pd5h
Thank you. :)

I am currently taking requests for songs from THIS GAME ONLY.   Be sure to check the link i provided first to see if I didn't already pack the song into the project already.  (because I decided NOT to brstm ALL the map themes and I already have some in my gallery)