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Tryst
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    « on: August 01, 2011, 08:05:07 PM »


    Hey I made a level! Good news is after about 3 hours I am finally done! Bad news...... It died! Oh shi~ I tried it and it died! Then i tryed to edit it and it died!  Im srs here What do it do? This came up! [picture at end of post] Any idea what I can do to make it work? I even tryed making it again and the same this happend!  not impressed It would be very appresiated if you could help! Thanks! After I learn how to fix this I will go back to making hacks every day. Thanks!  Make Wario happy and help me plz! 
    What it says under Details
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on(ExceptionArgument argument, ExceptionResource resource)
       at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
       at System.Collections.Generic.List`1.get_Item(Int32 index)
       at BrawlLib.SSBB.ResourceNodes.CollisionPlane..ctor(CollisionObject parent, ColPlane* entry, Int32 offset)
       at BrawlLib.SSBB.ResourceNodes.CollisionObject..ctor(CollisionNode parent, ColObject* entry)
       at BrawlLib.SSBB.ResourceNodes.CollisionNode.OnIniti alize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlBox.BaseWrapper.OnExpand()
       at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at BrawlBox.ResourceTree.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.63.3691.33774
        Win32 Version: 0.63.3.0
        CodeBase: file:///C:/Users/           /             /Brawl/BrawlBox/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.3691.33773
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Users/           /             /Brawl/BrawlBox/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


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    nanobuds
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    « Reply #1 on: August 01, 2011, 08:15:11 PM »


    i think that means a texture for a model is too big or too small... thats what pops up when i try to insert a CSP thats too big
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    Tryst
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    « Reply #2 on: August 01, 2011, 08:42:20 PM »


    But the only thing is I tryed again to put all the pictures in and it worked i saved and tryed to open it again and it worked. (But I started from scratch since brawlbox wouldn't open the other so i didn't put collisions in yet0 so should I just try again?
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