Flat character code

Started by PAVGN, October 01, 2009, 10:02:12 PM

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So about a month ago I was thinking about the "Paper Mache Mario" texture hack made by S./Register and thought that maybe If It had a properly placed black line It might look more like Paper Mario on Flat Zone 2 and Hanenbow. But then I thought "I don't know what those stages do to make the characters flat, But I wonder If a code that makes the characters in the game look like that all the time is possible". So I'm just wondering, Is It possible to make a code that could make characters look flat on any stage or is this impossible?
http://filesmelt.com/dl/[censored]y.png
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If there was, wouldn't it make all characters flat?

Don't know, but that would be awsum :B
"Why create when you know it will only be destroyed? Why cling to life, knowing you have to die?" ~ Kefka Palazzo


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Yes it would. I'd love that. It'd be even cooler if we could make stages flat too, that way it'd be like New Super Mario Bros., but it's Brawl!


Its a VIS0 file, i got parts of G&W to appear 3d and disorientated.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on October 02, 2009, 12:29:20 AM
Its a VIS0 file, i got parts of G&W to appear 3d and disorientated.
O_O Must. See. 3D. Gameandwatch.


Quote from: STUFF2o on October 02, 2009, 02:29:49 AM
Quote from: VILE on October 02, 2009, 12:29:20 AM
Its a VIS0 file, i got parts of G&W to appear 3d and disorientated.
O_O Must. See. 3D. Gameandwatch.
Imagine a stick figure with a nose.

Quote from: VILE on October 02, 2009, 12:29:20 AM
Its a VIS0 file, i got parts of G&W to appear 3d and disorientated.

Really? Now that I want to see, That sounds more interesting than this code I'm thinking of.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


3D Game and Watch will be legendary.


I do want a 3d Game & Watch.. Very clever to hex edit his VIS0 file, too. I thought it would have been in his MDL0.

I new that it couldn't have been in his MDL0 because model files just hold model data, this is more of a rendering effect. All the other file he had i knew couldn't be it, i knew what they where all for.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?