Special Offensive Collision ID`s

Started by Fenox, September 30, 2009, 05:21:34 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

September 30, 2009, 05:21:34 AM Last Edit: September 30, 2009, 05:24:25 AM by Fenox
Well, I have notice that there are many types of Special Collisions for each character. So I think we should make a Special Collison ID List. Feel Free to add more. :af2:

These are the ones I know:

0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B.



[3:38:36 PM] lfan: its how the specials built
[3:38:42 PM] thutch: >.>
[3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
[3:38:44 PM] lfan: DAMMIT
[3:38:50 PM] thutch: I DID DAMMIT

1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness
I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
(it would be nice if you credited me tho :3)  have a great life everyone! :)

So, the Special Offensive collisions actually affect something?


eewwww
sexy thread lfan
this can really be useful



I've always wondered what made these collision actually "special."


Kenji, I know what I`m talking about. You can make "Wind" with normal collisions. But, You cannot use Reflection, Twist (Mario`s Cape) and more,with them. >.>

kthnx


[3:38:36 PM] lfan: its how the specials built
[3:38:42 PM] thutch: >.>
[3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
[3:38:44 PM] lfan: DAMMIT
[3:38:50 PM] thutch: I DID DAMMIT


k den :o


[3:38:36 PM] lfan: its how the specials built
[3:38:42 PM] thutch: >.>
[3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
[3:38:44 PM] lfan: DAMMIT
[3:38:50 PM] thutch: I DID DAMMIT

yeah they do things. there is one more which is VERY useful, ill have to look to see where i saw it so i can remember which it is. it made it where if any bone contacts the enemy, regardless of what animation is being done, a hitbox will be created. this is EXTREAMLY useful, but i cant for the life of me remember which one it is
I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
(it would be nice if you credited me tho :3)  have a great life everyone! :)

eh? "1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness"
"0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B."
whats the difference between 1 and 0 then? and how do you do % but no knockback?
and what is 2 good for?
I think kirbys inhale have one id 2 and one 3 but it doesnt reflect stuff like fox b-down shield